Shield Mitigation and Armor

Sry guys I am starting a new topic on that, I just found some old topics from 2008 and didn't want to warm 'em up.

I am an Advent player and 100% on shields... I think I barely got how "Shield Mitigation" works: The more dmg is appiled on a ships shield, the more mitigation it gets, the LESS dmg is done ( a little NOT logical to me but okay...)

 

What about armor? Radience Battleship got this armor-ability, where you get more ARMOR and Antimatter from dmg done to the Ship. And as Advent is an shield Race shouldn't it get then a bonus on the shield? O_ô

So I'd be glad if some1 could explain it to me, like for a dumb person XD

'cause... Getting less dmg (per %), the more ppl fire at you doesn't rly sound logic to me =D

And also giving a SHIELD-RACE an ARMOR Bonus? O__ô

 

thx in advance

7,741 views 7 replies
Reply #1 Top

Armour reduces the damage taken by the hull.  This makes the hull a lot tougher than your shields, since it benefits from both shield mitigation and from armour damage reduction.  Antimatter used to fuel special abilities.

The special ability of the Radiance is pretty straightforward: you take less damage when attacked, and you get some antimatter when you're attacked.

Reply #2 Top

Shield mitigation is actually pretty straight forward, it reduces all direct damage a ship takes by the amount of shield generation. For example, if a single light frigate with a DPS of 10 attacks a ship with a shield mitigation of 15%, the target ship will recieve 8.5 damage each second. Shield mitigation increases as more DPS is being applied to a ship. For example, if four light frigates with a combined 40 DPS attack that same ship, its shield mitigation will likely rise to about 50%. This means the targetted ship only takes 20 damage. Thus, the targetted ship does take more damage overall, but each indiviual ship is doing less damage than they would be attacking seperate targets by themselves.

 

All ships can benefit from increased armor, in fact armor improvements are considered the second best unit upgrades after shield mitigation. However, you're right that the advent benefit from them less due to their excellent shields. But the radiance battleship is a special case, as its aminosity ability is (supposed) to get enemy frigates to focus fire on it, thus quite often it will be without shields when using this ability.

Reply #3 Top

Mitigation goes up to 57% for frigates (and I think for shielded structures as well, particularly SBs) and the maximum mitigation of capital ships depends on level (level 1s max out at 65%, level 10s max out at 75%).

Absolute best possible mitigation is 85% on a level 10 Advent capital ship in a planet completely within friendly culture and both shield mitigation upgrades researched.

Every additional point of armor a ship has not only increases its effective amount of hull, but also increases the effective amount of hull repaired when repair abilities are used on it. One armor point is considered equivalent to 5% more hull points, so an ability repairing 100 hull on a 0 armor ship repairs 100 effective hull, but the same ability on a ship with 1 armor repairs 105 effective hull.

Reply #4 Top

oh...

okay, i guess I played to much EVE Online, where my Megathron is an ARMOR tank and my Rokh is a SHIELD tank and not other way arround or both =D

 

So getting good armor for advent ships can also be good, because if the shields are down i doesn't get laid directly ^^

I think I got it, thx :)

Reply #5 Top

so, but this does mean that the radiance doesn't benefit from the increased armour or antimetter absorbtion until it has run out of shield, right?

Armour reduces the damage taken by the hull.  This makes the hull a lot tougher than your shields, since it benefits from both shield mitigation and from armour damage reduction.
End of quote

this sounds like shield mitigation still counts even if the shields are already depleted. wouldn't that be illogical? no shields = no shield mitigation.

Reply #6 Top

@Areus: Correct.  You want all the help you can get.  Now, yes it is true that an increase in mitigation would seem more fitting, but this is more effective due to the Vasari's phase missiles which normally slaughter the Advent.  In a mod I'm working on, there is a new capital ship that does have a passive that increases mitigation of all things around it...  Its not a huge boost mind you, but mitigating 90% of your damage is not something you want to run into all the same.

@Sinon: Okay, you have two options:

1. You can accept it.

2. I can spend the next three hours typing a response to explain it, but I don't think you want to read it, and I sure as heck don't want to write it...

Reply #7 Top

Quoting AreusAstarte, reply 4
oh...

okay, i guess I played to much EVE Online, where my Megathron is an ARMOR tank and my Rokh is a SHIELD tank and not other way arround or both =D

 

So getting good armor for advent ships can also be good, because if the shields are down i doesn't get laid directly ^^

I think I got it, thx
End of AreusAstarte's quote

 

 

Hahah good ol' eve. I rather liked the system of seperating shields, armor, and hull into three seperate and seperately repaired health bars. Was kinda hoping they'd utilize that in this game. But i guess that would get too complicated considering all the units you have under your control. I think it would be cool if shields were more of the primary defense, and as hull took damage it took on special damage effects representing the fact that the ship itself is getting hit. You know, like weapons going out or engine damage or whatever. But that's just a little fantasizing on my part.