changing maximum Unitnumber...how??

Hi is here someone who can tell me how I can change the maximum Unitnumber...when its possible???I don't wanted to set it to endless but I wanted to change it a litle bit.I meaned changing the maximum fleet sice after I'fe done all fleetresearch.The maximum for Capital ships Crews 34 and for Fleet Capacity 2500.Please help me and send me am pm.

greet Dennis

8,180 views 8 replies
Reply #1 Top

text then edit the 'RESEARCHSUBJECT_MAXCAPITALSHIPSrace#.entity' files for the max capitals

text then edit the 'RESEARCHSUBJECT_MAXSHIPSLOTSrace#.entity' files for fleet capacity.

do this for each of the 8 levels and three races then put the updated files into a mod in your sins mod folder(for vanilla you also need copies of all the other sins files in the mod folder)(for entrenchment/diplomacy the only extra files you need are the entity.manifests) then start your sins/entrenchment/diplomacy go to options/mods enable your mod and apply it, then play

harpo

 

Reply #2 Top

hm ok thank you ..but hey could you please explain it a bit better...I can't follow you ...what must I change?

ah it would be a mod....hm not god because two mods cannot run together right? I play the B5-Mod and I want to have more ships....hm what now?

Reply #3 Top

An easier way is to change your gameplay.constants file.

Go to your babylon 5 mod folder, it will be in C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.05\Babylon5\GameInfo. There may be a few small differences, but you should be able to find your way. Some folders may be hidden, so you may hav to adjust your folder settings.

Once there, find the gameplay.constant file and open it with a text editor, notepad works great. Find the lines

fleetSupplyData-Large
        fleetSupplyScalar 1.25

Change the fleet supply scaler to your perferred amount. If you want two time the normal fleet supply, change it to 2. Then when you select large fleets ingame you will have the twice the fleet supply as normal.

Also, because you expressed concern, as long as you're running new versions of entrenchment or any version of diplomacy, you can load mods on top of each other. There are some possible complications, so it'd be best to look around the forum, but you could possibly create a fleep supply minimod and run it at the same time as the babylon 5 mod so that you don't actually change the babylon 5 mod. That way you can turn the fleet supply mod off and still play other people online with the babylon 5 one.

EDIT: This won't increase the number of capital ships allowed. The only way to do that is with the research file harpo mentioned.

Reply #4 Top

myles, the only problem with the gameplay.constants file altering is that it will be removed with the next patch update to sins/entrenchment/diplomacy.

loneranger , the instructions are

1 in your current Mods-Entrenchment v1.05 folder, create a new folder perhaps with the name 'b5 bigfleet'

2 open the new folder and also the b5 mod's folder

3 copy from the b5 mod the *.manifests and paste into the new 'b5 bigfleet'

4 go into the gameinfo folder in both the b5 and 'b5 bigfleet' folders

5 in the b5 gameinfo folder find all the 'RESEARCHSUBJECT_MAXCAPITALSHIPS' and 'RESEARCHSUBJECT_MAXSHIPSLOTS' files and copy them into the b5 bigfleet\gameinfo (note if the ile does not exist in the mod then copy from your \sins\entrenchment\gameinfo folder)

6download, extract and run one of the text bin gui's on the mod folder converting all the files to txt mode

7 edit EACH of the 'RESEARCHSUBJECT_MAXCAPITALSHIPSrace#.entity looking for

researchModifier
    modifierType "CapitalShipMaxSlots"
    baseValue 2.000000
    perLevelValue 2.000000
researchModifier
    modifierType "CapitalShipMaxSlotLevel"
    baseValue 0.000000
    perLevelValue 1.000000
the line you wnt to alter is the one in bold

and for the 'RESEARCHSUBJECT_MAXSHIPSLOTSrace#.entity's you look for

researchModifier
    modifierType "ShipMaxSlots"
    baseValue 0.000000
    perLevelValue 540.000000
researchModifier
    modifierType "IncomePercLost"
    baseValue 0.000000
    perLevelValue 0.093750
researchModifier
    modifierType "ShipMaxSlotLevel"
    baseValue 0.000000
    perLevelValue 1.000000

and the line to look for and change is the BOLD one

and do not forget to save your changes.

when you have altered all the races to the larger supply then start entrenchment go to options then mods

stack the b5 bigfleet ABOVE the babylon 5 mod, apply then play

harpo

 

Reply #5 Top

 

That's true, harpo, but it's changing 1 line every few months or so rather then 8 files once. So if there's less then 8 updates my way is better.;P

Reply #6 Top

Can't you change it and add it as a simple 1 file minimod?

Reply #7 Top

Quoting coinich, reply 6
Can't you change it and add it as a simple 1 file minimod?
End of coinich's quote

You could with the fleet supply mod simply by changing the gameplay.constants file, as I elabortated in my 1st post. However, if you want capital ships too then you need change all 8 capitalship crew research entities.

Reply #8 Top

hm sounds good I will try it thank you