galaxy forge artifact question

guys... been a long time since i last played SINS and i recently bought the entrenchment...

now... i download the galaxyforge3... my issue was putting the three new artifact in the list and making it function the way i want it to be...

 

 

i want to create three planets with the three new artifacts permanently at the start of the game... can anyone with info tweaking the forge or if there are any new or old thread about this, could you please redirect me? thank you

 

 

Note: i just can't make the planets 100% have the three artifacts appear...

9,162 views 10 replies
Reply #1 Top

Have you looked at the map Ancient Gifts which has an artifact available at game start.

Reply #2 Top

The reason those artifacts and most of the planet bonuses don't appear is because the game's galaxysenariodef file doesn't support it. I made a little guide on how to make a mod to correct this here. If you have any questions, post it there.

Reply #3 Top

thanks man... i found my problem...

 

i updated my galaxyforge's GalaxyScenarioDef but i didn't update the one in the main game folder...

 

now i just got to figure out how i can add a research node in the research window... i'm going to increase the cap of ships and capital ships... even if i just adjust some the present research files like RESEARCHSUBJECT_MAXCAPITALSHIPSPSI7 it doesn't work... it corrupts the race that uses the new research file...

Reply #4 Top

agent_noob_fury, for adding a research item then you WILL have to edit the playerRACENAME.entity as well as creating/editing the actual research*.entity files.

hope this helps

harpo

Reply #5 Top

agent_noob_fury, for adding a research item then you WILL have to edit the playerRACENAME.entity as well as creating/editing the actual research*.entity files.

hope this helps

harpo

Reply #6 Top

The only part of the RESEARCHSUBJECT_MAXCAPITALSHIPSPSI7 entity you need to adjust is the 1st modifierType perLevelValue as shown below

ModifierType "CapitalShipMaxSlots"
 baseValue 0.000000
 perLevelValue 5.000000
researchModifier
 modifierType "CapitalShipMaxSlotLevel"
 baseValue 0.000000

Not sure what the second modifier does.

Reply #7 Top

hmmm... there seems to be a problem when i replace the binary .entity file with text...

 

are the .entity files in the forgetools3 reference data for entrenchment compatible?

Reply #8 Top

Ya, the reference files in the forge tools are out of date for both Sins and Entrenchment. You'll need to find a binary to txt converter like Harpo's or download it online somewhere.

 

Reply #9 Top

hmmm... which ones are from harpo?

 

or can you guys please redirect me to a good one? thanks