Deceiver_0 Deceiver_0

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

For Sins Version 1.19 and Entrenchment 1.05

Hey everyone its that time again, lets compile some data!

This is a post that I will update regularly to give the DEVS a better idea of what people think should be done to stats in the next patch. This is ONLY for patches, no new ships or elaborate concepts for the next expansion. This is for dealing with peoples’ concerns about balance. If there’s a balance idea you have that’s not on here, post it and I’ll put it up for voting if it seems valid. I love the fact that ICO pays attention to the forums and what people suggest, I’d like to make it easier for them. The idea is to have all ideas posted straight forward and ranked so the DEVS don’t have to sift through pages and pages to find popular ideas. SP and MP players are both welcome to comment. Post yay or nay for any idea you like or dislike (be specific please) or say no fix needed. If you’d like I’ll also insert specific values you may come up with. Some votes will be taken from other threads.

BUGS

Since the last patches release, the main complaint I've seen on the forums are in the form of bugs, so I'm compiling a list of the known ones, and will update the list as more are discovered. Some of the early bugs were fixed in the hotfix, and perhaps (fingers crossed) the Devs will release another hotfix to address the rest, rather than a whole new patch. So here it goes:

- Nano Weapons Jammer autocast AI casts continuously

- AM Recharger autocast AI casts continuously

- Illuminator causes mystery damage between shots

- Phasic Trap research Level 2 still has no effect.

- Orkulus Phase Stabilizer does not work on stars.

- Random Map Bugs:

              - Single Phase lane starts

              - No connected Asteroids

              - Overlapping Gravity Wells

- Backwards Dunov Icon

- Pathing Improvements (specifically dealing with stationary obstacles)

- Orkulus commands cancelled when trade ships dock

- No wave cannon sounds on Kortul

- Resource extractors on HWs produce income before they're constructed.

- PAWELOS BUG HUNTING

- Siege Militia/pirates run from turrets before construction is complete (exploit).

 

CAPITAL SHIPS

This will be a large section that will continue to evolve through out the life of this thread so check back often for new topics. Consensus seems to think now that carrier caps have all been buffed, many of the other caps need to be brought up to par with them.

Buff Battleship Class(Kol/Radiance/Kortul)

                          Increase hp/shields/armor?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      CallenExile               MindsEye                 Swordsalmon
                                                      Hrabandur                CrazyElectron           Ryat
                                                      Arthanis                   Warlord Mike           Onigiri

                                     Nay-

                          Increase DPS?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      MindsEye                 Swordsalmon           CallenExile
                                                      Hrabandur               CrazyElectron           Ryat
                                                       Arthanis                 Warlord Mike

                                     Nay-           Onigiri

                          Buff Gauss Rail Gun?-

                                     Yay-           Volt_Cruelerz(800/1200/1600)  Darvin3       Deceiver_0
                                                      CallenExile              MindsEye                  Swordsalmon
                                                      CrazyElectron           Ryat                        Arthanis
                                                      Warlord Mike

                                     Nay-            Hrabandur              Onigiri

                          Re-work Animosity?

                                     Yay-           Volt_Cruelerz           Darvin3                   Deceiver_0
                                                      MindsEye                Swordsalmon            Ryat
                                                      Arthanis                 Warlord Mike

                                     Nay-           CallenExile              Hrabandur               Onigiri

         No Change needed-                    CoBBQ

Colonizer Caps(Akkan/Progenitor/Jarrasul)

                        Buff Jarrasul Evacuator's colonize?

                                    Yay-            Darvin3               Volt_Cruelerz              Deceiver_0
                                                      Swordsalmon       Agent of Kharma           Hrabandur
                                                      Ryat                   Arthanis                     Warlord Mike
                                                      Onigiri 

                                    Nay-            CallenExile           MindsEye

        No Change needed-

Carrier Class Caps(Sova/Halcyon/Skirantra)

                       Buff Scramble Bombers?

                                  Yay-              Darvin3              Volt_Cruelerz               Deceiver_0
                                                      MindsEye            Swordsalmon               Agent of Kharma
                                                      Hrabandur          Ryat                           Arthanis
                                                      Warlord Mike 

                                  Nay-              CallenExile         Onigiri

                      Buff Replicate Forces?

                                  Yay-               Arthanis            Warlord Mike                 Onigiri

                                  Nay-

        No Change needed-

Buff Support Class Caps(Dunov/Antorak/Rapture/Revelation)

                      Increase AM regen?

                                 Yay-               Darvin3               Hrabandur               CrazyElectron
                                                      Ryat                   Juletron                  Arthanis
                                                      Warlord Mike        Swordsalmon

                                 Nay-               CallenExile           Mindseye                 Onigiri

                     Increase maximum AM?

                                 Yay-               CallenExile          Darvin3                    Hrabandur
                                                      Mindseye            Volt_Cruelerz             CrazyElectron
                                                      Juletron              Arthanis                   Warlord Mike

                                 Nay-               Ryat                  Swordsalmon            Onigiri

                     Increase Dunov EMP range?

                                 Yay-               CallenExile          Mindseye                  Volt_Cruelerz
                                                      CrazyElectron      Ryat                        Juletron
                                                      Arthanis             Warlord Mike             Swordsalmon

                                 Nay-               Hrabandur          Onigiri

                     Allow Dunov shield restore to be self targetable?

                                Yay-                Mindseye           CrazyElectron             Juletron
                                                      Arthanis            Deceiver_0

                                Nay-                Ryat                 Volt_Cruelerz            Warlord Mike
                                                      Swordsalmon      Onigiri

                     Allow Antoraks subversion to effect SC?

                               Yay-                 Mindseye           Juletron                    Volt_Cruelerz
                                                      Arthanis            Warlord Mike             Onigiri

                               Nay-                 Ryat                Swordsalmon

                     Buff Phase out hull?

                               Yay-                 Mindseye            Juletron                   Volt_Cruelerz
                                                      Arthanis             Warlord Mike            Swordsalmon
                                                       

                               Nay-                 Ryat                 Onigiri

         No Change Needed-

 

 

DELIVERANCE ENGINE

Without a doubt the weakest of the superweapons, there is little point in seeking it. For too long its been sitting in a dusty box on the shelf, to weak to be worth its tremendous costs. Lets consider some buffs to at least make it functional as a weapon. The one buff thats been suggested that I like is an instant allegiance drop, which will aid Advent in cultural takeovers of border planets and with enough, could possibly overthrow an enemy planet (though Id say it should require many more than the fearsome novalith)

Buff Deliverance engine-

                         Cause an instant decrease in allegiance?

                                    Yay-           Deceiver_0                Kitkun                    Greyfox2
                                                     anteachtaire              Mow Mow                Warlord Mike
                                                     Hrabandur                 Arthanis

                                    Nay-           Howdidudothat

No buff needed-                                Qu4r                        Darvin3                  CallenExile        

 

 

EMPIRE TREE

As I feel that the devs decision to put "Phase Jumping" ships at the top of the tree was purposeful and not a bug, I think most of us agree that the constant movement it creates (especially with phase monitoring!) makes the empire tree difficult to use. Move it to the bottom?

Adjust Empire Tree-

                         Move "Phase Jumping Ships" to the bottom of the tree?

                                    Yay-           Deceiver_0               Darvin3                  SwordSalmon
                                                     JSW_Ballz                Mindseye                Agent of Kharma
                                                     Ryat                        52500                    Mow Mow
                                                     Fuzzy Logic              EadTaes                 Warlord Mike
                                                     Hrabandur               Howdidudothat        -Ue_Carbon
                                                     Chaotic Magician        Arthanis

                                    Nay-           CallenExile

 

FIGHTERS

Some are unsatisfied with fighters with regards to surviving flak. I urge everyone to read the points of debate between Mindseye and myself starting on page 10-11, to get a better understanding of why fighters should or should not be adjusted. Below are a few suggestions

Buff Fighters-

                        Increase armor/hp?

                                  Yay-             Mindseye                 Mow Mow                Greyfox2
                                                     Qu4r                       Arthanis          

                                  Nay-             Deceiver_0               Darvin3                  Ryat
                                                     Top Vasari               Warlord Mike           EadTaes
                                                     Hrabandur                Howdidudothat       
-Ue_Carbon
                                                    
Chaotic Magician       Agent of Kharma      CallenExile
                                                     CrazyElectron 

MAPS

Raging Amish has proposed some modest changes to maps that I think we could possibly have implemented with enough support, so lets get a vote to see what people think of them. Magnetic clouds are huge wastes of space as their is nothing terribly beneficial about them. People with ability heavy fleets and caps would opt to fight you somewhere else (and can do so without much penalty). They make awful chokepoints because you can't put starbases or mines there, and they offer no economic value. I'd like to hear some ideas on how to improve them (beyond removing them completely from the game as RA has suggested). If we can come up with some good ones I'll put them up for a vote. In the meantime, I think one should at least be able to construct Starbases here, so I'll put that up as a topic. Also, all too often we see Ice and Volcanic planets  (which require research to colonize) offering you only 2 resource mines for the trouble of colonizing them. Personally I don't think that PLANETS should have less resources to offer than an asteroid. What do you think?

Magnetic Clouds-

                          Allow starbase deployment?

                                    Yay-            Deceiver_0              Darvin3                  Hrabandur
                                                      Juletron                  Howdidudothat         Warlord Mike
                                                      DirtySanchezz          Kitkun                    Qu4r
                                                      CrazyElectron

                                    Nay-            Ryat                       CallenExile              EadTaes
                                                      DesConnor             
-Ue_Carbon             Chaotic Magician

Ice/Volcanic planets-

                          Change minimum mines to 3 (currently 2)?

                                   Yay-             Deceiver_0              Swordsalmon           Ryat
                                                      Darvin3                   Juletron                  Mindseye
                                                      Mow Mow                 EadTaes                 JSW_Ballz
                                                      Howdidudothat         Warlord Mike          Kitkun
                                                      Ovi_187                 
-Ue_Carbon            Chaotic Magician
                                                      CrazyElectron 

                                   Nay-             CallenExile              DesConnor              DirtySanchezz
                                                      Hrabandur               Agent of Kharma      Qu4r

No Changes needed-

 

 

 

ORKULUS STARBASE

This topic is going to be heavy on the debate, and will likely be updated several times with NEW votable options throughout the life of this thread. Now, I think it's safe to say that we're beyond the point of the DEVS making a Vasari Assault cruiser and making the Orky stationary. So if thats what you think should happen thats fine, but it would be more useful for everyone if you hada second opinion on the Orky and voted on the issues below.

Nerf Orkulus-

                           Increase build penalty in hostile wells? (currently 2.25x unupgraded)

                                     Yay-          Greyfox2                   Raging Amish(3x)   Mindseye
                                                     Arthanis 

                                     Nay-          Deceiver_0                 Cykur                    Howdidudothat
                                                     Top Vasari                  Swordsalmon         Ryat
                                                     anteachtaire               LordMechanoid       JSW_Ballz
                                                     Warlord Mike              Agent of Kharma    DesConnor
                                                     DirtySanchezz             Kitkun                   Qu4r
                                                     52500                        Hrabandur           
-Ue_Carbon
                                                     Chaotic Magician         Qu4r                    CallenExile
                                                    

Other-

                           SB constructors trigger phase monitoring alarm? ("Hostile forces are inbound")

                                    Yay-          Mindseye                    Deceiver_0            Howdidudothat
                                                    Top Vasari
                   Cykur                   LordMechanoid
                                                    Warlord Mike               DirtySanchezz        Kitkun
                                                    52500                         Hrabandur           
-Ue_Carbon
                                                   
Chaotic Magician           CallenExile           CrazyElectron
                                                    Arthanis 

                                    Nay-          JSW_Ballz                   DesConnor           Qu4r

 

 

SCOUT FRIGATES

A hotly debated topic right now on the forums, none can deny their increased presence on the MP battlefield. As the cheapest buildable unit in the game, as well as being tier 0, its utility against long ranged frigates has been thoroughly exploited. The question remains, is it balanced? This topic will be split into two sections, a general section for a blanket nerf and a more specific section for interspecies balance. The reason for this is that some think scouts need to be weaker in general, whike other think they need to be balanced on par wtih TEC scouts.

Nerf Scouts-

                          Decrease hp/shields?

                                     Yay-

                                     Nay-          DirtySanchezz            Cykur                Arthanis

                          Decrease DPS?

                                     Yay-          DirtySanchezz            Greyfox2           Mindseye
                                                     Arthanis 

                                     Nay-          Cykur

                          Increase Cost/supply?

                                     Yay-         Mindseye                   Cykur                 Swordsalmon

                                     Nay-         DirtySanchezz             Arthanis

No Nerf Needed-                              Deceiver_0                 Wingflier            Howdidudothat
                                                     Darvin3                      Ryat                 CallenExile
                                                     Chaotic Magician       
Agent of Kharma  Sivcorp
                                                     52500                       JSW_Ballz          
LordMechanoid
                                                     Kitkun                       Hrabandur         
-Ue_Carbon
                                                     Qu4r                        CrazyElectron

Balance Scouts-

                          Decrease Seeker Vessels Hp/shields/armor?

                                     Yay-         Deceiver_0                 Wingflier             Mow Mow
                                                    Swordsalmon             
Darvin3               Ryat
                                                   
Greyfox2                    52500                 JSW_Ballz
                                                    Cykur                        Top Vasari          
LordMechanoid
                                                    Kitkun                        Hrabandur         
-Ue_Carbon
                                                    Qu4r                          CrazyElectron       Arthanis

                                     Nay-         DirtySanchezz            Howdidudothat      CallenExile
                                                   

                          Decrease Seeker Vessels DPS?

                                     Yay-         Swordsalmon              DirtySanchezz      Howdidudothat
                                                     Greyfox2                  
Hrabandur          Qu4r 

                                     Nay-         Wingflier                    Darvin3               Ryat
                                                    
CallenExile                52500                 JSW_Ballz
                                                    
Cykur                       LordMechanoid     Kitkun
                                                   
-Ue_Carbon                 CrazyElectron       Arthanis

                          Decrease Jikara Navigator cost/supply?

                                     Yay-         Deceiver_0                 Wingflier              Howdidudothat
                                                   
CallenExile                 52500                  LordMechanoid
                                                   
Hrabandur                  Qu4r 

                                     Nay-         Swordsalmon              DirtySanchezz       Darvin3
                                                   
Ryat                          Chaotic Magician   JSW_Ballz
                                                   
Cykur                        Greyfox2             Kitkun
                                                   
-Ue_Carbon                CrazyElectron        Arthanis

                          Increase Jikara Navigator DPS?

                                     Yay-         Mow Mow                   Swordsalmon         Howdidudothat
                                                   
Ryat                         Chaotic Magician     52500
                                                   
JSW_Ballz                  Hrabandur            -Ue_Carbon
                                                    Qu4r                         CrazyElectron        Arthanis

                                     Nay-         Wingflier                   DirtySanchezz        Darvin3
                                                   
CallenExile                Cykur                   Greyfox2
                                                   
LordMechanoid           Kitkun   

                          Increase Jikara Navigator hp/shields?

                                     Yay-         Mow Mow                  Darvin3                  Ryat
                                                   
Chaotic Magician         Sivcorp                   Top Vasari
                                                    Kitkun                     
Hrabandur              -Ue_Carbon
                                                    Qu4r                        CrazyElectron           Arthanis

                                     Nay-         CallenExile               JSW_Ballz               Cykur
                                                   
LordMechanoid

No Balance Needed-                         Agent of Kharma      EadTaes                 DesConnor

 

 

RAVASTRA SKIRMISHERS

While the most expensive light frigate in both resources and supply, these ships have the worst DPS per supply. With the recent buff to all light frigs, Cobalts and Disciples are now delivering on the tasks they're meant to, yet skirmishers are still struggling. So what should be done?

Buff Skirmishers-

                            Increase DPS?
                                        
                                      Yay-        Deceiver_0                Darvin3               52500 
                                                    Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier              Swordsalmon
                                                    Juletron                     Ryat                   Sivcorp
                                                    DirtySanchezz             GreyFox2            Raging Amish
                                                    CallenExile                 Mindseye           
JSW_Ballz
                                                    Warlord Mike              lbgsloan             Mow Mow
                                                    EadTaes                    DesConnor          Kitkun
                                                    Agent of Kharma       
Hrabandur           -Ue_Carbon
                                                    Qu4r                       CrazyElectron        Arthanis

                                      Nay-        LordMechanoid

                            Decrease Supply cost?

                                      Yay-        Raging Amish           LordMechanoid      Hrabandur
                                                    Qu4r    

                                      Nay-        Deceiver_0                Darvin3               52500
 
                                                   Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier            
Swordsalmon
                                                    Juletron                    Ryat                   
CallenExile                
                                                    Mindseye                 
JSW_Ballz            Warlord Mike
                                                    lbgsloan                   Mow Mow              Kitkun
                                                   
-Ue_Carbon               CrazyElectron        Arthanis

                            Decrease Resource cost?

                                      Yay-        52500                       Warlord Mike

                                      Nay-        Darvin3                     Cykur                Chaotic Magician  
                                                    Top Vasari                 Howdidudothat    Wingflier
                                                   
Swordsalmon             Juletron              Ryat
                                                   
DirtySanchezz             Raging Amish     CallenExile
                                                    Mindseye                  
JSW_Ballz           LordMechanoid
                                                    lbgsloan                    Kitkun               
Hrabandur
                                                   
-Ue_Carbon               Qu4r                   Arthanis

                            Adjust Reintegration autocast AI to activate earlier?

                                      Yay-        Deceiver_0               Darvin3               52500
                                                    Chaotic Magician       Top Vasari           Howdidudothat          
                                                    Wingflier                 
Swordsalmon       Juletron
                                                    Ryat                        Sivcorp               Runesia
                                                   
DirtySanchezz           GreyFox2            Raging Amish
                                                   
CallenExile               Mindseye            JSW_Ballz
                                                   
Warlord Mike            lbgsloan             Mow Mow
                                                    EadTaes                  Kitkun                
Agent of Kharma
                                                   
Hrabandur               -Ue_Carbon          Qu4r 
                                                    CrazyElectron            Arthanis

                                      Nay-        LordMechanoid

 

No Change Needed-

 

 

 

1,704,681 views 913 replies +3 Loading…
Reply #451 Top

Idea for Railguns:

- Stats not changed

- Energy cost reduced to... 30

Reply #452 Top

Deciever I would also like to see mines cost reduced.They are to expensive imo.What ya think?

Reply #453 Top

Deciever I would also like to see mines cost reduced.They are to expensive imo.What ya think?
End of quote

No.. you must not.... Pawelo is too good already.... Noooooooo..... Donnnttt

 

though mines are under used i dont really think they are too expensive, they are underused because they are easily avoided by a skilled player... unlesss you are against pawelo then just hope that the devs dont make mines cheaper....

_|~Uber

Reply #454 Top

 

 

Devs did make mines cheaper in the last patch, thanks to the previous PSCF. Uber hit it right on the head, mines are underused because they are a risky investment, unless your name is Pawelo. I think they are worth the cost for what they can do, and that changing the cost won't change the fact that theirs a good chance they may end up worthless. Kinda like rushing to superweapons, it can pay off big despite the cost, but its risky to try and pull off. They can erase the fleets of the foolish or cocky, but can also be worthless against the clever and fair minded.

Another thing on Mines for you Marzabaters out there (or really anytime you KNOW your opponents going to try and kill your cap right out). Be ready with a nice minefield in a friendly system nearby. You know hes going to chase your Marza with his fleet to kill it before it reaches MB time, and you KNOW he more than likely going to be so desperate and sure that he can kill it that hes not going to scout ahead, but rather beat it to its destination with almost everything hes got. So why not jump your marza into a nice well placed minefield just to show him what a mistake it was to follow you. Besides, you can do more damage to his fleet with mines than with MB if you get it right.

Oh, and If you didnt know ( I only discovered this a month or so ago) Ruiners can be set to auto cast mines, just put them in the area you want it and it will start building a minefield from there bigger and bigger. A nice set it and forget it for the Vasari econ monster.

Warlord Mike-

I believe LRMS already DO outrange repulse(one of the few things that does), problem is illuminators tear them up so bad. And targeting uplink does increase the range of ships in the area (pretty sure allies too, other friendly boost auras do, i dont see why TU wouldnt)

Kitkun-

Could you be a little more specific about your Nay, do you mean buffing battleship as a whole or just buffing their hp/shields armor?

 

 

Reply #455 Top

I'd agree, cost isn't the issue for mines.  The problem is that they're too easy to avoid, and that's BEFORE we consider z-axis abuse.

I haven't seen people deploying mines in the middle of a fight.   I've never seen anyone else attempt it, and when I tried it they just got shredded by flaks the instant they were created.  Until I see it done successfully, I really can't speak about this strategy.

 

I believe LRMS already DO outrange repulse(one of the few things that does), problem is illuminators tear them up so bad. And targeting uplink does increase the range of ships in the area (pretty sure allies too, other friendly boost auras do, i dont see why TU wouldnt)
End of quote

Illuminators have the shortest range of all LRF (by a very large margin).  If the illuminators are close enough to shoot at your LRM's or assailants, your LRM's or assailants are close enough to shoot back.  Targeting uplink does affect allies, but unfortunately the game lacks mid-ranged units, so there's very little that you can stack bonuses on to get past repulse. 

I find the best solution is to mix heavies, flaks, and LRF.  If they repulse, then at least sidebeams are out of the equation and it's a straight shootout.  If they don't repulse, they have heavies to deal with.  It's not going to even things up, but it's the best you can do.

Reply #456 Top

Darvin, 

Flaks and illuminators are a huge boon when trying to deploy during a fight, but I have seen mines used to prevent (or really discourage) carrier kiting. Just sneak some mines in around his carriers while he isnt looking and then when they try and move, boom, Lf food. Oh and lets not forget that AI is retarded, and one of the fastest ways to take down an AI fleet is with mines.

Oh and hey Distortion field outranges repulse now (yay!). Thing about going lrfs against repulse and illums, is that while illums have shortest range, repulse tends to spread enemies out putting the thinly hulled lrfs in firing range of sidebeams. Mixing in flaks and heavies is ALWAYS a good idea against lums, repulse or not.

Reply #457 Top

Quoting Deceiver_0, reply 454
 
Warlord Mike-

I believe LRMS already DO outrange repulse(one of the few things that does), problem is illuminators tear them up so bad. And targeting uplink does increase the range of ships in the area (pretty sure allies too, other friendly boost auras do, i dont see why TU wouldnt)
End of Deceiver_0's quote

Yeah, I...kinda thought they did, already... ^_^'

Hmm...Well, what else could we do...

*snaps fingers*  I've got it!

Is it possible to implement a "Critical Hit"-type effect (provided one isn't already in effect)?  Because I have an idea that grants all ships in range to get a 5/10/15 percent chance on hit to deal double damage to enemies.

Just a thought, but, eh. =P

Reply #458 Top

Statistically speaking, a 15% chance to deal double damage is just a 15% damage boost.  Given a large enough number of attackers (in this game, that's a fair presumption) it will tend towards statistical averages.

Reply #459 Top

Buff the dunov on shield restore and emp range and tec will have an answer.Vas has answer with subs.After that all that we have thats a prob is repulse vs repulse.oooooo what a sucky battle that isX( x_x

 

Man tripled.I hate 3v1:P .Ok ok guys I really havent used mines  much because I didnt like the cost so maybe Ill try some sometime before I speak of it again.

Warlordmike get some celios with designate target and you get 40% more damage.Also if you have 50+ javs its worth getting cluster warheads for those tightly balled repulse fleets.However you will mostlikely lose anyway:rofl:   so get 100:P

Reply #460 Top

(le sigh) :(

There has to be SOMETHING we could do to Target uplink that'd make it more desirable...but, alas, I'm out of ideas.  I mean, I WOULD suggest bypass shields, but that would interfere with the new GRG.

Reply #461 Top

TU is fine.  It's not a powerful ability, but it's not supposed to be the selling point of the Akkan.  The point is that awesome colonize ability and ion bolt.  TU is a solid passive that I often go out of my way to unlock because of its tactical applications... you've ever seen a TEC starbase outrange Ogrovs?

Reply #462 Top

On buffing support caps.

Increase AM Regen- Yay

Increase Max AM- Nay

Increase Dunov EMP Charge range- Yay

Allow Dunov Shield Restore to be self-targettable- Nay

Allow Antorak Subversion to affect SC- Nay

Buff Phase Out Hull- Yay (200/350/700 shield damage or restoration)

If Subversion is to be buffed, it should affect only planets and structures. Instead of affecting enemy SC, Subversion should be able to reduce HP and AM restoration of structures on that GW by 75/150/225%. Then it would actually be a lot more better, especially in disabling repair bays. Also, affecting SC will only make Carriers even less-used then they are now.

And Targetting Uplink is fine as-is. Possibly increasing ability ranges might be helpful, but its current purpose is quite valuable.

Reply #463 Top

What if Subversion just killed AM restoration to begin with?

Reply #464 Top

While starbases have extraordinary antimatter regeneration and I'd have no qualms with seeing new abilities to help shut down their abilities, hangers and repair bays actually have very limited antimatter reserves.  Hangers especially are so low on antimatter that they're already deep in the underpowered range.  Personally I think that an antimatter buff to hangers should be an item for discussion (along with a [milder] antimatter buff to carriers).

Reply #465 Top

Yeah, in my recent dual Halcyon counter test, I discovered that they regenerated something like 0.3-0.4 AM per second.  That is ridiculously slow.  I second a buff to their AM regen rates.

Reply #466 Top

Actually, it's so bad that Advent hangers run out of antimatter before they can build their initial three squads.  I understand a fresh hanger should probably be a little vulnerable, this is ridiculous; it should at very least be able to build its initial squads, especially since Advent hangers necessarily require a tactical upgrade (or the 4-lab tech that passively boosts tactical slots)

Reply #467 Top

I guess I hadn't thought of that, but it certainly makes sense.  I hadn't scheduled any SC to be built so that I could test Phasic Trap solely.

Reply #468 Top

Okay, this is a new page so i'll say this again:

Deciever, i appologize for the confusion of my vote before, but i am FOR the buff to DPS on Battleships.  Sorry, i lumped it into the HP/Shield/Armor without thinking about it.

Yay DPS for Battleships

Yay HP/Shield/Armor for Battleships

-Exile(\/)

Reply #469 Top

Quoting Darvin3, reply 464
While starbases have extraordinary antimatter regeneration and I'd have no qualms with seeing new abilities to help shut down their abilities, hangers and repair bays actually have very limited antimatter reserves.  Hangers especially are so low on antimatter that they're already deep in the underpowered range.  Personally I think that an antimatter buff to hangers should be an item for discussion (along with a [milder] antimatter buff to carriers).
End of Darvin3's quote

Hangers have a lot of other problems, and an antimatter increase to them would actually make this theoretical Subversion a lot more powerful. But repair bays already have a base 200 antimatter, with healing costing 20 antimatter. I completely agree with giving hangers an antimatter boost, so at least this Subversion would be a lot more damaging.

Reply #470 Top

What do you think of increasing some non-carriers caps strikecrafts squads number? IMO it can be viable way of bufing them...

 

Capcariers atm have 8 squads max (exclusing abilities)

Idea:

battleship class (Kortul/Radiance/Kol) max strikecrafts squads number increased to 3 (from 2)

support class (Rapture/Dunov/Marauder) max strikecrafts squads number increased to 5 (from 3)

Colonizator class (Mothership/Egg/Akkan) - no changses needed (3 max atm)

Planet Killer class (Marza/Vulkoras/Revelation) max strikecrafts number increased to 3 (from 1-2)

 

Carrier Caps are still best option if you want to mass strikecrafts, but:

- underused support caps are viable option too

- other caps are not completely overshadowed in terms of strikecrafts by carriers...

 

 

What do you think?

 

I don't say it will make these caps 100% balanced, but I think combination of slight buffs is better option then huge buff to only one unit aspect.

Reply #471 Top

Deciever I would also like to see mines cost reduced.They are to expensive imo.What ya think?
End of quote

Devs did make mines cheaper in the last patch, thanks to the previous PSCF. Uber hit it right on the head, mines are underused because they are a risky investment
End of quote

I'd agree, cost isn't the issue for mines. The problem is that they're too easy to avoid, and that's BEFORE we consider z-axis abuse.
End of quote

Actually, I agree that mines are too expensive, and they need a further cost reduction.  And to those who say the problem is that they are simply too risky of an investment, my question is why are they too risky?  BECAUSE OF THE COST.

They aren't cost effective, they aren't worth paying for what you get from them in return.  I vote to reduce the cost.

I also would like to hear reasons why ogrov's supply isn't too high.  It seems to me that it is.

Reply #472 Top

On Battleships, no change needed.  This game does not need dreadnaughts that would screw over any player that does not have them at the beginning.

 

 

Reply #473 Top

Mines can be used offensively, and if you are Vasari, you can get around not using PJI's by simply dropping a few gravity mines by the exit.

Reply #474 Top

Delivernace Engine needs redoing, I dont build in because it is useless in multiplayer games, Kostrus kill fleets, Novas kill Planets, Delerivance kills culture, I might as well throw a my penis at them, at least it could do some damage :P.

I think Gardas need to be rebuffed, I feel that they should have two serparate weapon entities, one for fighters, the other for ground units. The fact that before this patch, illum spammers were really easy to beat with flak, and I mastered the way for tec to beat illum spammers, but now its getting much harder to do that. I lost 4 games in a row to an illum spammer, because there isnt an effecitve way to counter them anymore.

Scouts are good,  but if the player gets guardians, or even more simplier, just keep consistant movement of there illums, then its harder to hurt them.

Its now come to a point where games are now turning out to be Advent vs Vasari, I have seen in 2 days, 4 out of 5 games only having advent and vasri races in. Developers nerfed tec to the death. 

 

The only players are really see playing tec is me and krath.

Reply #475 Top

you also need to put, change women drivers in capital ships to men, becuase they always get stuck when trying to do a 3 point turn in space!