Thanks for the replay, it's always great when replays are posted. However this seemed a weaker one to me.. I only had time to watch to up to when your first opponent quit, so maybe I missed the best section?
Ferdie doesn't seem to take the game seriously after your first ally discos right at the start.. he builds 8 civics and starts asking when you should quit. He also expands into the centre. This leaves your other ally 1v2 and he quits when he gets no help.
However, the 1v2 bot then manages to destroy 2 of the attacking caps, apparently because their owner was in the kitchen and was surprised to find them destroyed when he returned...
The other bot is quickly reduced to its home and roid... but then counter attacks with Enforcers! Your opponents question whether one of their number can handle a single bot, and the response is that he has retreated strategically and without losing any ships- the bot never looks back from this point on!
Ferdie decides to mass Skirmishers against the retreating player, an Advent on the opposite side of the map. After his first successes his confidence is restored, though he is unable to starbase the Advent's home and is forced to settle for an adjacent empty ice.
With the afker returned and having built more caps, the 2v1 pair are left free to attack Ferdies home. Ferdie was adjacent to one of them and has left his home completely undefended for an hour. They halt at the nearby gravwell and scout first, then both fleets pounce on Ferdies five civic labs and defeat them in a one-sided battle.
One of this pair, who has no economy, is feeding the Advent attacked by Ferdie and the TEC attacked by you. Then his partner, who has enough reserves for a spare cap or two, decides that he wants feed too. This partner also wants the couple of easy Terrans left unoccupied in Ferdie's sector after Ferdie's journey across the system. Having taken them, he suddenly reveals that he can only play for four more minutes and quits instantly...
Meanwhile, you have forced your TEC opponent back to his home, mainly because you can siege planets and his one cap plus carriers cannot- however the bombers do destroy one of your three carrier caps. Though Subverters are meant to be the awesome element, your first Subverter-supported attack on his homeworld seems to cost you a starbase and the second cap, for very little gain, as you have to retreat? That his forces are mainly carriers, caps and planetary defences doesn't help?
So I'm up to 2v3 and the awesomeness hasn't inspired me yet... it has been quite fun to watch though.