Ok, time to add some structure to this beta...
List the improvement, bug or balance that is needed in Diplomacy - and we will keep track of it here.
I will also track the forums in Diplomacy and add anything I find in other posts to this one.
BUGS
1. Preferences not saved separately (devs will fix)
2. Minidumps on missions (devs will fix)
3. Desyncs in multiplayer (send in your saves to the devs!!!)
4. Resource pacts are bugged (not fully released yet)
AI - still in the works (Devs)
1. Will not join players team due to allegiance "ceiling" (not fully released yet)
2. Will not accept missions of any kind. (also not fully released yet)
3. Does not react to envoy cruisers -attacks, espionage (also not fully released yet)
and now for the meat of the matter...
IMPROVEMENTS
Here are the listed improvements that the community are coming up with. Vote for them if you think they should be implemented. They are divided up by categories...
Game mechanics
1. Have a % likelihood indicator on pacts and missions
Yah - SivCorp, saracen16, Brazilian_Joe
Nah - TobiWahn_kenobi
2. Continual Tribute option (% of income, metal or crystal tribute per minute to a faction)
Yah - SivCorp, Brazilian_Joe, TobiWahn_Kenobi
Nah - saracane16
3. AI working together on harder settings
Yah - SivCorp, saracen16, Brazilian_Joe
Nah - TobiWahn_kenobi
4. More distinction between AI personalities
Yah - SivCorp, saracen16, Brazilian_Joe, TobiWahn_Kenobi
Nah -
5. A method of Sabotage on metal, crystal income
Yah - Brazilian_Joe, TobiWahn_Kenobi
Nah - SivCorp, saracane16
6. A Peacetime bonus (increases credit income and culture spread with faction)
Yah - SivCorp, saracen16, Brazilian_Joe, TobiWahn_Kenobi
Nah -
7. A Wartime bonus (increases metal, crystal income with faction)
Yah - SivCorp, saracen16, Brazilian_Joe
Nah - TobiWahn_kenobi
8. Economic/Diplomatic Victory Mode - This will have a few sub voting sections with descriptions.
a. Gather X amount of resources/credits first
Yah - SivCorp
Nah -
b. Achieve X amount of culture control over the map
Yah - SivCorp
Nah -
c. "Wonder" building (would have a warning when started, completed and time to destroy)
Yah -
Nah - SivCorp
d. "Domination" victory condition - Control X number of population and have a embassy on all homeplanets. (would help to shorten games, no mop up duty)
Yah - SivCorp
Nah -
e. "Diplomatic" victory condition - Be elected leader of the sector. (Have the highest influence on all factions, embassy on all homeplanets and highest culture percentile) the election could be instigated every 15 mins. and the game ends when one player meets the requirements.
Yah - SivCorp
Nah -
Abilities
1. The ability to make demands from rival factions
Yah - SivCorp, saracen16, Brazilian_Joe, TobiWahn_Kenobi
Nah -
2. Open boarders pact (traveling within a cease-fire well causes negative reaction if not under open boarders)
Yah - Brazilian_Joe
Nah - SivCorp, saracen16, TobiWahn_kenobi
3. Embassy ability to spread propaganda (propaganda strengthens ties between 2 factions, causing greater
bonus/penalties)
Yah - SivCorp, saracen16, Brazilian_Joe, TobiWahn_Kenobi
Nah -
4. The ability to secede a planet (transfer control from one faction to another)
Yah - Brazilian_Joe, TobiWahn_Kenobi
Nah - SivCorp, saracen16
What other improvements would you all like to see in Diplomacy?
~ SivCorp