Player "Go Play Diplomacy" offends happy Entrenchment players, advertises Diplomacy

 

Is anyone else a little bit offended by the player name "Go Play Diplomacy"?

This guy logs onto Entrenchment and then hosts a 10 player game named "Go Play Diplomacy".  He doesn't seem to talk at all and doesn't seem to have the cajones needed to explain to us why Diplomacy is so much better than Entrenchment.  Personally, I'm a little offended by being told that I should go drop $10 for an expansion that adds little to the online multiplayer game for a game that few people are playing online to begin with when the game already has several problems such as minidumps, desyncs, occasional late-game lag, and a lack of custom map auto-download.  (My guess is that this miscreant is someone who loads up Entrenchment and runs it on a seprate CPU core while he plays Diplomacy.)

Is my sensitivity meter turned on too high or does anyone else feel the same way?

Would any Diplomacy players who are long-time, known Sins verterans care to explain the value of Diplomacy to us?

Would any verterains who tried Diplomacy but prefer Entrenchment care to explain why Diploamcy is not worthwhile?

Would anyone care to post the online player counts for Diplomacy at various times of the day?

 

22,457 views 42 replies
Reply #1 Top

why don't you take the time to look up whats new to diplomacy and make up your own mind. I am playing diplomacy, its better for online, period. I am not going to try to convince you, keep playing entrenchment, it will slowly die as it will not get any new blood, diplomacy will.

Reply #2 Top

P.s.

Stop whining.

Reply #3 Top

 

Ah!  So you're that guy, "Go Play Diplomacy".  I should have known.

It's good to hear some feedback from a veteran player and a recommendation to purchase Diplomacy.  If I see enough of them maybe I'll go get it.

Reply #4 Top

I've seen the same thing.  I assumed it was an advertisement for a game that was up and waiting for players on the Diplomacy side (I hear the lobbies are split), but I really have no clue.

And just ignore people who say STOP WHINING every time you open your mouth.  It's just a programmed response some people have to anything anyone says, LOL.

Reply #5 Top

It's good to hear some feedback from a veteran player and a recommendation to purchase Diplomacy. If I see enough of them maybe I'll go get it.
End of quote

I'm not knocking it, but personally I've read everything I can read about it, and it doesn't interest me.  Even the selling point to MP of faster game speeds doesn't interest me, because the last thing I want is faster game speeds turning it into a non-strategy game that plays more like Starcraft than it already does.

Reply #6 Top

I find that I am not much interested in what it adds either since I solely play MP.  Unless the majority of the online players move to it, I find it unlikely that I will buy it myself.  We shall see.

 

[_]-Greyfox

Reply #7 Top

Quoting Greyfox2, reply 6
I find that I am not much interested in what it adds either since I solely play MP.  Unless the majority of the online players move to it, I find it unlikely that I will buy it myself.  We shall see.
End of Greyfox2's quote

That's pretty much how I feel about it.  I suppose I might get if everyone else does, but I'm happy with Entrenchment the way it is and really don't want to spend another $10 on a game with low online player counts and other issues.  Last year when Entrenchment came out the player counts were higher, I think.  Now they are scary-low.

Reply #8 Top

Online Diplomacy is a lot more fun than Entrenchment. The increased speed settings are very nice, and pacts give the eco spot a lot more use other than simply feeding. Diplomacy mkes eco starts a lot more viable now.

Reply #9 Top

Firstly, Elrosh treat your elders with respect, Dirtysnachez has had more pie in a week than you have in a LIFETIME BABY! :)

Yeah I saw that sign on saturday, and it was bang out of order. Firstly, I am happy with 1/3 of the sins community on deplomacy, its just about enough for a few big games to be played. leave the rest of the sins community about 2/3 on entrechment, they dont need to buy it, so stop advertising elrosh.

The only thing good about Deplomacy online is better AI Bashing, Pacts and Faster Game Speeds, and thats it! not worth £10 for that. £10 = 10 Drinks (student night) :)

I just noticed something, if I paid £10 (steriling), and amercians pay $10, that means, that STARDOCK IS RIPPING ME OFF!, it should at least be £7.50 for us britains, our currency is way better than your so called 'DOLLAR!' ;) Exchange rates, I wish stardock was a europeon company, so that when there Euro goes down the toilet (thank you greece :)), it would be much cheaper to buy deplomacy :(

 

Reply #10 Top

Hey Dirty,

I can see how it that would be a little offensive. I logged onto entrench last night, got a little excited that there was a game up, only to find that it was someone telling me to play diplomacy. i had just came from diplomacy where there were no games up. Usually I go check diplomacy for games and If I dont see any, I log on to entrench. I'm sure if I had a little patience I could get one going on Diplo, but I often don't. Im hoping that the Diplo community will get larger so I'l be able to play more games and so I can let you know exactly what it brings to the table as far MP goes, but alas, I usually can't play during peak hours. I have played several games (no big 4v4s or 5v5s yet) on Diplomacy and have noticed some good differences so far. The faster setting, despite what Agent thinks, doesn't make it more like Starcraft. It doesn't allow the fastest clicking player any greater advantage than on a fast speed. The game moves a little quicker certainly, but the most noticeable difference in the game speed is the increased resource rates. I've played some of my normal MP opening set ups to find I have cash left over for upgrades or more ships. Thats definitely nice. One other thing I've found thats great is the TEC envoy cruisers can draw income from other peoples planets (tier 2 ability). So when I've run out of room to expand, and used up my logistics a slots already, I can continue to increase my fleet size and afford the fleet penalties because I know I can turn some of that into income. I've only played as TEC (I always go random, and everytime seems to put me as TEC..), and haven't played very many diplo MP games, but from the few I've played, I enjoyed these extra features. Im sure as I play more, some more of the new features will jump out to me as game enhancing.

The trend I'm noticing that makes me sad is the increasing animosity of parts of the community towards this expansion. I understand where its coming from, but I feel like its somewhat unfounded. People are fearing the collapse of the MP experience through the division of players. The fact that the Diplomacy server is separate certainly adds to that fear (it should have been integrated like entrenchments is). But I have a different theory of what will happen. Worst case scenario: the MP crowd becomes displeased with the expansion and migrates back to entrenchment. The overall community suffers from another period of hampered growth as new players find the diplomacy server empty (not realizing the entrenchment server is where the action is). Thats worst case scenario in my mind. Best case scenario is that entrenchment players slowly wane (like vanilla sins did) as people move to Diplomacy, where the community continues to grow with new Trinity purchasers trying the online experience.

I get your hesitation to invest. The bonuses are certainly not as apparent as they were with Entrenchments release. Nor is there Diplomacy players online all the time telling you to go get it (well there seems to be one, though his methods aren't incredibly scrupulous). But on the other hand I say don't knock it 'til you try it. For the price of a good lunch or a couple of lotto tickets you can try it out. Maybe it will re-spark your interest in Comp stomping, or playing ffas. Maybe the enhancements to team games will become more apparent as you play (as they are for me). Then again maybe you won't like it, and will have felt like the $10 was wasted. For me though, the $10 wasn't wasted, and I hope you will take a chance and give it a try.

Cheers,

Deceiver_0

Reply #11 Top

your not gonna find many players on both since the game is hopelessly desyncing.   both entrenchment and diplomacy

 

but to answer  I like the new additions and recommend it.....hope to see you on there

Reply #12 Top

Online Diplomacy is a lot more fun than Entrenchment. The increased speed settings are very nice...
End of quote

Not that I expect this to not to fall on deaf ears (of course it will), but it seems to me that increased speed settings, with the increased resource flow, actually tilts the game more towards mil and away from diplomacy.  There is less need or incentive to eco, because you are getting even more income faster rather than having to go out and earn it proper.  So just fleet up and go get the other guy?  It seems rushes will be even more prevalent (more income faster, earlier).  On and on.

Come on, you people just admit you really don't want to play a strategy game.  You'd be happy with complete elimination of all base building and eco'ing.  Real-time tactical is what you want, right?

Reply #13 Top

Its actually not like that at all. Faster income (as well as faster build speeds) allows you to respond faster to threats, but doesnt necessarily mean you don't ever run out of money. I've found that the increased income allows you to actually build an economy while your expanding, and then quickly switch to military when confronted by a nearby enemy. Faster resource rates doesnt change the fact that better economy = stronger military, especially since it effects all players exactly the same. Just like switching from normal to fast, it just makes the games pacing faster, while preserving the strategy of it (remember there's no option to increase ship firing speed or bombardment speed, so those still take as long as they normally would. Its not like increasing the game speed in single player. You still have to plan your attacks, scout your enemies fleet, grab strategic chokes, and try to achieve an advantage over you opponent with what you build, research and do.

Reply #14 Top

Its actually not like that at all. Faster income (as well as faster build speeds) allows you to respond faster to threats, but doesnt necessarily mean you don't ever run out of money. I've found that the increased income allows you to actually build an economy while your expanding, and then quickly switch to military when confronted by a nearby enemy. Faster resource rates doesnt change the fact that better economy = stronger military, especially since it effects all players exactly the same. Just like switching from normal to fast, it just makes the games pacing faster, while preserving the strategy of it (remember there's no option to increase ship firing speed or bombardment speed, so those still take as long as they normally would. Its not like increasing the game speed in single player. You still have to plan your attacks, scout your enemies fleet, grab strategic chokes, and try to achieve an advantage over you opponent with what you build, research and do.
End of quote

deceiver is right, actually i think quick start made a far bigger impact on sins than faster game speeds do.

Really the majority of people are moving to diplo, if you look at the number of people online there is usually 2x the amount of people on Diplomacy than on enterenchment.

And as many other people have said previously Diplo is actually alot more fun. It gives the econ slot an active roll in the game other than just hitting feed as fast as possible, pacts are game changing. And also researching to feed usually prevents people getting rediculous feed on the rush allowing a bit more fairness right at the start.

Judge for yourself but dont throw away diplo because you think it might be bad, it is actually quite good.

 

[_]-Uber

Reply #15 Top

 

I broke down and ordered it.  I sure hope I like it and find it to be worthwhile.

Reply #16 Top

Dirty, in my opinion.  The addition is good.  I feel a bit like a noob again, and I love it.  As for the desync and minidump rate---we had that in entrenchment, and we have them still. 

In diplomacy  I have only dumped out 2 times in about 15 games.  So for me-I actually see improvement.  Just played a game where no one mini dumped-4v4,,, and it was one of the best games I played.

Reply #17 Top

Played a sweet 3v3. Pacts are friggin cool as hell.

I broke down and ordered it.  I sure hope I like it and find it to be worthwhile.
End of quote

I dont think you'll be disappointed

Reply #18 Top

Top reasons why I like it

 

1) Faster settings

2) Higher resource rate

2) Vicious AI

3) No quick feed

4) Pacts

Reply #19 Top

 

I'm very disappointed with the player counts.  The only reason for my purchasing it is that a couple other people are playing it.  With the low player counts, I'm thinking I just threw away $10.59.

The other thing I've noticed is that in most games where I'm near an opponent I'm going military and fighting; I'm not touching the Diplomatic stuff at all.  The Diplomacy aspects are kind of fun but I think I could have lived without it.  The real problem is that it's just hard to get the pacts up if players are on fighting fronts.  It would work best on non-rush maps where allies start bunched together so that 3 of the 5 players on a team are in eco slots.

Reply #20 Top

Diplo sux.  and im not talking about lack of content or desynk. or separate lobby or 10 $

1 Diplo is bugged. (it can be fixed) (tec fleet pact broken, canons r on auto after building)

2 Diplo is totaly screwed unbalanced late game (and it wont be fixed)

The problem is devs fixed 1 thing that was killing the game  (bugged lums) whith removed 100 lums  bals that rolled through everyfhing like a steamroller and they add pacts (especialy tec). So now all u need is max tec pact and u got another steam roller that will roll everything. no tacticks will work. Fellt supply  pact is broken (almost doubles supply)

 

U dont need to think , u dont need anything just a tec-vasa max pacts and happy spamm.

Devs insteed of adding some new stuff that will increase viable number tactiks  made everythink obselote. just spamm spamm spam (ah sory eco and pacts first)

 

Also with bigger income and supply pact fleets become much bigger whith totaly counter faster game speed and slow down even more then usualy late game to the point of carzyness. Y did u increase number of ships in game without upgrading server? if u think about any late game micro-forget it, doesnt work.

 

and arguments for no early feed is funny, u can get feed in less then 5 min.

 

i bought, i saw, i wont play that shit again.

 

PS devs stop this low quality advertisement, cause every action can be hit with counterraction.

 

Reply #21 Top

Quar stop whining

it is no where near as bad as you are making it out to be. REally you can tell that it is better when even JJ recomends this. Really the bugs are getting fixed in the next patch. Not all pacts oonly affect TEC and Vas.

and if a person rushes to early game feed they wont have as big as an econ, trust me i know i had to do it when tyr got rolled.

and in the 8 diplo games i have played i have seen no difference in balance between entrench. Almost all pacts affect advent as much as TEC and Vas.

I'm very disappointed with the player counts. The only reason for my purchasing it is that a couple other people are playing it. With the low player counts, I'm thinking I just threw away $10.59.
End of quote

the reason the player counts are low is because you have the people like quar who are like old People and cant change. Really diplo player counts are consistently higher than entrench. every night that i have played i have gotten a game in. in entrench the lobbys are completely empty.

[_]-Uber

Reply #22 Top

Quoting BlackHawk141, reply 9
I just noticed something, if I paid £10 (steriling), and amercians pay $10, that means, that STARDOCK IS RIPPING ME OFF!, it should at least be £7.50 for us britains,
 
End of BlackHawk141's quote

 

What the bloody hell are you going on about?  I paid about £6 something for Diplomacy, where did you pay £10?

Reply #23 Top

Btw, I am not "Go Play Diplomacy", I was just tired of Dirty making so many whiny posts about diplo.

Reply #24 Top

Quoting top, reply 21
the reason the player counts are low is because you have the people like quar who are like old People and cant change. Really diplo player counts are consistently higher than entrench. every night that i have played i have gotten a game in. in entrench the lobbys are completely empty.
End of top's quote

From what little I can tell so far, the Diplo + Ent + Reg player counts are lower than the Ent + Reg player counts were before Diplomacy was released.  I'm hoping that lots of people who are brand new to Sins, people who just bought Trinity, will come online at some point, boosting the player counts.  When that happens the rest of the Entrenchment holdouts should come migrate.

I guess I don't feel too badly about having bought it; it's not as though I haven't already received hundreds of dollars worth of entertainment value out of Regular Sins and Entrenchment.  I was in a pissy mood last night when I posted.

Maybe Diplomacy will help to spur interest in my custom maps where players can choose maps that allow allies to start right next to one another with 3 ecos and 2 flanks or even all 5 in non-rush spots.  It's too bad that it still doesn't allow custom map auto-download.

Reply #25 Top

Not to intrude on foreign ground here, but as the resident forum n00b I can bring a slightly different perspective in... I hope. I think the biggest problem with moving from Ent to Dip isn't a featureset, it's a mindset. All the shiny new diplomatic play is geared almost exclusively to FFA, where you're dealing with the kind of cautious alliegances that turns the tables into "Keep your enemies close, but your friends closer." 

I'll go out on a limb and say that the local community here is so geared on arranged locked team games that it's not what's really being considered as part of the whole package, but like I said, that's where ALL these new features really start to shine! 

That said, though, I almost think the community is still a bit small for this to really work. I mean, honestly, how many of the vets DON'T already know each other, and can walk into a game with a genuinely open mind as to who they're picking as allies, and who they're just plain picking on? I'm not saying it's a fault by any means, but it's just how I could genuinely see the initial forays into FFA going with no strings attached.

Now, I'll be more than happy to be corrected if I stand in error, bearing in mind of course that I am a bit of the low man on the totem pole 'round here, and even my MP experience is limited to a few brawls among buddies. Just chipping my pennies into the ring, take them for what you feel they're worth. ;)