ok so whats in the 1.0

dirty dirty devs >< anyone found anything different besides the cut scene?

11,437 views 22 replies
Reply #1 Top

I see several things that have changed.

When ships get damaged, there are no effects. No flame, smoke or other indications that the thing is near death. I was just expermenting with the new 1.0 and had a Cobalt that was down to 15 hull and it looked like it was fresh off the shelf.

Another little bug: The loading bar on the start spash screen is now off center, the left most edge is covered by the feet of the officer standing there. It is no longer centered on the image above it.

I have only finsished the download 10 minutes ago, but both of these things jumped out at me.

Reply #2 Top

Small things, they will get tweaked back to good.  But with this as a micro expansion, did any of us really expect to get something very very different from the final beta?  Maybe small things here and there, but Diplomacy was already very different than either Entrenchment or the Main game. Added a lot of interesting things, envoys, the new abilities and the relationships screen, the chance at a Diplomatic Victory! Manipulating the Pirates, the Pirates themselves getting so much more power and more ships, new abilities for them as well. Taking on the Pirates now, is almost like taking on another faction.

Very good and interesting things, and all for only $9.99

Other games have expansions as well, and yes, some are very very broad, but they also don't charge $9.99 for them either.

Next up I am hoping for Sins 2, or a "Fat" expansion. Charge me $39.99, same as original game, just take your time and make it like you want. As an amateur with no idea of what it takes to make a game, well, haha, a tweaking modder who has some small clue that it takes a ton of hours and a ton of concentration.  :)

Anyway, Good job Guys and Gals!!  Nice Work!!

:)

-Teal

 

Reply #3 Top

The Pirates are a lot harder from The Diplomacy .95? AWESOME!

Reply #4 Top

Lord yes the pirates are a LOT tougher. I just had them chew up a fully upgraded TEC SB in less than a minute.

The pirates have a MUCH longer firing range than they used too, They stood outside of the firing range of the SB and just pounded it to pieces in nothing flat.

Reply #5 Top

The Vicious and Cruel AI has also been implemented now. In beta, they never used their vast amount of resources (they cheat, yes). Now looking at the stats after a game, you can see that they are using it. I would imagine that the ai improvements implemented in Entrenchment and Vanilla are also in Diplomacy. The AI seemed to build their fleet composition better as well. With resource hax, of course, it is easy for the AI to get super high on the tech tree while still building a fleet. Though that is not quite what people are looking for, at least single player will be more challenging that way.

:thumbsup:

Reply #6 Top

Can AI's now build the super weapon and fire it?
Did they include diplomacy, or did they only include the pacts and said 'nuffs? 'cause pacts just isn't diplomacy! Politics are!
Is the convoy gone now and been replaced by an real ambassy where, one can conduct spionage and counter-spionage? Please say yes ^^

Reply #7 Top

Quoting dedjal, reply 6
Can AI's now build the super weapon and fire it?
Did they include diplomacy, or did they only include the pacts and said 'nuffs? 'cause pacts just isn't diplomacy! Politics are!
Is the convoy gone now and been replaced by an real ambassy where, one can conduct spionage and counter-spionage? Please say yes ^^
End of dedjal's quote

No, to pretty much all of that.

Reply #8 Top

[quote who="davidabc66" reply="7" id="2527936"
No, to pretty much all of that. [/quote]

 

I've always had the impression that the producers listened to their costumers, which in turn means that most of the costumers really wanted diplomacy to be this way.

If that is the case, then they still listens to their costumers and all is well.
But if it isn't the case, then I'm very, very dissapointed.

 

Reply #9 Top

Pirates got a really hefty boost. They get some massive anti-structure damage in particular with a very long range. Later in the game, the Flaks and Heavies will even tank Marza Barrage. And the Pirate Base. Remember parking a few carriers and watching all those gauss turrets die uselessly? Not anymore. The pirates are dangerous. And they upgrade every time they launch on a Raid or Mission.

The AI: Very small 2v2 map, not a lot of income, 2 human vs 2 AI. Luck would have it, there were a lot of neutrals, and random put us as TEC+Advent vs 2 Vasari. We ended up with two starbases fully upgraded side by side at the chokepoint neutral supported by two decent size fleets. Multiple Halcyons, lotsa flak in particular, as the AI was focusing on carriers. We lost two caps in the first fight, three in the second after we rebuilt, along with I-don't-know-how-many frigates both times. Finally went on the offensive just three jumps away, had to pull our fleets as we couldn't afford two at a time. We lost the TEC starbase that time. Won the game, but the AI sure put up a fight. Oh, and this wasn't even Vicious AI, which by the way, gets new cheats aside from resources, I understand.

In my test game right now, first Vicious AI to max fleet research did so at 53 minutes. 11 minutes later, they hit that for used slots and have pretty much stayed there. First AI to max all Combat research did so at 66 minutes. Same AI maxed Civilian research at 75 minutes. One AI managed to get 11 caps on the field at once. Here's some interesting tidbits: First AI cap to hit lvl 6 was at 24 minutes. 5 was at just 12. One AI has built a total of 7 caps, and bought 27 levels. One AI has 98 starbase upgrades spread across 7 starbases. It hasn't lost one. Have fun storming the castle!

Oh, and artifacts are a little bit better.

Edit: BTW, replays are broken.

 

:fox:

Reply #10 Top

You've convinced me I have to try this in the morning Kitkun.  Thanks for the info and story.

Reply #11 Top

There is a snow storm on the east coast this week end - I am sooooo playing sins

Reply #12 Top

Noticed a bug with the pirate base. I took it over, and it started with 10 pop. Then I upgraded the base for an extra 10 pop. However, the base NEVER gained that extra 10 pop, because the pop growth rate was set at zero.

 

I also noticed the damage effects and the loading bar adjustment bugs.

 

Has anyone seen anything with the AI using ultimate abilities?

Reply #13 Top

Quoting Kitkun, reply 9
Pirates got a really hefty boost. They get some massive anti-structure damage in particular with a very long range. Later in the game, the Flaks and Heavies will even tank Marza Barrage. And the Pirate Base. Remember parking a few carriers and watching all those gauss turrets die uselessly? Not anymore. The pirates are dangerous. And they upgrade every time they launch on a Raid or Mission. ~snip


 

End of Kitkun's quote

 

All of this sounds very interesting, but where's the diplomacy?? Did they forgot to add it?

Reply #14 Top

Nice finally if I just play single player no more free exp from pirates, finally have to fight for my starbase, can't wait for the Star trek Mod for Diplo

Reply #15 Top

Me and my brother teamed up against a single vicious ast night. He actually put up quite a fight. Sent huge fleets in, and killed several of our caps. The AI still doesn't know how to penetrate defenses though (needs to build more bombers!). However, the AI never upgraded a single planet's health. Their defenses were pretty good, but they needed a few more repair platforms.

 

Also, we had at least 3 crashes to the desktop (no minidump). I had to up the autosave frequency, as it always crashes a couple minutes before another 15-minute autosave. Really would like this fixed! :\  

Reply #16 Top

guys wwent up agaisnt 4 vicious and lets say I didn't make it past 40min :P

main prob wasn't getting star bases up quick enough but those pirates sure hurt.

with advent and placing bounty i noticed that the bounty i placed on a TEC computer was dropping atleast 100 cash a sec. is there a skill that was doing this? (either advent or tec)

also trying to grasp the diplomacy part, anyone got any ideas on how to use this early on in the game?

my convoys just got wiped out and giving resources only boost it to 3 but dropped just as quick as I could fork out.

 

Beric it might help if you give what OS you were using and the diplomacy got updated and so far no crashes for me

Also noticed that the graphics were awesome, damaged ships were ablaze and also noticed that cruisers looked a bit bigger, all in all its a nice expansion and maybe some work into formations with big fleets would be much appreciated

Reply #17 Top

On a side note Vasari Raider Xenophobia is acctually a useful tech now.

 

Edit: By the way a small bug is that the technology you are currently researching in the diplomacy tree is not surrounded by a glowing box. I have only tried this with vasari but assume it is the same with other races.

Reply #18 Top

yea noticed the vassari to be alot harder, which makes sense since they lack any torps

Reply #19 Top

Vasari Armament pact is a really nice thing for them to offer players late game 20% increased fire rate isnt as race specific as the TEC and Advent ones

Edit: Another small bug is that it says an armament pact only increases all caps and destructor/enforcer rather than all frigates

Reply #20 Top

THE GOD DAM ENTRENCMENT TITLE SONG IS GONE!

that ALONE should be worth the expansion pack!

WOOHOO!

Reply #21 Top

Quoting bobcoffee, reply 16
with advent and placing bounty i noticed that the bounty i placed on a TEC computer was dropping atleast 100 cash a sec. is there a skill that was doing this? (either advent or tec)
End of bobcoffee's quote

 

Karmic Retribution - a research that puts automatic bounty on a faction that destroys Advents tradeships :>

 

Reply #22 Top

Quoting Cat, reply 21

Quoting bobcoffee, reply 16with advent and placing bounty i noticed that the bounty i placed on a TEC computer was dropping atleast 100 cash a sec. is there a skill that was doing this? (either advent or tec)
 

Karmic Retribution - a research that puts automatic bounty on a faction that destroys Advents tradeships :>

 
End of Cat's quote

nope, when a bounty is placed on someone, they have it reduced when they are attacked and recieve damage from militia or pirates