Say, Volt, what if he cut RC's values in half on all values? Would that make it no longer OP?
I will say, though, that PS is probably fine as-is - I don't have much issues with it as it stands, personally, so I don't think it needs a buff.
Sorry, If i cut values by 50% then this rebalance will be huge nerf to RC... Please note, I gave HUGE cooldown increase. This ability atm can be active for more then 85% time, after this rebalance this value is cut to 40%.
Edit:
Anyway, another stats set:
- Cooldown increased to 30 (from 12)
- AM cost increased to 120 (from 100/90/80)
- Duration 20s (from 10s)
- Now repair:
- 3/6/9 hp/s on Strikecrafts
- 15/30/45 hp/s on Frigates/Cruisers
- 30/60/90 hp/s on Caps/Starbases/Buildings
- (instead of 25/35/45 hp/s on Everything)
- Range increased to 4000/4500/5000 (from 3000/3500/4000)
So:
AM/s cost is not changed (4 AM/s)
Real Healing rate (healing rate * duration / cooldown) not changed:
SC: 2/4/6 hp/s
Frigates/Cruisers: 10/20/30 hp/s
Caps/SBases/buildings: 20/40/60 hp/s
Better now?