Completing a game in under two hours

...and winning....?!

Hi,

 

How is it possible to complete a game (and win!) in under two hours, or isn't it? I'm a fairly new player and most of the time until recently I was saving games that went on for over two hours with the intention of coming back to them later (only to forget what had been going on and started a new game anyway). Recently, I've started playing games right through to their conclusion, and, even though I'm still yet to win a game, I've found them to be really good games. The only problem is time.

 

I've finished 5 games, now. The first two were just over 90 minutes long (I didn't really know what I was doing so I just got overrun fairly easily), the next two were both around 3:30:00 and involved me getting more to know what I had to do but still being overrun, and the last one was six hours (with me basically winning for the first five hours, only to be overrun in the last hour.

 

I've seen people say a 'normal game could be expected to last about two hours, yet I fail to see this as possible, especially if the player wants to win. I am playing against easy AI and can't believe I'm getting nowhere......

 

Any tips or hints or help or anything would be greatly appreciated,

Kage.

 

 

16,396 views 26 replies
Reply #1 Top

A game can be concluded in under 45 minutes (against an AI) when the map is small and you rush the enemy quickly. However, large games take noticeably more time. My first Random Huge Multi game against AIs took me 16 hours to conclude.

I believe the two hour estimation applies to multiplayer games, where people are in teams and tend to quit the game in groups when the situation is hopeless. The AI doesn't quit the field (sometimes it does, but not as soon as a player who sees that victory is nigh impossible). Moreover, the AI cheats badly on higher difficulties so wasting half of its planets doesn't hurt it as badly as it would a player.

Reply #2 Top

Also, don't forget you can speed the game up via the GUI in Entrenchment and Diplomacy or the -/= keys in any game (all the way up to x8).

I played Sins for about 3 months until I got Entrenchment and found out you could speed up the game. It makes it a bit harder, but overall more fun.

Reply #3 Top

Depends on what kind of game you're playing.  A massive 10-way free for all will take you several hours.  Even I'd probably take four or five hours or so to win.  On the other hand, it's easy to do this in a regular-sized 1v1 scenario.

I regularly beat unfairs on random 1v1 in under an hour.  My typical timeline is to identify the enemy's homeworld and important chokes by the 5-minute mark, and by the 10 minute mark have the entire map explored.  I lead with the colony-class capital ship of my respective faction and make a bee-line for strategic planets in the middle of the map, skipping planets with heavy militia.  I then set up a staging base up front and research starbases.  Often times if I get particularly aggressive, I may have to absorb an immediate attack, and having repair bays researched is important.

Once I research starbases, I will pick an *enemy* planet to starbase.  Typically I will choose one that either cuts off his avenues of expansion, provides me excellent avenues for attack, or is a juicy target.  If the homeworld is vulnerable, I'll go for it!  I build the starbase close the enemy planet and then start bombarding.  The enemy fleet, unless it arrives particularly quickly, will charge a fully-completed starbase and get destroyed. 

While this happens, I usually build a second capital ship.  If I think I can push for a total victory shortly, I build it on the front lines to either support my main attack or open an attack against a second planet.  Otherwise, I build it back at my homeworld and send it out to continue my expansion.  Usually by the point I have a few starbases up the enemy has been pinned down, lost some critical planets, and its fleet is in no position to counter me.  It's just a matter of time before I win.

 

Maybe I'll get a replay up to demonstrate a speed-run against an unfair AI...

Reply #4 Top

That's a very informative reply.....but.....'starbase'? I don't know anything about these. I'll have a 'quick' game and find out.

 

By the way, I forgot to mention that I'm doing mostly the 1v1 small random maps or small 1v1 scenarios.

 

Cheers.

Reply #5 Top

You shouldn't have any problems at the easy level- but if the AI wins it will be a long game, as you have discovered.  Advice would be easier if you would explain more about what your approach is, and where you are losing- are you unable to build up a fleet bigger than that of the AI because you lack finances?   Also, what version of the game are you playing, and have you got either of the expansions? 

 

 

Reply #6 Top

Yes, that's important.  If you don't have at least Entrenchment, then you won't get Starbases.  Diplomacy?  I just started yesterday and I'm not sure what entirely is added and what was just moved to the new tech tree.

My core strategy in a random huge map is to buld 10-20 scouts and research star-jumping ASAP, claiming the most worth-while neutral system with a Colony Cap and locking it down, then you won't have to deal with as many enemy attacks while you build up your empire and attack.

It'll still drag the game on for a bit, but when done quickly enough, and if you keep your momentum, then only AI Team strikes will be able to break through and beat you completely.  In a map that big, I estimate roughly 6-8 hrs, or more if you have all 9 enemies active on the highest difficulty.

-Exile Ascendant

Reply #7 Top

By the way, I forgot to mention that I'm doing mostly the 1v1 small random maps or small 1v1 scenarios.
End of quote

Yes, those are definitely doable in under an hour.  While you're still learning it's normal to have to take your time.  I'm an experienced player who acts decisively in the first 15 minutes of the game, so it's not uncommon for me to have twice the empire the AI has before the first shots are fired.

That's a very informative reply.....but.....'starbase'? I don't know anything about these. I'll have a 'quick' game and find out.
End of quote

Starbases were added in the "Entrenchment" expansion pack, which you may or may not have.  If you bought the "Trinity" version, you have both expansion packs (Entrenchment and Diplomacy).  If not, you can purchase them via Impulse for about $10 each.  Starbases are incredibly powerful battlestations that can torch small fleets without difficulty.  Taking them down requires patience and caution, two things the AI lacks.  As a result, it's not uncommon to see them throw their units away against a starbase that's clearly too strong for them.

 

Anyways, the key to winning fast is actually in the first 20 minutes of the game.  You have to move quickly, colonize a large empire, and then strike the enemy aggressively.  The AI tends to start playing defensively at this point, building up fleet which will make it more difficult for you to finish it.  This is why you have to be aggressive, to knock it out of its comfort zone and keep it engaged. 

If you have Entrenchment, I'll put up a replay of me vs an unfair in a 1v1.  I picked a pretty brutal one where I had annihilated its fleet and was bombarding its homeworld by the 30-minute mark (though it refused to surrender, so it held out until 50 minutes).

Reply #8 Top

Don't worry about taking a long time, my first games did too. They didn't get any shorter until I became much more familiar with all the games features. I'd recommend reading this

https://forums.sinsofasolarempire.com/374670

It will help you get better acquainted with all the nuances of the game, and you'll be stomping comps in no time.

Reply #9 Top

Thanks for the replies. I don't have either Entrenchment or Diplomacy, just the basic version. I will get them some time, but I would prefer to get used to the basic game before I move on to them.

 

My basic strategy has been to move out and look around for as many planets as possible. When I find pirates (which I have made inactive) I just get away from them. When I find a colonisable planet, I usually attack whoever is there and take it. This strategy usually has me being in possession of, say, four planets, with one pirate 'planet', a magnetic cloud or something, and three planets untouched. Then, after building up a fairly large force, I generally go after the most vulnerable planet and take that, but I always find the enemy strikes back with a massive fleet and I usually have to retreat before my Capital Ship gets destroyed.

The next few hours usually consists of attacking each other's planets (usually the same ones) over and over again until in the end the AI attacks two or three of mine simultaneously with huge fleets and I end up having to surrender.

I will take some of your tips and try them out, then post them back here.

 

Thanks for everything!

Reply #10 Top

From the sounds of things, this is about pacing. 

As an example from the replay I was going to post (you'd need entrenchment to view it), my first military contact with the AI was at the 15-minute mark.  I controlled eight planets at the time of this battle.  The AI controlled three and was in the process of clearing two desert planets.  I arrived at one of these desert planets and I colonized it myself, immediately forcing him to attack me and leaving his homeworld open to invasion.  At the 18-minute mark as we fought over the desert, I sent a migrator to build a starbase at his homeworld.  At the 20-minute mark, I killed one of his capital ships and focused all my attention then on his homeworld.  At the 30-minute mark, after a climatic battle and an attempted counter-attack by him, I'd slaughtered his entire fleet and all that was left to do was bombard his planets.  He continued to attempt to fight for 20 minutes, but my fleet and empire were just too strong and couldn't do anything as I knocked off his remaining planets.

Reply #11 Top

Well, after reading these replies I played a game to test out the ideas. It was a small map, as usual, with only 8 planets - no pirates. I took the first four planets (including my homeworld) fairly quickly, and from the star there were three phase lines branching off - each to one planet. I managed to take one of those stars (after some battling with the AI who had been in the process of colonising it), then went off to find out what the other two were - both had been colonised, but one was fairly vulnerable to attack and the other had another phase line going to the final planet (which must have been the AI homeworld).

Around this time, the AI was attacking me at the two planets nearest to it. The star seemed like the best place to put most of my forces to try and defend against attack on the two planets I had with phase lines from the star, but somehow just leaving them at the star and hoping they would attack the enemy before it got a chance to move onto the planets didn't work (maybe the star is just too big). 

Anyway, whenever I found an enemy capital ship I'd gather all of my forces and concentrate on that ship - this seemed to work time after time as the AI kept retreating to other places and I just kept following it around trying to destroy this capital ship.

I really though I was going to win (first time!!!), until I suddenly received three huge and simultaneous attacks on three separate planets and both of my capital ships were destroyed (very very quickly), so I just surrendered.

Reply #12 Top

@Darvin3 when can we expect the replay?

Reply #13 Top

Oh, sorry, I didn't know others were interested.

http://www.filefront.com/15602939/CompStomp.record

Entrenchment replay showing how to beat an unfair quickly and efficiently.

 

It was a small map, as usual, with only 8 planets - no pirates.
End of quote

Could you name the map and also give us a timeline?  If we know what the map looks like and which planets you're taking and how long you're taking to capture them, we can have a better idea of what's going on.  Or just post a replay and I'll take a look at it.

 

Reply #14 Top

Ah, thanks. It's actually a map I made in the in-game map editor. I'll play the game again and record the replay and post it up for you to look at. Tell me where I'm going wrong! Thanks a lot for this!

Reply #16 Top

I am new to the game as well.  How do I view the game replay?  Also, how do I make copies of my games?  And if I make copies of the games will other fans view them and constructively criticize so I can improve gameplay?

Reply #17 Top

The single player menu has a 'watch' tab, then you can click onto different sets of replays, first single player then multiplayer.  They should have autosaved, unless you've turned autosave off.

If you put a link to a replay up there'll usually be some interest, I try to watch the replays that have been posted.  If you want criticism a short random 1v1 is easier for others to watch than a vast game on a custom map.  Once you can defeat a hard AI 1v1 multiplayer is better for your game, single players reach a plateau because of AI limitations.

Reply #18 Top

Ok but do I save it into a specific folder to watch it in game or......??? I guess i am looking for the how to do it part so i can watch it.

Reply #19 Top

From the in-game menu 'Single Player', 'Watch Game', 'Single Player Auto-Recorded Games', select the one you want and 'Watch'....If you play a 1v1 with autosave on it should be there, the last one you played is on top. 

If you play a game, put it up for download somewhere and post a link I'll take a look at it for you, or anyone else that wants some commentary.  What level are you playing at?

Reply #20 Top

Ok but do I save it into a specific folder to watch it in game or......??? I guess i am looking for the how to do it part so i can watch it.
End of quote

If it's your own replay, it will be automatically saved to the correct folder for viewing.  By default, every game you play is recorded for replays.

In order to view a replay someone else posts, you must put it in the correct folder.  First go to "folder options" in your "control panel" and turn on the option to reveal hidden folders.  Next, go to C:\users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\

You'll see the record and auto-record folders here.  This is where you can find your own replay files and place other replay files you've downloaded.  Notice that if you download an Entrenchment replay (like the one I just posted) you will need to view it in Entrenchment.

Reply #21 Top

I am starting at normal.  Ok, I can get to where to watch movie's...but i want to watch the one that darvin3 posted.  I have it saved on my computer now but its not showing up.  I assume I have to save it to a specific folder so I can watch in the game, do you know where i save the file to?

Reply #22 Top

You will need to play Entrenchment in order to watch my replay.  If you bought the Trinity edition of the game, you have Entrenchment.

The correct folder for replays would be:

c:\users\<username>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Record-SinglePlayer

The "appdata" folder is a hidden folder, so you will need to change your windows settings to reveal it.  You can do this from folder settings in your control panel. 

 

 

Reply #23 Top

Thanks for the help darvin.  I watched your whole game.  A few things came to my attention while watching the game.

1.  I noticed there were no pirate attacks.  I assume you turned them off.  Is that just a personal preference or does it help with the overall gameplay?

2.  Was there any reasoning behind your settlement pattern?  Did you just branch out until you found the enemies main base then focus on expanding towards it?

3.  Obviously the use of the ability of the navigators to capture asteriod fields was huge, what do you do when you use TEC or advent that dont have that ability?  Does it slow your expansion rate? 

4.  It seems most of the initial pirate spawns were light ( i.e. only 2-3 light frigates in most).  Is the standard you used for light spawns with asteriods to take it with a navigator then build a defense platform to kill the spawn then mine and leave it be? 

5.  Do you normally use only your inital capital ship to clear the first planets?  Do you ever wait for some support frigates etc?  Do you normally use the same strategy as with the asteriod spawns by immediately colonizing and building defense platforms while you engage the rest of the pirates?

This is all i could think of as of right now.  Any help would be awesome!!!

Reply #24 Top

1.  I noticed there were no pirate attacks.  I assume you turned them off.  Is that just a personal preference or does it help with the overall gameplay?
End of quote

A little of both.  Most multiplayer gamers play without pirates.

2.  Was there any reasoning behind your settlement pattern?  Did you just branch out until you found the enemies main base then focus on expanding towards it?
End of quote

I was quite focused on expanding directly towards the enemy.  That doesn't mean I wouldn't make an effort to take other planets (notice how I picked up that terran later on with frigates alone)

3.  Obviously the use of the ability of the navigators to capture asteriod fields was huge, what do you do when you use TEC or advent that dont have that ability?  Does it slow your expansion rate?
End of quote

Absolutely; this is one of Vasari's core advantages.  On the other hand, Vasari are widely considered the weakest faction in the early game if not for this advantage, so it kinda evens out.  I only won the early fights because the AI allowed me to complete repair bays on the desert and a starbase on his homeworld.

What you need to do as Advent or TEC is to send units (including light frigates) to these important gravity wells to chase off Vasari scouts.  If you do that early enough you can compete for most of these wells.  The two uncolonizable well near the TEC should have been a challenge for me to hold on to, but they weren't because the AI was too easily distracted.

4.  It seems most of the initial pirate spawns were light ( i.e. only 2-3 light frigates in most).  Is the standard you used for light spawns with asteriods to take it with a navigator then build a defense platform to kill the spawn then mine and leave it be?
End of quote

Yup, that's exactly how you take asteroids.  Also works on lightly guarded planets (though I usually bring along a few frigates for those).  The catch is your migrator needs enough antimatter to capture the planet.  Since you lose 100 antimatter after each jump, this can mean you spend a long time waiting for that antimatter to come back, so it doesn't work quite so well for more distant asteroids, which is why I sent a couple frigates along to assist.

5.  Do you normally use only your inital capital ship to clear the first planets?  Do you ever wait for some support frigates etc?  Do you normally use the same strategy as with the asteriod spawns by immediately colonizing and building defense platforms while you engage the rest of the pirates?
End of quote

Normally, you jump in and get to work so you can move on to the next planet sooner.  Imagine if I'd been a minute slower with my capital ship; the AI would have owned that desert and I'd have had to fight for it.  Because I got there so fast, I was able to colonize it before he could.

Sending a couple frigates to assist isn't a bad thing, but you don't want to wait for them.  Very few types of militia are capable of seriously threatening a capital ship, and usually those are only on desert and terran planets.  Normally you avoid these in the first 10 minutes of the game, since it just takes too much time and you're better off colonizing other things.  You can always come back to heavily defended planets later.  If anything, it's a great way to bring your second capital ship up to speed in terms of levels. 

 

Reply #25 Top

Right, thanks for the tips, everyone. 

 

In the end I downloaded Entrenchment, as I was fascinated with the Star Bases I've been hearing about so much. As a 'quick try-out game' before going off shopping in town today, I fired it up, and was pleasantly surprised, nay, shocked to not only win the game, but also win the game in 1hr 33mins! The Star Base seemed to have a huge effect on the game.

 

So, this is my first ever win on Sins Of A Solar Empire. I was using the 'Point Blank' small map (7 planets, pirates inactive). If anyone wants to see my haphazard and rushed approach (by rushing and being aggressive I eventually won the game, though, as well as being able to catch my train into town!), then I will upload the replay as soon as I can find out how to do that.

 

Cheers again!