A New Planet question regarding Shine.

I have added a new planet in it is called the Warmed Arctic Planet and it is all blue with some scattered Glaciers. The Problem i am having is it is to shiny and it looks a tad odd when it gets really shiny on the Glacier parts. What i want to know is how to get it to look more like the Terran and Ice planets where it isn't too shiny but it has some shinyness in it. Another thing is what does the -da planet texture do?

4,042 views 4 replies
Reply #1 Top

I must be missing something really obvious but i need to know what that is.

Reply #2 Top

-da is probably data texture and would most likely be controlling bloom, gloss, specularity, and lightmap. But I don't know if it is set up differently for a planet than it is for a ship.

If it's the same as a ship, the channels iirc are;


Red - Specularity

Green - lightmap

Blue - Gloss

Alpha - Bloom

/e

I think I got the colors mixed up.

/e2

Checked my texture, pretty sure those colors above are correct - for ships at least.

Reply #3 Top

Planets
Textures are referenced from .mesh files in the following form:
DiffuseTextureFileName “example-cl.dds”
SelfIlluminationTextureFileName “example-da.dds”
DiffuseTextureFileName is expecting a light side texture.
SelfIlluminationTextureFileName is expecting a dark side
texture.
Light Side Texture Format:
red - light side color red
green - light side color green
blue - light side color blue
alpha - specular
Dark Side Texture Format:
red - dark side color red
green - dark side color green
blue - dark side color blue
alpha - unused

Reply #4 Top

Ahhh Ok so maybe thats why my planet looks to bright i just copied the Lightside Texture for the -da texture hmmm well i will figure that out. One more thing what is specular? I used to know but i sorta forgot