also i went on ICO and i saw about the same amount of players in the lobby as if i was playing the original SOASE - i know some gams have started but i actually expected to see at least 25-30 ppl in the lobby instead of 4 5 or 6 - this game is approaching 3 years old now - why dont that many ppl play? i mean this game was awarded game of the year of 2008 - and its 2010 and the biggest amount of players ive seen was 130 players - whats the deal - id thought thr be more ppl to start up games
For whatever reason this game just sold to people who are predisposed to play single player and not online multiplayer, or perhaps it just didn't seel to the types of people who play online multiplayer. It also had problems early on that chased some people away such as minidumps, desyncs, and the inability to host games for about 80% of the players (this was a huge problem that has now been fixed with Alloy).
Also, I think that a great many people--people who have never visited this forum--may not know that the online multiplayer component exists or they might mistakenly believe that because single player games can take many hours to play that playing it against other people is impossible. (In fact, your average 5v5 only lasts 1.5 hours, but you wouldn't know that if you were used to playing single player against 9 enemy AI on a huge multistar map.)
Another large problem is the game patching issue. When the game was released people could download the patches (normally like you do for other games). However, after the game was released--after the v1.05 patch and starting with the v1.0 or 1.1 patch--you needed to download and install Impulse and then register your game's CD key with it--which is Stardock's form of DRM. Presumably a great many players are on v1.05 and when they click the Ironclad Online button (wondering what the heck it is) they receive a message about how they have the wrong version. Also, when they click the Multiplayer button they are asked to enter an IP. Since 95% of all buyers have probably never visited the webpage or discussion forum they probably don't know about Impulse (which should probably be bundled and included with Stardock's games from now on) and thus wouldn't know how to update the game.
So, in summary, Sins is a great game that deserves to have more people online but suffered from (and still suffers from) some technical issues. Or, maybe 99.5% of all buyers really are single player only types who cannot contemplate playing against real opposition. The real reason is probably a combination of those factors.
Anyway, welcome to the Sins online multiplayer community. Please stay and be part of the solution to the low online player counts. Most of the games are in fact for Entrenchment and that is where you will find the larger 4v4 and 5v5 games, so consider getting it. As a general rule you can find games for both Regular Sins and Entrenchment from 3 pm - Midnight U.S. Eastern Standard Time. However, you will not be able to choose from a large number of games and need to be flexible about what types of games you play and with who.