Diplomatic Victory in Online Multiplayer

How does it work? Will this end games earlier when sore losers refuse to quit?

 

So, how does the Diplomatic Victory work for online multiplayer?  Will it forcibly end games sooner when a sore loser on the losing team refuses to quit?  Thus, is it possible to forcibly win the game without bombing out every enemy planet?

4,217 views 8 replies
Reply #1 Top

Check that new Relationships screen. Higher your relationship numbers (Envoys and research are great for that) sooner you win. Negative relationship pulls you down, though.

AFAIK, even with locked teams, the first one over the limit wins, and all others lose. Should be interesting, I think. The new speed option changes the rate you gain points.

 

:fox:

Reply #2 Top

Based on how KitKun describes it, I could see multiplayer gamers turning this off.  Arbitrary "I win now" effects are usually despised in multiplayer RTS games.  An effect that causes your allies to lose is just asking to be banned. 

I definitely need a full description of the ability before I can make any real analysis, and even then I'd have to play around with it a bit first.

Reply #3 Top

It's fairly simple. The game sums each player's positive relations and negative relations across other players. If the total positive is higher than the total negative, you gain points at a rate proportional to the difference (so, if you're only at +1 total you'll earn points much slower than if you were at +10). The total number of points needed is 75 * number of players.

This mode is definitely geared towards FFA play, rather than locked team. And more towards SP at that.

Reply #4 Top

@Darvin- they also included an "Allied Victory" option in the final release (though I only know about this through screens of the game). I don't know what it does exactly, but I suspect it allies a group of people to win; or if it is off only 1 person can win.

But again, I could be completely wrong.

Reply #5 Top

Quoting Whiskey144, reply 4
@Darvin- they also included an "Allied Victory" option in the final release (though I only know about this through screens of the game). I don't know what it does exactly, but I suspect it allies a group of people to win; or if it is off only 1 person can win.

But again, I could be completely wrong.
End of Whiskey144's quote

Yep, this is basically what people asked for, a toggle for how many people can win an allied victory in FFA.

Reply #6 Top

Wow, cool I was right without even playing the game! w00t!

Reply #7 Top

Well, until I actually sit down and play it so I can speak from experience, it sounds like this feature will be predominantly used for FFA.  Limited number of winners is definitely a good thing, and this diplomatic victory should be useful in that context.  In a locked team scenario, which will still be the vast majority of games played, it probably will be disabled.

Reply #8 Top

Eh, I think I'm wrong on the allies losing thing. :X