Sword of the Stars inspired planet to planet travel Mod?

Has anyone ever heard of or created something like this?  A mod that gives the different factions there own unique form of faster than light travel?

Right now the "phase space" travel that all races use is very similar to "node line" travel that Humans use in Sword of the Stars. (The only change you would have to make is to greatly increase the travel speed down the phase line).

 

I think with only a little modding the other forms of travel could be added as well.

For example:

1. Hivers:  Ships can travel to any planet, but they travel VERY slowly. Once you reach a planet you can set up a gate that allows you to instaneously travel between planets with gates.

2. Targa: "Warp Speed".  The traditional Star Trek style travel that lets you travel from any planet to another at a moderate speed.

 

I guess the mod could be designed to use between stars instead of planets...but unless you intentionally place a large amount of stars on your map it wouldn't see much use.

 

Please let me know if something like this has been created, thanks!

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Reply #1 Top

Not possible.

Only way to travel between planets in Sins is to use the Phase Lanes. No way to change that.

Reply #2 Top

You can simulate the effect of sublight speeds as with the Hivers by having a ship with an ability that reduces it's phase lane speed by, say, 10000. This is done with the Jumpers in the Stargate Races mod.

You could then possibly use a modified Vasari Phase Stabiliser to have those ships travel instantly between when they're built.

 

Mind you I'm a total layman in such things and it's only a guess that the latter could work at all.

Reply #3 Top

Phase lane travel is hardcoded in sins. There is no way to change it.

Tarka warp travel would only be possible if a sins map was "open" as in all objects are connected to each other with a phase lane (there have been open maps done before). However all factions would utilize this. Not just the Tarka.  It is hardcoded into the game.

Lihr stutter drive can be "simulated" within the specific ship entitys. Just have to be creative.

Vanilla sins phase space travel is almost identical to Sol Force Node drive.

The Hiver idea has merit. You can edit the speeds in which you  travel through the phase gates, and speed them up through research.

Each factions phase drive charge up time, and travel speed is controled inside its respective "PlayerRaceName" entity, and can be edited. All ships are the same. There are no individual lines for specific ships. Example: Inside the PlayerTech.entity you will see these lines. I highlighted the lines you would be most interested in.

hyperspaceData
    chargeUpEffectName "HyperspaceChargeUp"
    chargeUpEffectNameBetweenStars "HyperspaceChargeUpSolarSystem"
    chargeUpEffectNameDestabilized "HyperspaceChargeUpRed"
    chargeUpEffectSoundID "HYPERSPACE_CHARGEUP"
    travelEffectName "HyperspaceTravel"
    travelEffectNameBetweenStars "HyperspaceTravelSolarSystem"
    travelEffectNameDestabilized "HyperspaceTravelRed"
    travelEffectSoundID "HYPERSPACE_TRAVEL"
    exitEffectName "HyperspaceExit"
    exitEffectSoundID "HYPERSPACE_EXIT"
    baseHyperspaceSpeed 29500.000000
    hyperspaceSpeedBetweenStarsMultiplier 24.000000
     hyperspaceSpeedToFriendlyOrbitBodiesMultiplier 1.000000
     baseHyperspaceAntiMatterCost 100.000000
     baseHyperspaceChargeUpTime 7.000000

That is pretty much all you can do as far as editing Phase Space travel. The rest is hardcoded.

The challenge you face with a SoTS mod are the ships themselves, The research, and numourous amount of weapons upgrades. Also the research trees are fixed in sins They do not randomize like SoTS does.

Reply #4 Top

b.s. you can do it; you just need to use (make) abilities creatively. Proper manipulation of abilities and research could leave you with ships spec. in diff. types of travel. This wouldn't work exactly like how you said, but it'd be pretty close.

Reply #5 Top

Quoting anteachtaire, reply 4
b.s. you can do it; you just need to use (make) abilities creatively. Proper manipulation of abilities and research could leave you with ships spec. in diff. types of travel. This wouldn't work exactly like how you said, but it'd be pretty close.
End of anteachtaire's quote

Nobody who replied said it "couldn't" be done. I was just pointing out the REAL challenges the OP faced. As was everyone else. Most of what i posted were ways he "could" do it. If anything i encouraged him to MAKE the mod. READ the post before you say BULLSHIT! I would smite you for the BULLSHIT comment if the function was there.

There is always one that thinks its soooooo easy to do. If you think it is that easy, and with that comment you made you seem to think that you know something that we who have been modding this game for the last 2 years dont. You think that we are lying to the OP, because of the BULLSHIT in the beginning of your paragraph.

If its sooooo easy for you, and you seem to think you are the master of manipulating abilities, and research. Without any proof to show for it. I got a full TC mod to back my words up. What do you have? 

Think you can do better? Go ahead. Knock yourself out. Prove the veterans wrong.

To the OP.. Do not take advise from any "armchair quarterbacks". You want real advise come to the ones that have already done it thrice over.

Reply #6 Top

dododo... he has made mods... including a mod that allows construction frigs to be used as structure tugs.

 

I, however, am not a modder, but i have some ideas that *might* work... give a race's scouts an ablity to create a phase node of duration 999999999999999 or so... and then, shebang, you can travel to any discoverable planet in the system.... give the phase nodes a multiplier of (very slow)... and you got yourself a slow way to get yourself anywhere.  (for, stutter drive and warp drive.)...

or, maybe make a "superweapon" that is tier one, free, takes up 1 tatical slot... and fires craxy fast... and all it does is create phase nodes of 9999999 duration... build it... and (1*number of planets) seconds later... and you have phase nodes on every planet. make normal phase drive take a rediculously long time... and make your phase nodes have a high speed multiplyer.

hiver drive has allready been mentioned.

and node drive is obvious.

 

Reply #7 Top

-1 duration is what your looking for pb, and what you're describing is pretty much the easiest way to do it. Another poss. would be editing the planets themselves; heck you could even make a bonus that is normally active and w/ research improves the jump speed (for either that planet or for the tech as a whole.)

 

and chill out mjr. stress, I wasn't saying bs to you, lol. the first guy (tesla) who posted said it couldn't be done.

Reply #8 Top

No worrys, BS triggered me off is all ;)  Bad day yada yada.. apologies.

Reply #9 Top

no worries, we're only human eh? 'Cept the cyborgs of course. (:

Reply #10 Top

Oh boy.  I have been thinking of ways to do a Sword of the Stars mod, and I have a lot of stuff thought up.  Too much to put in any number of posts here.  However, I believe a lot of what I thought up can be described in one word: sacrifice.  Most of SotS can't be done in Sins, especially with regards to ship creation and weapons, so the mod maker would be forced to make a player have only a few weapon and section choices.  This means no Liir Cloaking/Barrage vessels armed with Cutting Beams and AP Drivers.