So much to say, so here goes.
RA starting it all.
To be honest, I started doing it because Illums were so god damn abused that I was looking for anything. I found it when I made the unit guide and saw there was an actual hard counter that didn't go down to flak faster than a saigon whore.
10 Cobalts or 25 Arcovas accompanying your Capitol Ship. Which do you think will win?
Very very dependent on what your pirates look like on the planets you want to caputre.
Make Scouts weak to LF. That will most likely kill the entire scout-spam fad outright. If it's already in place, slaughter their scout spam with aforementioned LFs.
They already are. Even the seeker dies quickly to lfs, however as skirmishers suck at life, they need reintegration to work as a seeker counter.
scouts are not supposed to out right get into a battle, their not made to go one on one with another unit. They are only effective in large numbers, which shows you that they are horrible at combat unless they totally outnumber a unit.
How many times do I have to say this? The only early game targets scouts are good against are:
1. Other scouts
2. Colonizing frigates (what isn't though)
3. Long Range Frigates (only very early game counter that works, and I don't want to hear the fighter arguement, a little flak and those SC are dead)
4. Seige frigates (but again, what isn't?)
The only combat unit scouts are good against besides themselves is long range frigates. If scouts are winning because of pure numbers, it's because the person fighting them off isn't investing in a fleet to fight them off, and you know what? If you see a fleet and don't think "oh, hey, a fleet, I better build one myself or i won't be able to push him back", you will die in this game. It's that simple.
Again. Massed scouts are laugable. If you haven't realized this, you don't know how counters work in this game. The people who are bitching about scouts (not you cykur) in my eyes tend to be Illum exploiters who can't stand the fact that there's an early game counter to their old reliable exploit. I realize I'm a lumping a lot of experienced people into one ignorant statement, but I swear that is what feels like is the motivation for people to bitch about scouts.
Personally, I'm happy with the current balance. Vasari needs some work, but all early game strategies are counterable, and that's what I will defend adamantly. Get it so that the counters work. Don't mess with a ship (scouts in general) that isn't broken. Seekers are a little out of line, yes, but they're still easy to handle.