I am afraid I have no new models to show despite months of silence. No progress has been made on Black Sun. What times I haven't been mortally depressed I have had to invest into fixing my video media for my youtube channel and LP viewers.
I have, however, released another voice demo which I will post here if you are interested.
This one needs a bit of description to understand what it's about specifically,
It was requested for some less effect-heavy voices. So, today, I have decided to share with you some of my unused dialogue for various things and then some of the more normal stuff. This is a longer demo than usual despite culling a huge amount of dialogue from the first three samples.
1 - Unused Anahn dialogue for a scrapped 3d rendering video. After I discovered it takes 3ds max 3 days to render 2k frames with decent light settings I immediately scrapped this project.
2 - Unused dialogue for Black Sun. "I am the wind and rain, I am the blood of flame," is part of a "riddle" in regards to the Prince of Blood. He hears echoes of himself through the outlands, a psionic realm, from the future, but can't decipher the meaning of the words. He's kind of crazy. However, I actually really can't do the Prince's voice. So it was just for yucks. I need the practice.
3 - Unused shuttle dialogue for when I was conceptualizing my UDK project for Armageddon Onslaught 2. This shuttle AI would play during events of a mission where the player infiltrates a crashed shuttle that re-activates. Soon after you are discovered the AI is possessed by a demon that is hunting you.
4 - Voice of the Fear, one of the most powerful villains in my novel Throne of Armageddon. The Fear is a massive "ship" that feeds upon the emotions and life energy of the universe. This was intro dialogue for the planned Black Sun episode 1. I accidentally lost the original music I had for this intro and had to substitute on the fly. The Fear has many voices, as it can assume the form of anyone who has died.
As it is extremely unlikely Black Sun episode 1 will ever be created, especially in the foreseeable future, I released the sound data (#4) I had thus far compiled for it, which is relevant to those who were at all interested in my work here.