Don't Nerf Pirates!
Haven't played since the new update but I have seen people complain about the pirates since the realease. I for one am happy with them where their at. In the original and Entrenchment pirates have been simply "easy experience" for my ships but in DIplomacy I have found myself avoiding them which in reality should be the case. If I do decide to fight the pirates no matter how big my fleet I have to expect losses and in some cases complete loss, pirates should be strong enough to come into your orbit and rape you, anything else would be again "easy experience".
As for the pirate missions they are perfect, for example I found myself holding a front line with another player for sometime without either side bending too much. I sent a present(pirstes) to my so called friend while I blindsided him, he couldn't fight both battles and it eventually costed him the game. The pirates completely changed the game at that point and that should be the whole purpose of the pirates. Now some say to ease back on them and some like them the way they are so here's what I think would solve it:
First at the game options screen give the players an option to change the difficulty of the pirates right next to the option to turn them off and on. Secondly, when pirates attack someone's planet I have noticed players scuttle buildings and just let the pirates have the planet and then rebuild. It shouldn't be that easy... If the pirates come to rape you thats what should happen, you get raped. I suggest that while the pirates are in a planets orbit that players shouldn't have the ability to scuttle buildings and take the easy way out, seriously if pirates show up to rape you they would not be enough time to scuttle. My friends and I have made a verbal agreement to take it as a man and either fight them off or get raped. A temporary non scuttle while pirates attack would be nice to see.
Besides that I love the game and hope to spend hours playing it.