Starship complete audio file should be played when a elite is made...not a starbase.
That I can do
Some neutral ships should not fighter move.(TEC planet bomber)
That is just a placeholder model for the Orion Wanderer
EDIT: Ok, I connected the "Starship complete" to all the elites. It was already there in the player entity but is overridden by each ships entity
NumSoundsFor:ONCREATION 3
SoundID "COMMON_FED_ONCREATION_0"
SoundID "COMMON_FED_ONCREATION_1"
SoundID "COMMON_FED_ONCREATION_2"
changed to
NumSoundsFor:ONCREATION 0
and now it will use the default in PlayerFederation.entity
GameEventSound:PlayerCapitalShipCreated "FED_EVENT_SHIPCOMPLETE"
the Starbase creation used that sound because it was using NumSoundsFor:ONCREATION 0 so it used the default in the player entity which is the same
GameEventSound:PlayerFrigateCreated "FED_EVENT_SHIPCOMPLETE"
I set it to use the same as the other frigates and cruisers
NumSoundsFor:ONCREATION 3
SoundID "COMMON_FED_ONCREATION_0"
SoundID "COMMON_FED_ONCREATION_1"
SoundID "COMMON_FED_ONCREATION_2"
You can do this easily until we release the next version.