TEC envoy's "Worthy Cause" ability is amazing in Beta 3!
Just some thoughts I've had tinkering around with the Beta 3 today. I'm fully aware that not everything's done yet and things need to be balanced out and, hey, most of my observations'll probably be rendered moot in a future beta, but it all deserves some mention.
Worthy Cause, the envoy ability that generates 300 credits per 30 seconds, is now a level-2 diplomacy tech; all a TEC player needs is 2 civilian labs and to research both the envoy ship and the ability. While probably not suitable for smaller skirmishes, the economic benefits of rushing up this tech and building a bunch of envoy ships is very impressive in the medium / long run!
300 credits per 30 seconds is equivalent to 10 credits / second. Consider that, for planets, 40 population = 1 credit/second and that a trade port is ~ 1 to 1.5 credits/second and you can see how incredible this ability is! A fully developed TEC planet has under 400 population; essentially, a single envoy cruiser produces more money! As far as I can tell, the envoy ship can be anywhere in the galaxy, at any planet and it will always produce the same 300 credits per 30 seconds which is somewhat odd since the flavor text of this ability suggests that the envoy ship takes donations from settlers / humans in the system (in a dead asteroid / sun / wormhole place, it's always the same, perhaps modify this ability so you'll want to place them on planets with a high population?).
The Vasari's first envoy cruiser tech "Mutual Threat" is a great economic / military booster (though this only works for your allies / enemies) while the Advent cruiser tech seems focused on culture / allegiance boosting (not quite sure how awesome the allegiance boosting one is yet). However, it seems like, as is, the Vasari and Advent have no extraordinary advantage to quickly rushing up to those cruisers.
Now the disadvantage to this tactic is quite significant; envoy cruiser ships take up 12 ship slots each. However, the "Worthy Cause" money doesn't seem (I could be wrong about this) to be effected by the fleet upkeep tax rate or even allegiance; an economy based substantially on envoy cruisers would be a very stable source of income (provided you can protect your envoys of course, which is made a bit easier thanks to the TEC's high hull points and Invulnerability ability).
Anyway, that's my thoughts. What do you guys reckon? Should the TEC's tech envoy abilities need a few more civilian labs? Or perhaps bring the other Advent and Vasari abilities in line with the TEC such that they have a great advantage in wanting to get those cruisers out quickly.