Advent - First 5 minutes and 3 seconds in multiplayer

EDITED: 11-19-09 11:05 AM

Here is my noob strategy for the first 5 minutes and 3 seconds playing Advent on a random map that is similar to THIS map. This includes most 3v3, 4v4 and 5v5 games. Its strategy is for an aggresive/econ player and not for a defensive postion.

When SOSE online starts there is -usually- about a (5-20) second pause before it begins due to lag/connection/sync. I take advantage of the moment and pre-click several processes.

[FIRST 5-20s pre game load]

(1) Que Progenitor Mothership[63s build time]

(2) Que 4 Scouts[14s x 4 build time(56s)]

(3) Que 2 Missionary Vessel[33s x 2 build time(66s)]

(4) Que a Temple of Harmony[63s build time]

(5) Manually (Que) guide the first 2 scouts (the first of which) behind your HW to the high probability astroid and (the second of which) directly along the outer circumference path leading to the suspected enemy player(s).

Now you have taken advantage of a (pre game) pause situation and once the game starts you will automatically be procsessing many commands. This is very useful especially against those who wait until the game starts. Your factories and such will build in the que order so it is very important that you click in the proper order.

[FIRST 1-63s]

At this stage the game has just begun and all of your processes have initiated.

(1) Immediately unlock the first fleet tier[46s upgrade time].

While you are awaiting your Progenitor Mothership continue to manually guide your 2 scouts towards your suspected enemy and also those (4) which have begun to sprout. The goal is to reveal the enemy ASAP so that you know what he is building and what his fleet consists of so that you can counter it when needed. Also to explore the local neutrals and planets so that you are aware of the surroundings.

[FIRST 63-260s]

(1) Immediately unlock the first cap tier[35s upgrade time] ASAP!

(2) The very moment your Progenitor Mothership sprouts use her 1 point on the Colonize ability and +1 fighter and then que it to move to the astroid nearest you (usually behind/next to HW). Once your Progenitor Mothership arrives shift+click so that she (yes, "she") attacks and kills the [Krosov Siege Frigate], Colonizes the astroid and then moves on towards the next closest planet. You will be ignoring the [Colbalt light frigate] because it cannot bomb your astroid. Most likely it will die before your Progenitor Motherhsip leaves the roid, though if it doesn't you can always build a Beam Defense Tower to peck at it until its timely demise.

[FIRST 260-323s]

By now you should have 2 planets (HW and astroid), a Progenitor Mothership already on its way to another planet, 1 fleet and 1 cap teir acquired and 6 scouts having already revealed at least 13 planets/astroids/nuetrals, etc.

(1) Immediately que the Halcyon Carrier[63s build time] ASAP!.

Also keep moving your scouts around so that you can reveal the enitre map.

(2) Now that you have purchased the necessities upgrade your astroids civil infustructures and extractors ASAP!

(3) Build another Temple of Harmony on your HW ASAP!

(4) Upgrade to colonize Valcanic/Ice planets ASAP! Obviously you will upgrade the closest/easiest one first.

(5) Once your Halcyon Carrier has sprouted immediatly use his point on the Adept Drone Anima ability giving you one more fighter and the 2 fighters + 1 bomber and then que it to move to the next closest uncolonized planet. You will use him the same way shift+click in that you kill the [Krosov Siege Frigates], and then the [javelis LRM Frigates], and so on etc.

(6) When there is only 1 [Krosov Siege Frigate] left move in one of your Missionary Vessels to colonize and then get it and your Carrier the bug out of there! Obviously you can have your Vessel ready along the outer edge of the gravity well so that when you que it to move to the planet it moves instantly. Now move your Carrier on the the next uncolonized planet and have your Missionary Vessel taging along behind.

As you can see the main theme here is to take out the "planet bombers" first and then immediately colonize, upgrade and move on. You will not be wasting your time with pirates any more than you must. If any/many pirates are left causing havoc on your planets you can alsways build a Beam Defense Tower or two. You need to be moving along faster than the enemy. You need to be building, thinking and acting faster than the enemy. You need to be several/many steps ahead of the enemy.

(7) By now you should also have available neutrals to extract and so move your second Missionary Vessel to these. If a nuetral has enemies simply build several disciples to take out the [Krosov Siege Friogate] first and then move in your Vessel to colonize, move it and the desciples out on the next neutral. Rinse and repeat.

[Summary]

Within the first 5 minutes and 3 seconds of your online game you should have (at least) 3-4 planets with the astroids civil infustructure and extractors in upgraded/built, a Mothership(Colonize and +1 Fighter) colonizing the third planet , a Halcyon Carrier(Adept Drone Anima[1 extra fighter] +2 fighters, 1 bomber) working on the fourth planet, 2 Temples of Harmony, 2 Missionary Vessels out and about colonizing/extracting neutrals/planets and volcanic and or ice planet colonization upgraded. Everything after this is pending until you know what towers/fleet your enemy has though I usually try to get 3 Temples of Hostility up next and pump out Illuminators, Drones and Guardians.

This strategy does not always work due to map configuration and enemy timing though I am usuing it as the main theme and then tweaking it viscously.

How does this sound? Any input is greatly appreciated.

5,767 views 11 replies
Reply #1 Top

im afraid this entire post is b.s. if playing as advent the only thing that should always be done the same is build prog and get 2 military labs and release your scouts. when playing online youll get rolled over if you build missions as advent and there anrent resources nearby for you to take

Reply #2 Top

It sounds reasonable for someone at your level of play.  Because you are scripting this, and running on "autopilot" so to speak, you will most likely be able to get the serious jump on other people at your level.  That's good.  The bad thing is, relying on scripted play will hurt you at the "pro" level, where you need to react to what your opponent is doing rather than just blindly following a script.  But I guess you don't need to worry about that at this juncture.  (And pros script things as well, but they know when to script and when not to.)

I didn't see where you dropped your second harmony lab so you could research ice/volcanic?  Did I miss that?

Reply #3 Top

If you leave the cobalt on your roid, it will kill your extractors.

Edit- And your constructor frigates.

Reply #4 Top

Quoting Agent, reply 2
It sounds reasonable for someone at your level of play.  Because you are scripting this, and running on "autopilot" so to speak, you will most likely be able to get the serious jump on other people at your level.  That's good.  The bad thing is, relying on scripted play will hurt you at the "pro" level, where you need to react to what your opponent is doing rather than just blindly following a script.  But I guess you don't need to worry about that at this juncture.  (And pros script things as well, but they know when to script and when not to.)

I didn't see where you dropped your second harmony lab so you could research ice/volcanic?  Did I miss that?
End of Agent's quote

I updated my post to answer some of your questions. Yes I would put down another harmony tower. I agree scripted play when it is needed can be very useful in that you are fast, precise and on top of your game, though of course this does not always apply. I must say that being able to record my online play and then watch my enemies is awesome!

Reply #5 Top

Quoting CallenExile, reply 3
If you leave the cobalt on your roid, it will kill your extractors.

Edit- And your constructor frigates.
End of CallenExile's quote

This has been responded to in my updated post. Thank you for the input.

Reply #6 Top

The good and bad thing about this game is that people play random maps.  This means that your homeworld could be  connected to an enemies, dont have an asteroid next to you or your are surrounded by the enemy. Your strategy must always be base on your situation and location.

Reply #7 Top

Quoting JohnJames, reply 6
The good and bad thing about this game is that people play random maps.  This means that your homeworld could be  connected to an enemies, dont have an asteroid next to you or your are surrounded by the enemy. Your strategy must always be base on your situation and location.
End of JohnJames's quote

Absolutely, but my question is what do YOU do when you just start with Advent and you have not scouted the enemy yet in the first several minutes. It takes your scouts a bit of time to reach the enemy.. so do you build nothing and wait, or build some, or build all? The point of my post was what to do before you find the enemy. By the time I make my carrier I usually have spoted the enemies and so I act accordingly, but until then I must do something and do it fast!

I am torn between making just my Mothership and then spam illums, etc., or both caps and then illums, etc. I really do love this game for its complexity.

JJ what would you do in this hypothetical situation?

Reply #8 Top

You should not jump the gun and go civ until you know where the nearest enemy is and estimate by the look of your enemy whether they will be attacking soon.  Building a harmony before you even leave the grav well with scouts is a bad idea.  For all you know your enemy could be connected to you homeworld to homeworld or only a roid away.  In these cases it is likely a better idea to build a 2nd factory on your hw or build military labs.  If your enemy is far enough away that you dont have to worry about military as much then by all means go civ and econ.  If you are flanked by 2 allies in close enough proximity to likely be the "econ" slot then its usually pretty safe to go civ(though not always so scout first!).  Your plan of action should be dictated by where your enemy is and an estimate of what he is doing/planning.  Do not do something like that automatically. 

 

[_]-Greyfox

Reply #9 Top

I agree. I would not want to have two civil towers and an emeny one astraoid away. Thank you for the input.

Reply #10 Top

Have you tried this strategy in a 5v5 yet with Tier a 1 or 2 players? I used to follow a similar script like this, but have changed due to what greyfox indicated in 5v5. Although, I still get pwned by better players in adjacent grav wells regardless :(

Reply #11 Top

I dont really follow the logic of this thread at all. I just feel my way through the game, note that i am including the start up phase in this as well. I just don't see the need to lock myself into a set play style, even though I always play advent.