[BUG] Ockulus Starbase trade income

Hi I just got diplomacy and have noticed that the trade upgrade for the Ockulus starbase has no effect - it creates trade drones, registers as part of a trade route but no extra income is gained. I not sure whether this has been reported or not I just thought I should bring it up thanks

6,215 views 11 replies
Reply #1 Top

In what way are you discerning that you are not gaining income? Is the Starbase reported in the credit info window?

Reply #2 Top

In the info card for the starbase trade income for both bases was 0 despite the game registering that there was a trade route between the two. Also in the income display trade income was 0

Reply #3 Top

Trip. I'll see if I can confirm this shortly after the patch is released.

Reply #4 Top

Was the Starbase in a star at the time?  Last night I noticed all my starbases (TEC) located in the star were not generating trade income. 

Reply #5 Top

Yes it was at a star and I to am just after noticing that there is the same problem with my TEC starbases as well I don't know about the Advent though 

Reply #6 Top

Its not a bug, its a Nerf I think.

 

Stops TEC players from setting up 4 starbases at a star and getting trade 2 on them and getting mad cash.

Reply #7 Top

The good news is bro... colony pods work quite well at stars. It's not as awesome as trade ports, but it's better than nothing. Furthermore, my starbase's trade ports worked fine on planets. However, they do not work on stars - and that is across all star bases of all races currently.

Just so you know: phase stabilizers do not work at stars either. So if you're thinking it'd be sick to 1 jump your ships to a star from anywhere in the system? Nuh-uh. Not gonna happen. You cannot phase stabilize a star - not with a base, an Antorak, or a Kostura.

As a suggestion, don't neglect colony pods. If you put even just one point into them on every non-frontline starbase you have, the cash adds up, and if you put in two points, it's actually quite noticeable - it helps. Where as I have found trade ports on an orkulus are only useful if you're trying to make a really long chain and need a port in a non colonizeable grav well.

-Itharus

Reply #8 Top

Quoting ChaosMaster130, reply 6
Its not a bug, its a Nerf I think.

 

Stops TEC players from setting up 4 starbases at a star and getting trade 2 on them and getting mad cash.
End of ChaosMaster130's quote

What?  I liked my 25 credit/sec stars that were impossible to attack.  I actually don't even see why 4 starbases are allowed in stars to begin with.

Reply #9 Top

I don't think it's a nerf to TEC so much as it is them not wanting a star being considered part of a trade-lane... it would allow for some LUDICROUSLY long trade lanes.

Reply #11 Top

I actually don't even see why 4 starbases are allowed in stars to begin with.
End of quote

it makes sense.

firstly because in the gameworlds "reality" stars have gravity enough such that putting multiple bases in them is physically possible in a way where a planets gravity is physically limited in comparison. stars have multiple planets, sometimes huge planets, and of course many other objects, orbiting around them. a planet has a moon (or many if the planets mass/gravity is big enough, and maybe a few small objects....

secondly because in the sense of playing the game it gives potential to the stars being chokepoints in ways where if you dont load it up with bases, you would notice the difference. its just another great strategy element that is allowed/encouraged