Leu's Suggestions for Espionage Tech Tree

I've posted it in another thread and read other posts about some of these, but here goes:

 

Advent

Espionage Tree

One Harmony Temple

Foreign Corruption Level 1-2 - Linked with Culture Rate but not specificly reliant upon it - % of enemy income is stolen via telepathically reprogrammed officials and/or privateers/corporate interests.

Two Harmony Temples

Psi-Cops Level 1-2 - Increased chance of catching spies. %

Foreign Corruption Level 3-4

Three Harmony Temples

Foreign Sabotage Level 1-2 --small % of destroying foreign infrastructure/logistics/defense structures & small % of doing heavy damage to local starbase (cannot destroy a starbase in this fashion) Pre-Requisite: 2 pts in Foreign Corruption and Psi-Cops

Four Harmony Temples

Psi-Cops Level 3-4 - Increased chance of catching spies. %

Five Harmony Temples

Envoy Abilities -- 'Plausible Deniability' Level 1-2 smaller % chance (upped by culture) to deny responsibilty for sabotage (Requires 2 levels in Induced Leniancy)

Pirate Beacon - Requires Inspiired Wrath: Underworld elements lead the pirate factions to believe that there is a great deal of wealth to be plundered on the target world. % chance to change targets.

Six Harmony Temples

Scout Ability: Drop Sabateur/Spy -- Drops a sabatuer in the local gravity well. Cannot autocast. 180 sec cooldown. 150 energy requirement. Requires Espionage Level 3-4 pre-requisite.

Psi-Cops Level 5-6 - Increased chance of catching spies. %

Seven Harmony Temples

Envoy Abilities -- 'Plausible Deniability' Level 3-4

Assassinate Officials - Create absolute havoc on a planet through local high official assassination. Similar to Revelation Provoke Hysteria. Causes 120 seconds of solid declination in tax income and local trade income. Double % chance to be caught by law enforcement.

Eight Harmony Temples

Deliverance Engine Ability: Turncoat - small% chance per ship in gravity well to "see the light" and change allegiance. Requires Deliverance Engine Research

Divinity Enforcement Overseer - Temple of Communion ability - Sends a powerful psionic wave throughout the local gravity well routing out any foreign spies/sabateurs. Requires 2 pts in Total Assimilation and 1pt in Eyes of the Converted

 

Hostility

7 Temples

Stealth attack --Hostily Temple Ability-- Allows a fleet to move all of the way into a planet's bombing range undetected. Ships transit to another planet slowly (slowboating) to keep from being detected in phase space. Requires full anti-matter reserves, effects all friendly ships in the gravity well. No autocast.

I'll update later with my ideas for Vasari/Tec

2,470 views 2 replies
Reply #1 Top

This is pretty good. I particularly like the researchable Turncoat ability for the deliverance engine. However, the stealth attack ability doesn't seem possible in the game engine. Also, such an ability fits the Vasari far better because the Vasari are geurilla fighters.

Reply #2 Top

You're right on the Vasari + Stealth. I figure this'll just throw some ideas and get some people thinking though. Hope you dev's are watching!