SP vs MP?

Which is better?

Now, i am pretty sure that some people are going to get into some heated discussions over this, if people reply to it, but I want to know what everyone thinks about MP vs. SP. Now, very many of the people who are good at the game play MP, maybe because they like kicking real people's asses but don't have the life skills to do it in person. All noobs play SP, hopefully, though I have seen some people on ICO that literally seem as if they bought the game five minutes ago. Remember, that despite what i just said, not everyone who does SP is a noob. I just want to know what everyone thinks.

 

12,148 views 24 replies
Reply #1 Top

Three big differences:

1) singleplayer is vs AI, multiplayer is vs human.  The AI is downright stupid, repeatedly will fall for the same tricks, and in general uses ineffective and inflexible strategies.  Poor timing and coordination as well cripples it.  A human player is far more dangerous.  An aside is that because killing units is much more difficult (players will make you work for every kill) your capital ships level up much less.

2) singleplayer is on your own time, multiplayer is on everyone's time.  This invariably mean matches that last longer than 2 hours in multiplayer tend to fall apart just because "I gtg" becomes an issue.  This keeps the size of the matches small, and usually you will have a gentleman's surrender by the losing team rather than playing out the end-game.

3) multiplayer is usually played as a team game, whereas in singleplayer even if you do set up teams, the AI mostly does its own thing regardless of its allies.

Reply #2 Top

All are quite true, and i obviously see how you criticize SP. I only use it if i can't find any good online games or if I want to test a new strategy; if it kills on a medium map in thirty minutes or less, odds are it will keep me alive vs a good player for at least the first 10 minutes.

Reply #3 Top

SP vs MP plays quite differently.  There is almost no comparison.  A good SP player, who can defeat multiple hards & unfairs, will be stunned by how differently they must play to be successfull at MP!  And visa versa.

Its because the SP hard & unfair AI cheats. Thus its it all about overcoming thier substantial economic advantage (unless you rush a really close enemy).  Economic focus is much more important, rather than military and fleet.  In MP, most opponents are equally matched and it is almost always rush rush to superior fleet.  Any econ focus at all can get you killed.  And then there is MP feeding... another whole new dynamic.  And team coordination (chat).  And on and on.  Like I said, almost no comparison.

(PS. Hard gets 1.5 times your income & resources.  Unfair gets 2 times your income & resources.  See the "Total from" graphs - the 3rd ones down on income, metal, crystal.)

Reply #4 Top

I've found that after playing MP, the AI is just too easy to kill. Even diplomacy's vicious and cruel difficulties are easy to take down. MP is generally faster paced. Single star random maps are the most popular, and generally people will join larger games that are more cramped and leave less room for anything but military. Though you can find people wanting to play smaller games on large maps, which allow for more civic research before encountering an enemy. Playing against humans means that players are looking for decisive attacks that you will never recover from, which often times involves destroying your HW. Humans just play smarter than the AI, so you have to be equally as smart and cunning to stay alive.

Reply #5 Top

Being an MP player I find SP absaloutely dull.  The only advantage I get out of playing SP is being able to save and go back to the game later (available on MP but no one uses it).  Aside from grinding out the basics I feel that everyone should move onto MP with more then a grain of salt because it brings more out of the game tenfold.

Reply #6 Top

Im an avid SP player, not because I believe the AI is a challenge. In no way is it something that keeps me on my toes. But simply, I really dont like the MP atmosphere. And I know alot of people will agree when it comes to the reason MP is so small is because.

1. People dont have time on their hands even to sit down and play two hours online with someone when they have bills to pay.  And are working two or three part time jobs just to accomplish that.

and

2. Ive heard alot of people bitch that MP players (not just on here but any MP you go to) are elitests and shun (Ive tried online play once, and for two hours I continuosly got booted because I was an unknown) new comers just because they prefer to play with their friends. Which seems to happen more often in this line of games then others like Halo where I absolutely never got booted for being an unknown. People there just wanted to get in to the game as fast as they could. And smash as many people as they could. But that isnt the same with a game like this where it can take you literally 2 hours (minimum) to smash your opponent. As well, its a team effort which means its going to be exceptionally faster then if you played AI on its hardest setting.

Reply #7 Top

I SP more because I have a 1 year old who I watch when I'm not working or sleeping.  Having to drop off for 30 minutes isn't fair to anyone I'm playing and could happen at any time.  Some times I can only SP for 10 minutes at a time.

Reply #8 Top

SP= uber-long multistar games. Oftentimes, SP is the only way you'll play mods. And I LOVE mods.

MP= short&snappy high-speed low-drag games. You'll find the occasional comp stomp sure, but not often. Moreover, very few play mods on it.

Reply #9 Top

Quoting Whiskey144, reply 8
SP= uber-long multistar games. Oftentimes, SP is the only way you'll play mods. And I LOVE mods.

MP= short&snappy high-speed low-drag games. You'll find the occasional comp stomp sure, but not often. Moreover, very few play mods on it.
End of Whiskey144's quote

I think the star trek mod will get a lot of online play when it releases!

Reply #10 Top

Allegiance86 People online will more then likely BOOT you if you do not provide a "Main" account because unknowns aer likely to be smurfs.  You may have to host your own game, like a 2v2 or a 3v3.  To get a little online expirience, a bit of a record, and people who will vouch for your name.  For the most part, people online are not necessarily 'elitist' they are just impatient to noobs that can negatively affect the gameplay ballance.

Whisky Browse the forums to look for people wwho play the mods, ive seen many people online arrange MOD games at given times where people meet and the like.  MP doesnt like MODS because mod developers seem to have no sense of unit ballance.

Reply #11 Top

Distant Stars has online get togethers...well we try but it seems despite the massive ammount of download we had, we are lucky to 2 online any weekend. Our max was 6-7 :'(

Reply #12 Top

I shouldnt have to prove myself when Im on my main account. People rather play Smurfs in MP then new players. People have constantly admitted to Smurfs owning up to who they really are so they could stack teams. So obviously its a bias against newcomers. Not everyone represents these elitests but theres enough to keep their community from growing which makes it a big issue.

Reply #13 Top

I don't mind having new players in games if the teams are balanced with them in mind.  The thing is you never know what you are getting because of smurfs and the whole point of them smurfing is to lie/deceive others about who you are so its rare that they will tell the truth.  Generally smurfs are uncovered because they play like certain players or they tell someone and word quickly spreads.  This is generally when they make a NEW smurf.  Anyone with no or little record is suspect of being a smurf until they prove themselves a poor player and by then they have screwed their team because the other side probably got the actual smurf.

 

[_]-Greyfox

Reply #14 Top

Again, newcomers shouldnt have to prove themselves not to be someone else. Theres no way in hell to actually prove yourself in a chatroom anyway. IC continues to back the right of players to smurf, and it will continue to hinder the online community. Which in my eyes, IC doesnt care much about. They take into consideration what MP has to say about stats because you guys push the game to its limits and can find the actual bugs. But really, to me atleast, IC views MP as nothing more then free labor. They get you guys to test it for them, report the them, they fix it and you dont get paid for helping improve their product. While SP continues to enjoy the game and its many improvements while MP seems to get ignored when features are requested.

Reply #15 Top

You guys might not beleive this, but I find Single Player more challenging now then multiplayer now.

PLaying an ffa unlocked teams in deplomacy, with all AI with Vicious mode, its a lot more challenging as for the first 2 hours, I been 4v1 while holding them off at two choke points. They are still dumb, for example they will try to kill your starbase with a fleet which cannot kill it, but within 1 hr, they were already prducing like 8 starbase destroyers and fleets which are not seen until 2hrs into a multiplayer game!

Holding off a 4v1 at 2 different chokes, it very challenging, instead of pning some noob, or cocky DT player. (Except for a few DT players who aint cocky) :)

After 2hrs, I finally got a ceasefire going, and after 3hrs, I finally got most of the AI's in the game ceasefired to me. :)

and guys, leave the smurfing issues in SMURFING THREADS, every thread I goto nowadays involves talking about smurfs. Its a problem we know, so leave it be, i hate hearing the same arguments over and over again. Sorry if i offend anyone, but its kinda getting pointless talking about it.

Reply #16 Top

You only say that because you smurf more than you don't smurf sunny.  It keeps getting said because its just that annoying to those of us that don't smurf.

And to allegiance, they shouldn't have to prove themselves new but there is no way for newcomers to prove they are actually new except for sucking persistently and by that point it doesn't matter anyways.  The smurfs are trying to pretend to be new to the detriment of the actual new players just for some team stacking advantage.  It would be nice if something were done but it won't be likely.

 

[_]-Greyfox

Reply #17 Top

Honestly Grey, I havent smurfed in 2 weeks, I log on, say Hi, then wait for 30 mins getting a game going, then leave because someone minidumps and then play deploamcy.

Reply #18 Top

I really wanted to play that STAR vs STAR

Reply #19 Top

I have been playing SINS for about 3 months.  I do mostly SP.  I am now starting to venture online.

What I found amusing is that I went online and started a 2 player vs. 2 computer battle.  I mistitled a game sumfink like "4 Player battle Noobs only."  Many persons jumped in and wanted to play until they realized it was a human coop game.  If i looked up the player stats most of them had played over 1,000 online games!! (if I undertood the stats correctly) 

I'm sure they were not noobs and just looking for an easy kill! frakkin' losers!!  haha

Reply #20 Top

With the emphasis on losers.  Congratulations on make MP a niche clique, boneheads.

Reply #21 Top

Quoting soase1, reply 19
I have been playing SINS for about 3 months.  I do mostly SP.  I am now starting to venture online.

What I found amusing is that I went online and started a 2 player vs. 2 computer battle.  I mistitled a game sumfink like "4 Player battle Noobs only."  Many persons jumped in and wanted to play until they realized it was a human coop game.  If i looked up the player stats most of them had played over 1,000 online games!! (if I undertood the stats correctly) 

I'm sure they were not noobs and just looking for an easy kill! frakkin' losers!!  haha
End of soase1's quote

This is actually the easiest way to keep players from stomping so called noobs. It's funny how few venture to online to take advantage of this coop feature... That said, higher player records don't necessarily mean they will not play coop against comps. If you label the game correctly some people just like to play for fun even if their record may suggest otherwise.

Reply #22 Top

I started years ago playing an open source  game called BZFlag.  It had a total playerbase of about 200 and most were developers and contributors to the project--it was pretty much unknown to the "gaming world".

There were two private servers set up and the developers who liked playing as much as developing all beta tested and played there.  Everyone knew everyone and it was "by invitation only" to get to these servers--which did not show on th global list. I stumbled across the game and nudged my way in--playing the open servers and over time, the old hands saw I liked the game, had a sense of humor and didn't mind getting killed. 

What really got me "in" though was the devs seeing me in games helping newer players and teaching them how to play.  That was why they had a private server--to avoid the hostility of mass groups (which is backwards from most game communities now).  It was absolute fun to play that game.  Everyone was a gentleman (most were Germans and the rest mostly American).  People wrote custom programs for use in my personal business...another introduced me to Flash and taught me actionscript.  Someone else showed me how to set up and run a business server.  Another helped me with graphics and audio editing and I got a ton of free computer advice.  Many players there are friends with me now almost fifteen years later. I even learned to tweak the game worlds to the point where the developers started asking what I was doing and changed some of their approaches to developing featrues in theb game.  The game is still a blast now but it is bigger and has a lot wider variety of players.  Still, well moderated and has a decent ethic compared to many gaming communities--an inheritance from its old days which are passed on and most don't know it.

My point for SINs is this.  It's cool to be good and want challenging players but you gain so much more when you include instead of exclude and treat everyone as valuable.  The trend towards "tough" and "too bad" attitudes on the net is costing more than most people on the web know.  This game could be a changepoint in someone's life.  It might make an insecure person get some confidence, a lonely person some friends or introduce a young person to programming or a professional skill.  You never know.  Some people might have the worst day of their life in the world and come online to relax--would be a lot nicer for them if they actually could.

I play SP as I am playing with maps but I like the MP for the challenge.  I would never knock someone for not being as good as me and I don't mind losing--but I do want to have fun.

So to quote Bill and Ted, "Be excellent to one another.".

 

 

Reply #23 Top

Quoting ZombiesRus5, reply 21

Quoting soase1, reply 19I have been playing SINS for about 3 months.  I do mostly SP.  I am now starting to venture online.

What I found amusing is that I went online and started a 2 player vs. 2 computer battle.  I mistitled a game sumfink like "4 Player battle Noobs only."  Many persons jumped in and wanted to play until they realized it was a human coop game.  If i looked up the player stats most of them had played over 1,000 online games!! (if I undertood the stats correctly) 

I'm sure they were not noobs and just looking for an easy kill! frakkin' losers!!  haha

This is actually the easiest way to keep players from stomping so called noobs. It's funny how few venture to online to take advantage of this coop feature... That said, higher player records don't necessarily mean they will not play coop against comps. If you label the game correctly some people just like to play for fun even if their record may suggest otherwise.
End of ZombiesRus5's quote

I have been playing coop since I am not good enough for human vs. human play.  Yes, it is quite fun (at least for me).  A few of the coop vs. AI Games have been with very experienced players.  This has had the bonus of having an expert give me tips during the game!  5*

What I should explain about original post is that I accidently mislabeled game title.  Many "Noob" players (the guys with 1,000 of games under their belts) jumped in and then left when they realized it was a coop vs. AI game - many stating they want to go head-to-head.  I quickly realized that I should put Coop vs. AI, or something similar, in title to avoid confusion.

Reply #24 Top

and guys, leave the smurfing issues in SMURFING THREADS, every thread I goto nowadays involves talking about smurfs. Its a problem we know, so leave it be, i hate hearing the same arguments over and over again. Sorry if i offend anyone, but its kinda getting pointless talking about it.
End of quote
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