Due to a combination of inspiration from dota, and my buddies not having the attention span to play a full game of sins, I have been experimenting with galaxy forge.
To introduce some things I want into the map, I need to be able to spawn structures owned by several players in the same gravity well, for example: Each team will have one gravity well that has trade ports and several gauss defence structures per player, furthermore there will be a gravity well that has refinerys owned by both teams. None of these gravity wells will be owned.
I was also wondering if there was a way to force spawning resource nodes into gravity wells? So far I have been able to place extractors but they will only spawn if the map allocates the nodes to that gravity well, eg if i tell the game to spawn 5 of each extractor for a player, and there are only 3 nodes it will spawn 3/5.
So far it seems that attempting to spawn owned structures in unowned gravity wells causes the game to crash when loading the map. How I have attempted this is by creating 6 group entries, and individually spawn 3 refineries and a repair platform per player, the planet type is dead asteroid. The game does not seem to like this, I was wondering if there is a way to force this without the game crashing?
EDIT> It seems the game forces structures to be owned by the owner of the gravity well, once I arbitrarily chose an owner for the unowned planets the map loaded but all structures in the gravity wells belonged to the owner of the gravity well.