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Desync issue + fix for minidump crashes

Desync issue + fix for minidump crashes

Hey all.

 

just got diplomacy today, and about 45 mins into a game we realised we were totally desynced - worlds my allies owned showed as neutral on my screen, and resource asteroids did similar. Hell, i even captured some of my allies worlds, and they could see the buildings i was making in their terrirory...

It got worse as we went on - this really needs to be patched.

 

As for CTD's + minidumps. see here.

http://forums.techpowerup.com/showthread.php?p=1757885#post1757885

Thats my home forum, read the links in the post i made and it will explain the crashes you're having - the games optimised for 2GB address space (basically, ram + video ram combined) and its hitting that limit now in diplomacy. 2 minutes and you'll have a crash free game if you read the threads - note that it will only work on an x64 OS, unless you do some modifications to the OS.

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Reply #26 Top

I'm having this problem and it is rendering the game unplayable. If I play for extended period, I will probably experience a mini-dump crash. However, I rarely get that far because the game is desyncing well in advance of the crash.

I've had the problem playing on a LAN and through Ironclad Online. The first warning that things are wrong comes when my friends and I pause the game and report the time we see on the pirate countdown. Once we see that the countdown timer is showing us different things, we start looking at other parts of the game. Fleets are in different places, fights are happening for one person that aren't for another, etc. But it is always happening.