Issues with the current version of dilomacy...

1. Pirates still raid the player at the top of the list if no bounty has been placed. This is really annoying, not to mention unfair in single player games.

2. Pirates seem to take the players money without actually ever carrying out the mission. This doesn't happen all the time, but often enough to be a bug.

3. With the latest version, I've not been offered a single mission after perhaps 15 hours of play, in various games.

4. In the same 15 hours of play, I've been offered a total of 1 pact (the lowest level) despite having maxed out relation.

5. When offering pacts, AI seems to accept then instantly reject them, for no apparent reason. This results in the "pact accepted" sound playing, when it hasn't been. Also, the relation value fluctuates when this happens, and lower level pacts only get accepted when the relation values are way over the requirements, with the highest level pacts often never accepted. This suggests a bug in the relation value the AI is making decisions on?

6. The race relations modifier is BROKEN. It gives a boost to "alien" factions, so that they begin liking you more than same-race factions do. Researching the tech to "remove the negative penalty" then removes the positive boost, and your relations with alien factions drop.

7. I don't like the idea of just researching a cheap early-game tech or three to get everyone to like you more. IMHO these should be removed and the idea of tributes (give X per second of resource Y to faction Z, for a permenant relation boost of A while the tribute remains) which I've seen suggested a couple of times should replace it. This would sit nicely with the limited temporary boost from random donations that already exists.

 

As it stands, diplomacy (the act of, I mean) was more complex and more realistic with entrenchment. This is beta, I know, so I'm not worried yet... but if these aren't fixed before diplomacy is released, I'd probably not play it.

3,909 views 4 replies
Reply #1 Top

I have to agree with you on most of these points. I haven't played that many games since I prefer large drawn out battles but I've also encounted alot of these bugs myself. I offer or get offered a pact and they instantly accept then reject it, I've NEVER been asked to do a mission (making the advent and TEC related research usless), and the AI spams Envoy cruisers early in the game and tries to befirend everyone before I've even gotten out my 2nd capital ship. This combined with the early and easy diplomacy research leads to another problem which is that it can be too difficult to track who's allied with who when you're busy building a fleet early on in the game or maganing a defenseive stand against a pirate raid. Twice I've had all the AI's team up and try to take me out without ever realizing they had joined forces. I'd presonally like a small announchent saying when two factions have allied themselves with a cease fire just so I know where to place defenses in case the enemy tries something. It would also be great if there was some sort of way to subvert relations between two AI's in order to get them back to fighting since I just can't deal with all these AI's joining forces with everyone but me. I'm not exactly sure how it would be done to be honest but subverting enemy relations is a very real part of actual diplomacy and politics and should at least be looked at. Again I have to agree with you that Diplomacy still needs some serious work and that it's Feb 9th relase just dosen't seem right unless they've made some serious changes to their latest build.  

Reply #2 Top

Quoting Kajinking, reply 1
I have to agree with you on most of these points. I haven't played that many games since I prefer large drawn out battles but I've also encounted alot of these bugs myself. I offer or get offered a pact and they instantly accept then reject it, I've NEVER been asked to do a mission (making the advent and TEC related research usless), and the AI spams Envoy cruisers early in the game and tries to befirend everyone before I've even gotten out my 2nd capital ship. This combined with the early and easy diplomacy research leads to another problem which is that it can be too difficult to track who's allied with who when you're busy building a fleet early on in the game or maganing a defenseive stand against a pirate raid. Twice I've had all the AI's team up and try to take me out without ever realizing they had joined forces. I'd presonally like a small announchent saying when two factions have allied themselves with a cease fire just so I know where to place defenses in case the enemy tries something. It would also be great if there was some sort of way to subvert relations between two AI's in order to get them back to fighting since I just can't deal with all these AI's joining forces with everyone but me. I'm not exactly sure how it would be done to be honest but subverting enemy relations is a very real part of actual diplomacy and politics and should at least be looked at. Again I have to agree with you that Diplomacy still needs some serious work and that it's Feb 9th relase just dosen't seem right unless they've made some serious changes to their latest build.  
End of Kajinking's quote


Seconded!

But I discovered that the chance of them accepting my pacts, increased with about 70% when I right clicked instead of left clicking... Might just be an coincident, though.

Reply #3 Top

I hope all these issues are fixed, I played ONE game of sins and found just about all of those....especially the accept reject bug. That one really ticked me off...Hope you guys fix this, I am sure you will.

Reply #4 Top

We will find out next week I guess. Supposedly it releases on the 9th so 6 days.