You’d think before a PC game developer decided to “dumb down” their game they’d look at the sales of other games that went down that path.
If you want to make a simplified, “mainstream” game make it for the console and be done with it. But if you’re making a PC-specific game, take advantage of what the PC can do and make the game you want to make along with look at what the people who buy these games want.
Speaking of PC advantages – the new version of Havok apparently supports 64-bit Windows. This is a big deal because it means we should be able to make a native 64-bit version of Elemental.
Why does that matter? Because memory limitations are a big deal in PC games. Even Galactic Civilizations II (2006) was hitting the 2 gigabyte limit. It’s not about the graphics but rather the scale/scope of the game. If I want to have immense sized maps or incredible amounts of detail, I don’t need a mega machine for that but I do need to be able to address a lot of memory.
Hopefully, everyone who has been upgrading to Windows 7 has been careful to get 64-bit because the quicker we migrate to 64-bit, the more the PC (as a platform) offers again to game developers.
Consider this: The XBOX 360 has 512MB of RAM. Even the “next gen” console is likely only to offer say 1GB of memory, maybe 2GB for cost purposes. So being able to address massive amounts of memory will allow PC game developers to do new and interesting things that we can’t currently do because of the memory limitations.
Hopefully, that will help encourage developers to not to feel the need to “dumb down” their game.
Just my 2 cents.