Performance Issues


I've been playing this game for a little bit and seems that after a while it becomes very laggy, and the screen performance gets really bad with the game essentially becomming a slide show.

I have a fairly substantial system, a Dell XPS 410, with 2gb of RAM, and dual core 2.4ghz Intel CPU, and NVIDIA dual GeForce 7950 GX2 video board with a GB of RAM for that.

Yet no matter how far I take this thing, or how I set my video card, eventually the game starts running like crap.  It becomes very frustrating trying to manage all my planets when I can't even get the darn mouse to responds normally.

Odd thing is, I minimize the game, and other applications I switch to don't seem to have any significant performance issues.

Any ideas? 

16,780 views 16 replies
Reply #1 Top

Sins is single core only, that's why your other apps run ok, they use the other core.

The only thing you can do is get a faster processor :)

Also in 'Options', you can turn off cargo ship icons, they are a drag on performance.

Reply #2 Top

well just save the game ,exit it and reenter the game to refresh such 'crappy performance'

Reply #3 Top

I've been trying to sort out what the bottle neck in Sins is for months. My system is nuts, Phenom ii x4 c3 at 4.0ghz, 8 gig of 1600 ddr3 pair of 5780's, plays everything way past 60 fps and yet sins will drag down to almost unplayable speeds in a larger developed game. The core on my cpu that runs sins never gets past 60 percent usage the gpu doesn't seem to be bothered by the graphics rendering as it's usage rarely passes 50 percent usage. The memory that sins grabs for itself seems to get maxed out at 1.8 gb or whatever but even tightening up clocks doesn't help. Seems the only solution atm is to drop settings as low as possible, (blanking trade ships etc) and find out how large a scenario your system can handle and playing within those boundaries.

Reply #4 Top

rothdave1, as fuzzy stated sins is single core for the simulation, so for best sins performance you NEED very high MHZ on your CPU, multicore only helps in windows/other games/LOADING of sins, also sins is affected my ram speed. I have found on my computers  with sins that with similar cpu performance that higher ram speed helps to reduce the slowdowns,

summarizing you want ddr3 16000mhz ram on a 4ghz cpu to get the best from sins

harpo

 

Reply #5 Top

Really your sins only run on single core, I am not sure whether it is mine or yours but my sins runs on both cores

Reply #6 Top

Quoting harpo99999, reply 4
rothdave1, as fuzzy stated sins is single core for the simulation, so for best sins performance you NEED very high MHZ on your CPU, multicore only helps in windows/other games/LOADING of sins, also sins is affected my ram speed. I have found on my computers  with sins that with similar cpu performance that higher ram speed helps to reduce the slowdowns,

summarizing you want ddr3 16000mhz ram on a 4ghz cpu to get the best from sins

harpo

 
End of harpo99999's quote

I don't really follow what you mean here. I know sins is a single core game that is apparently limited to two separate chunks of 1 gb of ram for whatever reason on x64 systems( only 1 on x86?), but if you have a 4.0GHz "core", (regardless of how many cores you), have running sins and it's running at 55-60 precent utilization my first thought is "this can't be the problem". I would think if you are barely stressing a core and are running 20-30 fps that theres a problem somewhere. Same with graphics, I had a GTX260-216 and now I've got 5870s. The 260 never got anyhere near 100 percent maxed and the 5870s barely crack 50 percent. Which led me to ram as being a possible bottleneck, but I don't know enough about it to sort that out and I've never seen anything bottleneck on ram with volumous high speed low clock ram. I'd love some thoughts about that. Especially if you have triple channel... and don't go passed 1333ddr3 on amd systems

 

Reply #7 Top

Quoting ice27828, reply 5
Really your sins only run on single core, I am not sure whether it is mine or yours but my sins runs on both cores
End of ice27828's quote

 

You're mistaken, during game SINS will only use one core. Pre-loading, etc you may seen more.

 

 

 

Reply #8 Top

I just have a 2GHz dual core Athalon, 4G DDR, recently upgraded my video card to 58xx? I'm running 1600 x 1200. with some graphics textures turned down. I don't blank trade ships.

Anyway, large games get sluggish when I release a lot of scouts to explore. This leads me to believe the bottle neck is AI pathing, Fog-of-war updating, and auto battle resolution.

This could be worse for mulitplayer scout spamming (smurfing).

Reply #9 Top

Quoting WarDad, reply 8
I just have a 2GHz dual core Athalon, 4G DDR, recently upgraded my video card to 58xx? I'm running 1600 x 1200. with some graphics textures turned down. I don't blank trade ships.

Anyway, large games get sluggish when I release a lot of scouts to explore. This leads me to believe the bottle neck is AI pathing, Fog-of-war updating, and auto battle resolution.

This could be worse for mulitplayer scout spamming (smurfing).
End of WarDad's quote

ATI Radeon 5850 or 5870? If so mang you need to upgrade your other stuffs. That 2 GHz cpu is going to bottleneck the hell outta your GPU. You could get a Black Edition dual core that will clock at 3.6-3.8 stable on air a mobo for it and some DDR2-3 for 250 bucks.

Reply #10 Top

Sorry, but Sins uses 4 threads on my i7 920 quad-core with hyperthreading enabled. Quite nice, actually.

Reply #11 Top

I've found that if I zoom in really close to fighters, and watch them for a while in a large battle and zoom out, then the game will become pretty laggy. I had to save and restart the game lastnight and it was fine again.

Reply #12 Top

Quoting rothdave1, reply 9



Quoting WarDad,
reply 8
I just have a 2GHz dual core Athalon, 4G DDR, recently upgraded my video card to 58xx? I'm running 1600 x 1200. with some graphics textures turned down. I don't blank trade ships.

Anyway, large games get sluggish when I release a lot of scouts to explore. This leads me to believe the bottle neck is AI pathing, Fog-of-war updating, and auto battle resolution.

This could be worse for mulitplayer scout spamming (smurfing).


ATI Radeon 5850 or 5870? If so mang you need to upgrade your other stuffs. That 2 GHz cpu is going to bottleneck the hell outta your GPU. You could get a Black Edition dual core that will clock at 3.6-3.8 stable on air a mobo for it and some DDR2-3 for 250 bucks.
End of rothdave1's quote

 

Just got the new parts in. AMD 965 Black, 4GB 1600 Ram, Zalman 9900? cooler, GigByte UDP (SATA 3) Mo board. I'll have fun with it this weekend.

I've been playing with RAID for the past 2 weeks. I luv it. Windows and SoSE load at least 3x faster. I think it helps my Sins game, but maybe it's that I only have 2G DDR. RAID 0, 2x WD Caviar Black 1TB SATA, each one is must faster than old WD Caviar 250GB Sata.

Also: Mistated my video card number (hey, I was at work).. It's a 4850.

I'm still using XP. Maybe I should move to W7 OEM after the new sys is up and runing with a new GPU (4870?).

Reply #13 Top

[MOD] The Sins Optimization Project   :waaaa:

The project is still a work in progress (WIP) but it has helped greatly with the lag. I am well past the point where I have quit games before because it was unplayable. Maxed out large fleet on 5 star huge random with 10 players. The button clicks are still a little laggy but easily playable. I can't wait for Major Stress to complete this aw some mod that is easily stackable onto other mods and for all versions of SoaSE.

Reply #14 Top

The problem with lag is due to the hardcode limits in Sins.  The Sins Optimization project solves some of this by shrinking the ram load on the game.  Check it out!

Reply #15 Top

myfist0,

Thanks for the tip on the Sins Optimization project. It really helped my old PC.

My new one is plenty fast enough, but I'm still running Sins on XP with the 2GB limit.

Other are having trouble with it on W7-64. If not, I would try it the 2GB limit extended. Someone on Sins Optimization project thread poseted a link to a utility that changes limit. It's a variable used to inform the OS.

Reply #16 Top

Quoting runesia, reply 2
well just save the game ,exit it and reenter the game to refresh such 'crappy performance'
End of runesia's quote

doesn't always work, especially with mods, it has to with the number of ships and planets you have

even then after some time it will slow right back dowwn to where you started with