I will probably put those back up for a re-vote, but I want to get to some important issues with this patch first, and a few balance problems Im discovering about pacts, more specifically the higher tiered ones. Buffing the lesser used caps is high on the list so we wont have to wait too long on that front.
I'd like to pose a question though:
Is the TEC supply pact too strong? Being able to add close to 1000 tax free supply worth of ships to your fleet and a friends fleet seems much better to me than Vasaris Armament pact (20% increase to cap ships, destructors and enforcers fire rate? is that right?*, or just a flat 20% increase to fire rate) or the Advents Shield Pact (+2% max mitigation, +15% shield regen and shield points)
Or how about the tier 7 pacts. Armor pact (+4.0 armor to everything) and Structure pact(+25% hp to everything) seem to be in order, but what about Anima pact(+2 SC per squad). Seems like that would benefit the hell out of a Vasari player (per squad DPS increase of 66% for bombers, WOW), but not so much a TEC player and even less so with another Advent player, and could that be considered a similar bonus as +4 armor or 25% more hp on EVERYTHING?
The lower tiered pacts seem fine to me. Some are a little better than others, but none of them have an impact on the game like the higher tiered pacts do. Though I do have a few questions about them like. Missile pact--> Straight forward help for Vasari and TEC, but what about Advent? Does it improve purge vessels? Does it do anything for Advent? If it doesnt thats ok I guess, cuz the Advent have the beam pact, which has pretty limited use on TEC and Vasari Ships (pulse beams on Vasari cap ships, and beams on the Kol and Argonev). But it would be nice to know exactl what kind of effect the missile pacts has for Advent.
*This is according to the infocard in manage pacts when you are playing as Vasari.
-- On a side note, I would like to have seen a Starbase pact that allows for 1 or 2 more upgrade slots on starbases. That'd be pretty cool.