There appears to be quite a few planets with an ability called TBA that scrolls off the screen so you can't read what its doing; what is going on there?
Sadism. I'll explain X class planets at some point, but for now you'll have to figure it out yourself.
- I liked scaling down ships. This is really good idea. But movements should be also reduced. That is why I changed the movement of starships. For me it looks more realistic.
They were, they're 50% faster(scale wise) and 25% slower than they used to be. Initially, halfscale was done at halfscale, across the board. The complaints of lengthy transit were legitimate, and so were bumper cars fleet battles. So, weapon ranges and transit speed were bumped back up a bit.
Ship roles.
The Miranda is, originally, inferior to the Consitution, a heavy cruiser. The setting is not TWOK however, it's post DS9. During DS9, the Miranda, a later, mass produced ship, is still in heavy use as a supply ship and escort frigate. It's recieved numerous upgrades and overhauls over the years. An old ship, but a frequently improved ship. The Constitution has been mothballed for a century. It's weapons and power systems are antiquity, combat would be ineffective. There are shuttles with more firepower than that thing actually had. It's stats in game are significantly improved over what they should be.
What "role" a ship has is largely irrelevant. The Excelsior is in the long range frigate slot, it is not a long range frigate. It's not behaving as one either. It's an early era ship, so it's on the frigate page. There is some function that remains, such as anti-fighter ships being good for taking down fighters, but the role type is not definitive of the ship. Their location is relative to their modernity.
As for pirates, they're a WIP. When we have modelers and texture artists to make them, we'll have something to work with. That said, pirates can cause a great deal of grief. They steal resources and can cripple ships for an extended period of time.