Repair Pads Question

In a recent 1v1 game I was playing against a pretty good guy.  On one of his planets he had built a Star Base then about 4 repair platforms behind it.  Now initially, I was crushing the Star Base but when it got about to half health (1500 or so), the 4 repair platforms kicked in and it started healing a million times faster than I could kill it.  Whenever I moused over the description it always said:  "Healing at 30 hp per second", but I get the feeling they were healing him for a lot more than that.

So here's my question:  Is the Healing capability of Repair Platforms cumulative?  As in, can 3 of them heal you at the same time for say 90+ hp per second and it just doesn't show in the description correctly?

This is a very important question for me, because it really helps me decide when I'm going to consider destroying a planet massed with these guys.

Thanks in advance for the responses.

Wing

10,403 views 17 replies
Reply #1 Top

Repair Bays can only repair once at a time, though healing stacks with Hoshikos. TEC Repairs at at 20/30/40 per second, Advent I belive is 20 per second, and Vasari 15 per second.  Hoshikos add an additional 20 per second.

When fighting Starbases, always try to take out the Repair Bays. If you can attack multiples at a time, they can become useless by spending antimatter repairing each-other. In addition, the Kortul Devastator with enough ranks in Disruptive Strikes will also deplete their antimatter.

Also, the Repair Bays were probably repairing the Starbase constantly. When the first is in cooldown, the next can still keep up the healing.

Reply #2 Top

Last I checked, repair bays don't stack their repairing abilities. Other repairing abilities, however, can stack with them (e.g. Hoshi's Repair Bots, Skirantra's Repair Cloud).

Armor makes each point of HP harder to deplete, as each additional armor point is equivalent to a 5% HP increase.

Reply #3 Top

Once had a Kol use its finest hour (10 dps), mixed with some Hoshis (20 dps), the starbase with supply depot (15 dps) and a repair bay (40 dps)

Needless to say that Kol withstood about anything thrown at it at that point in time (at 85 dps)

Reply #4 Top

The Starbase probably just got upgraded to the next structure / defense level.  When that happens their HP starts going up very fast until they add the 3K or so HP that was purchased in the upgrade.  This on top of healing probably accounted for the numbers you saw.  Look at the replay, did the max HP on the starbase jump from 8K to 12K (for example) while you were fighting it? 

Reply #5 Top

there were probably four repair bays just to keep the hull repairing if you went after them.  Or to completely cover the area a fleet was supposed to be in.  Maybe the SB was to protect these, but something else happened to the fleet?

Reply #6 Top

"Healing at 30 hp per second", but I get the feeling they were healing him for a lot more than that.
End of quote

Keep in mind that starbases have very high armour counts, so they receive a lot of damage reduction.  That LRM that does 11 damage per second on average?  Maybe 3 or 4 after damage reduction.  However, it still heals for 30 health per second.  Needless to say, it's very hard to "brute force" a starbase with repair bay backup.  Easiest way to deal with it is to use light frigates to drain the antimatter from the repair bays.

Reply #7 Top

Resupply FTW ;)

Reply #8 Top

Some tips:

Always consider taking out repair bays first when attacking an enemy grav well.

Note that you will need a superior fleet to take out an enemy fleet sitting on top of repair bays.  If you go in "even Steven," you will lose because he will have repair and you will not.  Don't do that.

Don't impale your fleet on a particularly tough starbase in a direct assault unless you have the fleet to handle it.  Attack it from afar with either bombers or anti-structure cruisers (the TEC torpedo cruiser, the Advent starfish).  And again, consider taking out the repair bays first.

Reply #9 Top

Quoting Cykur, reply 4
The Starbase probably just got upgraded to the next structure / defense level.  When that happens their HP starts going up very fast until they add the 3K or so HP that was purchased in the upgrade.  This on top of healing probably accounted for the numbers you saw.  Look at the replay, did the max HP on the starbase jump from 8K to 12K (for example) while you were fighting it? 
End of Cykur's quote
Yes this did actually happen.  I just didn't realize that when you upgrade the Starbase's health, it improves its natural regen so dramatically.

Needless to say, after he spent all that money upgrading it (and the 4 repair bays), I just took my huge fleet somewhere else and he was left with a useless asteroid.

Reply #10 Top

Needless to say, after he spent all that money upgrading it (and the 4 repair bays), I just took my huge fleet somewhere else and he was left with a useless asteroid.
End of quote

Yeah, this is the catch 22 of starbases....good job.  =)

Reply #11 Top

Haha well I just got the "catch 22" of Starbases today against an opponent that I dominated all match.  I was playing as Advent and I had an overwhelmingly large fleet (at least compared to his) but of course the price of having a huge fleet is the higher upkeep cost.  Well I finally assaulted his home planet and he had a non-upgraded (or so I thought) 3000 hp Starbase sitting at the entrance.  As I preceded to wreck it with my fleet of about 8 carrier cruisers, 40 scouts, 10 LFs, 20 flak frigs, and 3 high level cap ships, he self destructed it and wiped my entire fleet out, making me lose the game after I had just dominated him for an hour straight.

Obviously I had never encountered that before because I'm new (I didn't even know TEC SBs could self-destruct) or I would have just avoided his Starbase and left it there to be pretty.  Haha, I'll know better next time!

Reply #12 Top

If you had pushed him back to one world, couldn't you have rebuilt your fleet?  You might have lost some ground, but if you pushed him back once you could probably do it again. 

And yes, watch out for TEC starbase traps.

Reply #13 Top

Well, he actually had 3 worlds, I just skipped two of them because under any normal circumstances, he could not have stopped my fleet from taking his home planet.  Basically, the game was over, his fleet was dwarfed by mine, and he couldn't have stopped me from destroying his entire fleet then capturing his home.

Except that I didn't know Starbases could self-destruct (because I don't play TEC and it had never happened to me before).  As soon as I warped in, he self-destructed my massive fleet and the problem was that I had increased my upkeep to like 40% to be able to have so many guys.  Also, I hardly upgraded my economy at all that game, relying on my military to simply overpower his and slowly conquer his planets one by one. 

When my entire force was destroyed, his 8 trade ports or so between 3 planets probably matched my 8 asteroids/planets as far as resource income, especially since I had a 40% upkeep and he probably had 19%.  Also, his entire force of about 10 HCs and some Carrier Cruisers was still alive and well and the only thing I had left was 2 cap ships.  Now if I had had my force, the bombers would have cleaned up the HCs in no time flat, but without anything, HCs are pretty strong.

Anyway, he ended up pushing one of my asteroids (he didn't even get close to my base) and I pushed him back with what little fleet I had rebuilt.  It's very possible I could have come back and won after that, but with my 40% handicap and all-in strategy, it would have been very tough.  Unfortunately the game had gone on for 2 hours and I had real-life things to attend to, so I conceded.

I didn't mine losing though, because next time all I have to do is avoid the Starbase and the player won't be able to stop me.  I'm REALLY glad it happened to me, otherwise I wouldn't have even known about it.  Getting better is the most important thing to me, winning every game comes second.

Reply #14 Top

What you're mentioning is a glitch I've noticed. At one point I was in a similar situation, and amazingly, a meager boost of 15hp per second cancelled out more than 320dps. Even with the health upgrades the sb would have only been healing about 20hp/sec, so yeah... there's something wierd there.

Reply #15 Top

i dont know about that... it seems that your attacking a vasari starbase... and they have very sexy regen... giving that starbase an extra 10 hp/second regen per level (health upgrades+1) due to natural regen seems... under what it might actually be.... and research will change this stuff... the tier 2 health upgrades for vas give... what... 25% healing speed?

lets thinking about this.

320 dps.

after shield mitigation, your down to 128 dps. now... i dont know what level starbase you were upagaist, or the guys research... armor could be as high as 30.... but lets not assume maxed out everything 

At 20 armor... thats reduced to 64 damage per second.... now... throw in 15 from a repair bay... and say... hes got 3 health upgrades... at tier 2 health... that will regen... idk... alot... umm... well assuming my completly wrong assumption of 10 hp per second... thats 40dps*1.25... +15... = 65 hp healed per second.

idk.

he might have repair vortex too.

 

Reply #16 Top

Was it a vasari starabase?  If it was, i would say he used repair vortex and frontal sheilds.  very hard to destroy....

Reply #17 Top

well, me mentioned 15 hp/sec... so i assume that means vasari regen bay, which i assume means vasari starbase.