I think your right, Norse. I got the impression before I played Diplomacy that this was in fact the very POINT of it. I was disappointed that it only seems to be about one half of Diplomacy.
Negative Diplomacy sounds to me like it would best be served with a Negative percentage as well, or something to that effect. While trading, offering missions, and sharing will increase the 'friendly' tree making them more likely to help me out, while them knowing I have a strong military, and threatening them into missions * will also increase the chance of them complying, but might be more likely to backstab me once I'm weak.
Think of it this way:
25% 'friendly' Diplomacy increases the chance of a CPU wanting to trade with me by 50%, except missions 25%, and help me fight 25%.
25% 'fear' Diplomacy increases the chance of that same CPU wanting to trade with me by 25%, meanwhile 50% for the remaining two options.
Let me pose one question open to all: Are the two forms of Diplomacy supposed to be benevolent/enslaving(or you might say good/evil), or friendly/strong(or fear, like I used in the example)? I think this is VERY important, for a number of reasons.
First, which one Stardock picks, should they do so has an effect on if it's better to be possible to have BOTH forms of Diplomacy with the same person. The Diplomatic frigates would increase the 'friendly' percentage, whereas military units would increase the 'fear' percentage...? Personally, I'm banking of having both at the same time. It IS possible to have a good relationship with a civilization you have bound to you, but it would probably be harder, which would make the ultimate relationship with a weaker civilization- one who trusts the stronger player for protection, and will gladly surrender anything he needs much harder to achieve.
Here's another one of my stylish examples:
100% 'friendly' Diplomacy with a CPU 1 makes them happy to trade and share vision. They doubt I'm going to backstab them. (I like this one for this very reason)
0% 'fear' Diplomacy with CPU 1 makes them euthusiastic to backstab me and would never dream of surrendering anything to me.
The opposite situation has the opposite effect. While 100% 'friendly' Diplomacy leaves them open to me backstabing them, sharing vision, and trade mutually without a second thought, 100% 'fear' Diplomacy makes them afraid of me, so they are unlikely to backstab me, are less likely to trust me with their vision and trading, but are more likely to be "willing" to surrender something to me.
*Regarding my footnote: Should there be an option to demand controll of the planet or force them to uncolonize it? How about the option to demand controll of ships? I think, in this case, the owner would be refunded a percentage of the cost(the crew returning to the player) and the one demanding controll would have to pay that cost. (Buying a new crew, as enemy crews should NOT be trusted like this, and it wouldn't make sence for the crews to be in the service of an enemy, as they might end up fighting their former owner, which they would most likely not conform to)