Best way to beat an unfair opponent?

I've been playing SINS for about a year now, and i think its the best game ever made for the pc.  I'm starting to get fairly good, but i have yet to beat an unfair opponent.  I was wondering what is the best strategy or way to go about doing this.  I prefer the TEC or Advent if that helps.

Thanks in advance!

6,753 views 6 replies
Reply #1 Top

get entrenchment, use starbases at chokepoints

Reply #2 Top

Keep the pressure on the AI, and it will spend its money constantly replacing frigates rather than building up. Work on keeping your units alive so you don't have to replace them very often. Repair bays are critical.

Reply #3 Top

Spam starbases, repair bays and loads of defence platform guns... rofl the ai just walk straight into them if well placed :D

 

Oh and get the thing that stops your planets from dying from bombardment so the ai wastes time shooting them for no reason x3

Reply #4 Top

Check out my thread:

https://forums.sinsofasolarempire.com/369258

 

You can kill one or two unfair AI's by just outplaying them.  I have a couple examples where I don't use any SB or repair / defenses to kill a single Unfair AI.  These are more novelty replays, because I just used scouts for fun.

The main one to look at are the last two, the "Advent vs 9 Unfair", and then the part 2 of the first "vs 9 Unfair".

These should give you some ideas how to set up defenses and hold off a numerically larger force.

Reply #5 Top

Well it, depends on the map. On some, going tutle is a viable option, and just waiting for them to outproduce themselves trying to crack open your homeworld, eventually obliterating their economy, while leaving yours thriving with plenty of surplus.

Advantages: One defensive position. Strong defenses, centralized area, easy micromanaging, predictable jump in-out points.

Disadvantages: If you lose, you're done. AI can grab up the other planets. Nonstop fighting. It can wear you down.

Best on small maps. This is personally may favorite tactic, and I've used it to great effect before, especially on Point Blank.

Medium+, go with previous suggestions. Chokepoints are great, especially considering the AI doesn't know how to make heads or tails of a starbase, coupled with hit and run (I prefer a Kol-Dunov pair to do this, no other ships) behind their lines to keep pressure on them and to draw forces away from your front.

 

:cylon:

Cadalancea

Reply #6 Top

coupled with hit and run (I prefer a Kol-Dunov pair to do this, no other ships) behind their lines to keep pressure on them and to draw forces away from your front.
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You wouldn't go with a Sova/Marza?   I would be all over a Sova hit & run.  The Marza is just along for the experience.  Then a lvl 6 Marza would have a little hit and run of his own.  Seems like the general idea is to play D over and over and hold out for lvl 6 cap ships.  And the Big Gun.

Problem I have with turtling is, the (non-Vasari) AI likes to build a starbase right on the phase lane, combo'ed with a phase inhibitor.  Hit and run hasn't worked very well.