1 on 1, each Battleship. A full comparison, and which can beat which?

I was intrigued by a discussion on another topic about who would win: Kortul v. Kol, 1v1. But the Radiance was barely mentioned and there was never a final conclusion. This isn't asking which is best, per say (none of them is "best") but rather, which would win 1v1 versus each of its two peers. After a very long time, I now have the complete stats and a basic evaluation of each level 10 battleship with every tech researched. No artifacts included. Credit to the stats for the Kol and Kortul go completely to kyogre12, thank you very much.

Radiance Battleship (Level 10, max research)

Hull Strength - 3912

Shields - 4381

Antimatter - 546

Armor - 15

Squadrons - 2

Weapons (Fore) - x2 plasma cannons: 34 dps, x2 beam cannons: 44 dps

Weapons (Starboard/Port) x5 laser cannons: 39 dps on either side (correct this if I didn't understand the mechanics, it was listed in the stats as 78)

Weapons (Aft) - N/A

Abilities -

Detonate Antimatter ****

Antimatter cost: 60

Range: 4500

Cooldown: 20

Duration: 18

Effects: Disables all antimatter based abilities, and deals 33.3 dps, for a total of 600 damage (599.4)

Notes: Great anti-capital ship ability, capable of bringing one to its knees, as well as dealing effective damage

Anomosity ***/* (Fleet combat/One on One)

Antimatter cost: 65

Range: 5000

Max targets: 32

Duration: 20

Effects: Forces all affected targets to attack the battleship

Notes: Effective when strategicly used in fleet combat, but worthless in one on one combat

Energy Absorbitive Armor *****

Passive

Damage converted to antimatter: 15%

Added armor: 3

Notes: Great passive, except the antimatter conversion rate could've been better. Still adds defense and provides free antimatter

Cleansing Brilliance *****

Antimatter cost: 150

Cooldown: 120

Range: 8000

Duration: 8

Effects: Deals 250 dps to the main target, and 125 to targets within the beam's range, for a total of 2000 and 1000, respectively

Notes: A mighty weapon, especially combined with Malice, allowing the Radiance to destroy small fleets instantly. One on One combat does not limit its effectiveness, allowing the Radiance an instant edge in a war of attrition

Evaluation of the Radiance: An impressive offensive warship, it is designed to provide unmatched firepower without sacrificing any survivability. However, in one on one situations, Anomosity is utterly useless. It does have very high powered standard weaponry, but is edged out by the Kortul by a tiny margin, because half of the Radiance's firepower is facing to the sides. Though it is an amazing flagship, it is primarily geared toward solo or small fleet raids, hopefully with a Mothership in order to provide shields and Malice, and some Destra Crusaders or Illuminators. The Radiance also has the honor of having the highest single target damage attack in the game, with Cleansing Brilliance, and, with a Mothership, is quite capable of wiping out an entire fleet in one, devastating attack.

Kol Battleship (Level 10, max research)

Hull Strength - 5304

Shields - 2958

Antimatter - 486

Armor - 15

Weapons (Fore) - x4 beam cannons: 22 dps, x3 laser cannons: 20 dps, x3 Autocannons: (?) dps

Weapons (Starboard) - x3 Autocannons: (?) dps

Weapons (Port) - x2 Autocannons: (?) dps

Weapons (Aft) - x2 Autocannons: (?) dps

Squadrons - 2

Abilities -

Gauss Rail Gun ****

Antimatter cost: 75

Range: 6500

Cooldown: 6

Duration: 10 (?)

Damage: 9(?)75

Effects: 9(?)75 instant damage, and -100% max speed(?)

Notes: A great augment to the Kol's less than impressive damage output. It does guzzle antimatter, sadly. However, last I checked it had no speed lowering ability and did 875 instant damage at max level. This may be part of a new patch, however.

Flak Burst **

Antimatter cost: 100

Range: 3500

Cooldown: 8

Damage: 60

Effects: Instant damage to all Strike Craft in the radius of effect.

Notes: Less than stellar for the antimatter cost, and does not instantly kill strikecraft. This means it costs 200 antimatter to actually, truely dispose of enemy strike craft.

Adaptive Forcefield *****

Antimatter cost: 60

Cooldown: 35

Duration: 40

Damage Reduction: 35%

Phase Missile Block: 65%

Effects: Partially blocks Phase Missiles from going through shields, and decreases all enemy weapon damage on the Kol.

Notes: An excellent tool to keep the Kol alive, and able to be active without cooldown duration because it lasts longer than the cooldown. This is, however, a double edged sword, as it will quickly drain antimatter if used constantly.

Finest Hour ****

Antimatter cost: 150]

Range: 1000

Cooldown: 180

Duration: 60

Antimatter restored per second: 5

Hull restored a second: 10

Ability cooldown: 20%

Self damage: 60

Effects: Regens hull and antimatter for the Kol, lets it use its abilities 20% faster, in exchange for a small amount of damage.

Notes: An effective ability when used in fleet actions, but I'm not as sure in one on one. The Kol might not even be able to use it until it's too late. It's still a great ability.

Evaluation of the Kol: A decently powerful warship, it is everything the Radiance is not, and vice versa. The Radiance is the ultimate solo or small fleet raider, or fleet flagship that carries a large portion of the kills single handedly. The Kol is definitely geared toward being the leader of a large support fleet and being the juggernaught of that fleet. Able to take on numerous enemies when properly supported, it is sufficient to take on a medium fleet by itself with its ample health. However, it fails miserably as a solo ship, without any anti- antimatter abilities, no reliable antimatter-restoration abilities, and pitiful damage output for a main capital battleship, due to its unproportional damage spread across its various autocannon banks. Though port/starboard and aft weapons are great for fleet actions, they weaken the Kol significantly.

Kortul Devastator (Level 10, max research)

Hull strength - 4790

Shields - 3492

Antimatter - 526

Armor - 13

Weapons (Fore) - x2 plasma wave cannons: 31 dps, x4 phase missile launchers: 14 dps, x2 pulse beam projectors: 24 dps

Weapons (Starboard/Port) - x3 pulse beam projectors: 72 dps

Abilities -

Power Surge *****

Antimatter cost: 60

Cooldown: 40

Duration: 30

Shield restoration per second: 45

Weapons Cooldown: 75%

Effects: Restores shields and increases conventional weapon's damage per second by increasing rate of fire.

Notes: Impressive ability, screams broken but very good self buff. Causes no damage to the enemy, directly, but let's the Kortul's heavy weapons cause even more havok.

Jam Weapons **

Antimatter cost: 60

Range: 6500

Cooldown: 30

Duration: 20

Effects: Jams enemy Strike Craft weaponry, making them harmless for the duration.

Notes: Not as effective as the Kol's Flak Gun, but less antimatter intensive. Allows the Kortul's Strike Craft to compete with the superior Advent Fighter Craft, but not as useful against the inferior TEC Fighters. Also, it does not permanently dispose of enemy Fighters and Bombers, limiting its effectiveness on its own.

Disruptive Strikes ****

Passive

Duration: 15

Antimatter removed: 36

Ability cooldown increase: +50%

Chance to disrupt: 30%

Effects: Removes enemy antimatter and impairs their ability usage.

Notes: An impressive ability, arguably more effective than Detonate Antimatter, except it does not make the Kortul's weapons more powerful, nor does it leech antimatter, only removes it. If it did, it would be formidable indeed, but as it stands it is still highly dangerous.

Volitile Nanites ***

Antimatter cost: 150

Range: 6000

Cooldown time: 180

Duration: 60

Damage Reduction: 30%

Damage to surrounding enemies upon death: 150

Effects: Reduces enemy damage output and damages nearby enemies, able to cause a chain effect.

Notes: Although effective againt multiple weak enemies, such as LRM frigates, it is too weak to be useful against more durable enemies, and almost totally useless in one on one, except for the damage debuff. Decent ability if it did more chain damage.

Evaluation of the Kortul: The Kortul is primarily a damage dealing ship. Unlike the Radiance, however, it derives all of its damage from its weapons, and not from fantastically powerful abilities. It is very hard to kill with Power Surge and Disruptive Strikes, and its Jam Weapons lets it buy time against Strike Craft. However, its ultimate ability, Volitile Nanites, is borderline useless in one on one, and mostly useful against many very weak enemies. Still, in terms of direct damage, it utterly outclasses the Kol and edges out the Radiance by a decent margin. However, it lacks any direct offensive abilities, relying heavily on a combination of its Power Surge and Disruptive Strikes to impair the enemy and improve its survivability. If you take away Power Surge, its ability to outlast its enemy drops dramatically, though its passive is still deadly to enemy capital ships.

 

In my opinion, a Radiance would crush a Kol, without a doubt. This is without strike craft. With, and the Radiance's would crush the Kol's, assuming it had picked at least one Fighter squadron, but the Kol would defeat them with Flak Burst, in exchange for depleting large amounts of antimatter. The Kol, without abilities, would never be able to match the Radiance's massive damage per second, and its ultimate ability, though highly useful, is not as direct as Cleansing Brilliance, and Gauss Rail Gun, though able to outclass Cleansing Brilliance, would drain antimatter even more quickly combined with the Radiance's Detonate Antimatter.

As for the Kortul, I am not sure. Both are fairly well matched for damage output, ability utility, and overall power. However, this one is much more open to debate. Once again, if anyone has arguments for which would beat which, and why, they would be appreciated

25,334 views 51 replies
Reply #1 Top

I agree, Radiance will win one on one, but the main reason is becasue of detonate antimatter. Even at level one this ability will stop the other two from using their abilities for a good period of time and do decent damage to boot. Add cleancing brialliance into the mix, and it's all over.

 

That said, it might be possible for a Kortul to win thanks to the buff to distruptive strikes and fully upgraded phase missiles. If it was a particularly long battle the Kortul might even manage to start using Power Surge and this would probably ensure it's victory.

Reply #2 Top

Kortul would easily beat the Kol, as Kols are entirely antimatter dependant. Unless the Kol fires off two GRGs and then uses Final Hour to use GRG more, it doesn't have a chance. Otherwise, the Kortul Devastator would take out the Kol Battleship easily.

The Radiance Battleship has a bit of a chance against a Kortul, with Detonate Antimatter and Cleansing Brilliance. Though ultimately, I think the Kortul would still win due to Power Surge and Disruptive Strikes.

The main problem with these 1v1 battles is that aside from names, the Battleship Capitals have entirely different purposes for their fleets. That's with every Capital. ^_^ Kortul Devastators are meant to destroy other Captials, Kol Battleships are for their insane durability with Antimatter, and Radiance Battleships are for clearing out other fleets with Advent synergy.

Reply #3 Top

I can't speak for level 10 vs level 10, but I fought level 2 Kortul vs level 2 Radiance and the Kortul won handily.  He had a lead early on due to detonate antimatter, but as soon as disruptive strikes went to work power surge came back online and the battle tilted.

Reply #4 Top

I think the Radiance is also a very good as a capital ship killer. If disruptive strikes wasn't passive, Radiance would win easily.

 

Though to refine my answer, if both caps are at the same level and that level is below level 6, the Kortul should win easily. After level 6 the Radiance can get at least one Cleancing Brilliance off so it has a good chance.

Reply #5 Top

Less experienced person speaking here, but I don't think that the Kortul would have too much of an issue. Darvin3, you may have seen this in my post, but the AI once put a lvl 5 Kortul against my fully upgraded advent starbase, and the kortul was winning by constantly using it's self-buffing ability (whatever it's called; power surge?). This doesn't take into account detonate antimatter, but I'm assuming that a Radiance wouldn't be able to provide nearly as much firepower as the starbase could.

Reply #6 Top

This doesn't take into account detonate antimatter, but I'm assuming that a Radiance wouldn't be able to provide nearly as much firepower as the starbase could.
End of quote

Actually, starbases are particularly bad against capital ships.  They're great at attacking large groups of enemies, but at their worst against a single very powerful foe (only a small fraction of their total firepower can be directed against a single target).  The Radiance, on the other hand, is a forward shooting capital ship, meaning it can direct all its damage against a single enemy.  I haven't run the math, but I'd imagine it'd be about the same as tanking through a starbase without weapons upgrades.

Your analysis is otherwise correct.  Detonate antimatter will take power surge out of commission for a while, but if power surge goes back online there is no chance of the Radiance pulling off a win.

Reply #7 Top

Quoting Darvin3, reply 6
The Radiance, on the other hand, is a forward shooting capital ship, meaning it can direct all its damage against a single enemy.
End of Darvin3's quote

I don't think Radiance can shoot it's laser batteries in a frontal assault. It'd be interesting to know whether the Radiance in the test was attacking straight forward with only plasma and beam weapons or forced slightely sideways by the player so the plasma guns, beams and laserbatteries could hit its target.

Reply #8 Top

Id like to see this in action not just talked about.

Reply #9 Top

Indeed it would an interesting test. someone should organize an online test or a LAN test. though i know the Kortul would win, its just a question of how easily.

Oand quick edit would cielo's ability cause a starbase to focus more of its weapons against single target or am i confusing that ability and what it does i barely use TEC( if not vasari its random which gives me ironically vasari or advent)

Reply #10 Top

i wouldnt count the Kol out, it is a devastating weapon in the TECs arsenal, and I have no clue about the cielo, I rarely pay attention to the starbase with my fleet in the same GW it can take care of itself as long as i take care of the anti structure units or SC.

Reply #11 Top

Quoting Altaux, reply 9

Oand quick edit would cielo's ability cause a starbase to focus more of its weapons against single target or am i confusing that ability and what it does i barely use TEC( if not vasari its random which gives me ironically vasari or advent)
End of Altaux's quote

 

That ability doesn't actually cause more weapons to be directed at the target, it just causes the target to take more damage from whatever is shooting at it. But it is hardly a one on one battleship contest if a cielo is present.

 

As to Allegiance, the only reason the Kol loses automatically one on one is because it has no way to stop the abilities of the other ships, while the other two can. This means the Kortul is free to use power surge and the Radiance detonate antimatter/Cleancing brilliance for extra damage while the Kol is unable to use it's railgun and forcefield for the same effect.

Reply #12 Top

well if its one on one deathmatch with the radiance i would pick up Marza (combat type).Radiation bomb and Marza's 3rd skill (forgot the name damn) its all DoT and based on my experience there is no mitigation against DoTs.

but that's if one on one facing off, but if its one on one kiting , heh i'll pick uy Halcyon for sure

Reply #13 Top

Quoting runesia, reply 12
well if its one on one deathmatch with the radiance i would pick up Marza (combat type).Radiation bomb and Marza's 3rd skill (forgot the name damn) its all DoT and based on my experience there is no mitigation against DoTs.

but that's if one on one facing off, but if its one on one kiting , heh i'll pick uy Halcyon for sure
End of runesia's quote

 

Despite how it is used, the Marza is not a battleship. The "battleships" are the Radiance for Advent, Kol for TEC, and Kortul for Vasari. Also I think all three can beat the Marza one on one because the Marza has no way to stop abilities or deplete antimatter, and missile barrage is a waste on a single target. The Marza's true role is crowd control.

Reply #14 Top

Now who would win if you fought in a Mag Cloud?

Reply #15 Top

Probably the kol due to its durability. though it may be the kortul as phase missles will work better on a kol without its barrier. 

Reply #16 Top

I think it honestly depends on where the ships are.

by the time you get lv 10 ships... the possiblity that the map is not flooded with culture is close to 0.

In a 1v1 situation, and the Kol is in its own territory... I think if microed well will beat either the radiance or kortul...

ya... that  cleansing brilliance hurts... but lets do some math. 2000 base damage... after we factor in shield mitigation, armor, and adaptive forcefield... if ima crunching my numbers right... only... (hooly shizznits) 186.27 damage.

Thats.... 2000*(protective value of 74.999 shield mitigation)*(adaptive force shield)*(armor)

or 2000*(.25111)*(.65)*(1/(1+(15.05*5 *.01)))

  (course... gauss rail gun does pathetic damage for the same reason)

(now just for comparison... a lv 1 kol without adaptive force shield on and no armor research takes... 560...)

If the radiance is in its own territory... its going to have 84.999 shield mitigation.

If the kortul is in its own territory... while the +%damge is not nearly as good as shield mitigation or antimatter regeneration... it means that they dont have their bonuses... which means that it should win easy... not to mention 1.75*1.15(from culture) damage output durring power surge.

 

Another thing to think about is that unlike the other battleships... the kol has significant damage output on the sides and the rear... while for the other battle ships... its mostly in front... so a smaller fraction of the kol's damage output will end up directed at the enemy capital ships.

Reply #17 Top

Kortul has the best foward damage of all three, Radiance is pretty even between sides and front while Kol is somewhat funky.

Reply #18 Top

ya, kol is not symetrical... so its wierd like that...

Reply #19 Top

I think for the sake of fairness, the fight should be set in a gas giant gravity well, meaning no interference from planetary effects, and assume for argument's sake there is no culture bonus.

As for Kortul versus Radiance, I agree, if the Radiance can keep Power Surge under wraps, it will prevail, but as soon as the Kortul is able to use Power Surge the Radiance will fall. However, I still think the Radiance's strike craft would help immensely (for purposes of argument, all of the battleships in these scenarios should have one fighter and one bomber.). Kortul has no method of disposing of strike craft, and Jam Weapons would only disable the threat temporarily and waste antimatter, not eliminate it. I suppose Jam Weapons would allow the Kortul's strike craft to prevail, but the Radiance's strike craft could simply take the fight away from the Kortul's range. Also, maybe Anomosity isn't so useless, if it works on strike craft?

For the sake of argument, the ships can be positioned in any way to achieve maximum firepower. So the battleships could be tilted or turned in any way the player saw fit. However, they cannot recieve any buffs from outside their own power, only use their own strike craft. No culture bonuses or artifact buffs, but max research. And of course, no planetary defenses or starbases.

Once again, anyone have the stats for a level 10 Kortul and/or Kol?

Reply #20 Top

if it is to be one on one strikecraft should be docked, as we already know whick race hasee the better strikecraft. howver if we say one fighter and one bomber that a disadvantge to the Advent as both fighters and bombers for vasari use phasemissles.

Gas Giants improve damage if i remeber correctly and that put thing in the favour of the kortul as with powersurge it will strike more often and be better able to take advantge of the bonus. i thinks its best if the test was done above a dead asteroid and all caps jus sit their till all culture is repelled then carry out the test.

plus since its for a test we could jus not build media hubs.

Reply #21 Top

ya, kol is not symetrical... so its wierd like that...
End of quote

None of the TEC capital ships are.

Reply #22 Top

Quoting Darvin3, reply 21

ya, kol is not symetrical... so its wierd like that...


None of the TEC capital ships are.
End of Darvin3's quote

Sova & Dunov are

Reply #23 Top

Just because I'm bored:

Kol Battleship lvl 10, all research:

  • Hull: 5304
  • Shields: 2958
  • AM: 486
  • Armor: 15
  • Weapons
    • Beam 22 dps
    • Autocannon 89 dps
    • Laser 20 dps
  • Abilities
    • Gauss Rail Cannon lvl 3
      • AM: 75
      • Cooldown: 6
      • Range: 6500
      • Duration: 10
      • Damage: 975
      • Max Speed: -100%
    • Flak Burst lvl 3
      • AM: 100
      • Cooldown: 8
      • Range: 3600
      • Damage: 60
    • Adaptive Force Field lvl 3
      • AM: 60
      • Cooldown: 35
      • Duration: 40
      • Damage Reduction: 35%
      • Phase Missile Block: 65%
    • Finest Hour lvl 1
      • AM: 150
      • Cooldown: 180
      • Range: 1000
      • Duration: 60
      • AM/sec: 5
      • Hull/sec: 10
      • Ability Cooldown: 20%
      • Damage: 60

Kortul stats coming soon!

Reply #24 Top

Quoting Ryat, reply 22



Quoting Darvin3,
reply 21

ya, kol is not symetrical... so its wierd like that...


None of the TEC capital ships are.



Sova & Dunov are
End of Ryat's quote

No they're not. The Dunov has that big gun/EMP thing on the side of it. And the Sova is shaped like a modern aircraft carrier. Definetly not symetrical.

Reply #25 Top

Quoting Altaux, reply 20

Gas Giants improve damage if i remeber correctly and that put thing in the favour of the kortul as with powersurge it will strike more often and be better able to take advantge of the bonus. i thinks its best if the test was done above a dead asteroid and all caps jus sit their till all culture is repelled then carry out the test.
End of Altaux's quote

 

Not disagreeing with you here but gas giants only increase damage if a frigate, capital ship or structure blows up. That should be a non issue in a one on one battleship fight, but dead asteroid or space junk might be more suitable anyways.

 

And Pbhead, A. You are assuming the Kol is at max mitigation already, but at least one cleancing brialliance will be fired at the beginning so really the mitigation will be closer to 15-30% B. The reason the Kol will always lose to a Radiance is because of detonate antimatter. This is because the Kol cannot use the rail gun or forcefield while the Radiance is using this, and without these the Kol doesn't have a chance. Same with the Kortul once disruptive strikes reduces the antimatter of the Kol to 0 (though in culture this may work out differently).