Does Entrenchment Install A Manual?

Hi,

 

New player, having enormous fun, familiarizing with some SP to go Multi as soon as I acquire a ticket to the cluetrain.  Got entrenchment the other day.

 

I know about the pdf manual that installed with vanilla, for all that it is wildly general and has me on forums hunting for actual details on innumerable critical pieces of info.  That aside, for entrenchment...I seem to not find an updated or additional expansion manual, and am thus conducting experimental gameplay and hunting on forums to figure out such basic things about starbase and mines and so forth.

 

Is there a manual that ships with the expansion?

 

Failing that, are there some classic posts on the nature of starbase and mines.   I mean, the situation is kind of hilarious...I saw a lovely replay the other day where I would swear to god the player's starbase was moving about the gravity well, but when I play my first Entrench SP, random choice gave me advent, and I couldn't make my SB move, so I just laughed, and presumed it's some kind of subfeature or sheer confusion.  And of course I paused forever, hovering over SB upgrades just to be able to read what they do for the first time, having to educate in-game.  Not terrible, but I hate using pause in SP, as it's a hideous habit to later miss in Multi.

 

Rambling now, but thx for orientation tidbit.

-evoke

 

 

12,250 views 3 replies
Reply #1 Top

Entrenchment does not have a manual.

 

saw a lovely replay the other day where I would swear to god the player's starbase was moving about the gravity well, but when I play my first Entrench SP, random choice gave me advent, and I couldn't make my SB move, so I just laughed, and presumed it's some kind of subfeature or sheer confusion.
End of quote

Only the Vasari starbase moves.  It's commonly regarded as the most deadly starbase as a result.

 

 

TEC and Advent starbases are built by their respective starbase builder units.  The Vasari starbases are built by colony frigates after you've researched the correct upgrade.  The starbase itself builds faster in friendly gravity wells then it does in enemy gravity wells (yes, you can build starbases in enemy gravity wells.  It's very effective).  Each starbase can support up to 8 upgrades.  All starbases have weapons, health, hangar, and trade port upgrades.  The other types of upgrades need to be researched and are unique to each starbase. 

The TEC and Advent got new "assault cruisers" which can only attack structures.  The TEC Ogrov is a starbase killer that deals massive damage to a single target.  The Advent Adjudicator is better at cleanup, being able to attack multiple targets simultaneously (also for high damage).

All factions got mines.  The TEC mines are built via the tactical structure menu, and your construction frigates will deal with them.  The Advent drone host, once upgraded, can carry a squad of minelayers instead of strike craft.  The Vasari have a dedicated minelayer unit that does nothing but lay mines.  As a result, Advent and Vasari can lay mines in hostile gravity wells, but TEC cannot.

There are some other more minor changes, but these are the important ones.  Hope that helps.

 

Reply #2 Top

Advent Hangars are also capable of supporting a "squadron" of mines. The Vasari also have access to two different types of mines.

All starbases can also be "bonded" to the planet in the gravity well it is in after you research the appropriate upgrade. This prevents you from losing the planet as long as the starbase is standing.

Reply #3 Top

That helps and clarifies a great deal.  The community is really great here.  Many thanks.

-evoke