Aplos
My thanks for all the effort, you have made the best soase mod by far in my estimation. Mind you I preffer a large map and strategically deep environment.
The many phase lane model negates the old "bottleneck" strategy that dominates other mods.
Tech development in this mod is revolutionary. I appreciate the need to focus in a limited area to achieve specific goals.
You have well balanced early, mid and late game evolution. This is a problem in many mods, where the early game is slow and late game is drowning in resources.
Things I would add...
specific minesweeping technology or ship ability, perhaps an e-warfare destroyer that swept mines and interfeered with missile targeting...
Bring back dead asteroids ! they are gone in galaxy forge 2.6, and are a necessity in map design. The forge lists the item, but there is no dead asteroid entity file, so selecting it gets you random asteroid 1-5. I have a few large and well balanced maps designed specifically for stars 2.3 if you would like to play something you didn't make yourself.... I'd love to play them in 2.6, but the change in dead asteroids radically alters the logistics of the map. I tried to canniballize STARS_BODY_ASTEROID_DEAD. entity from 2.3 and adding it to the gameinfo, glaxyscenario, entitylist, etc... but all I wind yup with is a mini dump. My modding skills are limited it is true... any pointers on how to gewt that done?
Increase exp. costs for capital ships. They level up a little quickly, so i would say a 50% increase should do it.
All in all, it is an amazing game experience you have shared with the soase community, so once more i'd like to give you my thanks.
Regards Stoneskills