A broad Issue
Something I feel is wrong with Diplomacy
I've played Sins since before Entrenchment, and my two thoughts were:
1. I wish I could fortify better.
2. I wish the diplomacy was more substantial.
When Entrenchment came out, I was joyful. Better defences, different defences- but all the old stuff stayed.
The current problem with diplomacy is that the player LOOSES functionality, instead of gaining, as in Entrenchment. To recieve missions, you have to wait for the AI to research. To make pacts, you have to research. It's impossible to do anything diplomatic without research.
The problem with this is two-fold. First, this makes diplomacy more difficult to use. While original Sins diplomacy was simple, its simplicity was helpful. Further, diplomacy on small maps is unfeasable. Time wasted on diplomacy research and envoys is not worth it on small maps.
I understand not everyone cares, but I do. Entrenchment was an amazing expansion to an amazing game, and I hope Diplomacy can be as well. As such, some ideas:
* All abilities that were available without research, would be possible in Diplomacy without research.
* Diplomacy research improves diplomacy, rather than making it possible. For example, the ability to see how the AI feels about you could be a researchable ability.
So no, this isn't exactly a suggestion or bug report- more like a review. Thanks for reading, feel free to comment.