I think I'm the strategy guide currently...
I guess I could write something up, but work is yucky!
Nah your more like the Great Sage on the mountaintop or Oracle if you prefer.
Indeed. Your research modifiers are all percent changes regarding regeneration rates, so don't set them to zero, just something slower. You'll definitely want to nuke them with how slow you've got the game moving.
Yeah slow really slow muhaaaaa.
Constructors don't jump. Currently, all shipyards upgrade to do this already. If you modify their repair ability to suit your tastes, and give it to the constructors instead, you'd have a very simple fix. If you want to add another function entirely, you'll just need to remember to update your manifest list, and duplicate an existing repair function. The current research for the task is still a good thing to research lock it to though. Adding research in as well will be more work, you need to get the table location and tier right to be placed in an empty spot, and add it into the player files as well.
I know Constructors don't jump that is what makes them such a good choice as shipyard dogs. See I like the idea of that epic Battle of the Midway kind of thing where after it is all said and done you got to limp your victorious Cruiser and Carriers back to Port for repairs and refit before you can use them again and while there limping there easy prey for hit and run raiders. See with build times being so long you just can't afford to lose them like before.
This is dangerous territory. The AI wont be able to handle no antimatter regen. You can do it, I'd love something complicated like that myself, but you wont be learnin the AI his shit. It's easy enough really, nuke shield regen to zero, or close to it, and give someone an ability that makes everyone burn antimatter to restore their shields. It's not going to be a pretty picture regarding your opponent though.
Well that was just kind of an idea, but really I might improve shields for everyone a little since whatever gets through well its gonna take weeks to fix in the repair yard, unless of course Scotty is there he is a miracle worker.
And psychoak thanks again I try to do my best reading the forums and just opening and looking through the files to learn what to do, but like playing sometimes I learn stuff and then a few days go by before I can truly try to implement them and hell half the time I forget what I read 's nice to be able to bounce stuff off someone already in the know.
PS Do they got any mod editor tools that will read the files after edit and put out results of any errors found and where. I just spent the past two days trying to figure out why I was mini dumping and all it turned out to be was that players 2 got deleted from the end of the map file jeez modding in a semi moving at 65 mph down the highway causes bad keystrokes a lot some kind of tool that could read the files and find those missing " and stuff would be a godsend.