Rework Animosity idea

There's been lot of talk about buffing caps for months.  In particular, one thing I hear a lot about (besides gauss rail gun) is animosity.  At any rate, I was playing Advent today, and had an idea for reworking animosity.

Currently it forces you to target the Radiance, but a human player can just retarget something else - that's the problem.  My idea is to have a certain percentage of the damage being done to all friendly ships/structures within a bubble surrounding the Radiance to be dumped onto the Radiance.  This would work similar to Iconus Guardian's shield projection, except that the hull of the Radiance would be affected too, if the shields went down (I guess that isn't the case with Guardians?).

I think this would fit the spirit of the current animosity.  And it feels "Adventy."  It would also be synergistic, and would be a useful ability.

I don't know numbers, but just off the top of my head, 20%/40%/60%?

What do you guys think?

23,287 views 11 replies
Reply #1 Top

Animosity is an odd ability...  Its designed to steal damage from allied ships and stick it on the Radiance, but the current way fails.  I want it to support a synergy with Vengeance, but that is rather difficult..  Most importantly, the Radiance has Det AM and EAA which function as the sole purpose for having a Radiance now that Malice is worthless (of all the abilities in the game to be buffed, Malice actually is at the top of my list).  Animosity has to have some sort of offensive value, or no one will risk losing their Radiance.

Perhaps increase weapon damage by 100%/150%/200% for the duration (which is only like 7 seconds, so that would not be too bad and would give the Radiance a boost early game).  This would encourage it to be a starting cap.  I don't know...  It needs something, but what you proposed by itself is not enough.  Perhaps in conjunction with another idea, but idk...  I just don't know what to do with this ability.

Reply #2 Top

There's been lot of talk about buffing caps for months.  In particular, one thing I hear a lot about (besides gauss rail gun) is animosity.  At any rate, I was playing Advent today, and had an idea for reworking animosity.

Currently it forces you to target the Radiance, but a human player can just retarget something else - that's the problem.  My idea is to have a certain percentage of the damage being done to all friendly ships/structures within a bubble surrounding the Radiance to be dumped onto the Radiance.  This would work similar to Iconus Guardian's shield projection, except that the hull of the Radiance would be affected too, if the shields went down (I guess that isn't the case with Guardians?).

I think this would fit the spirit of the current animosity.  And it feels "Adventy."  It would also be synergistic, and would be a useful ability.

I don't know numbers, but just off the top of my head, 20%/40%/60%?

What do you guys think?
End of quote

 

Agent, I think its a brilliant idea. I love it and like you said, it fits the advent perfectly. But I would also like the Radiance to have its Energy Absortive Armor increased from 1/2/3 to 1.5/3/4.5.

These simple changes would give the Radiance a nice buff.

Reply #3 Top

There are three problems with the current animosity.  First, enemies can just retarget (as you pointed out).  Secondly you may not even want your Radiance to be attacked, rendering this doubled-edged ability worthless.  Thirdly there's just no real role for for this ability in Advent's larger combo-based military, especially once you've got a mature battleball.

I don't like your suggestion because it is much too similar to the existing Guardian abilities.  It may be worthless in large battles because it quickly depletes the Radiance of its health and shields, and too powerful in medium-small ones by stacking with the guardians. 

That said, I totally agree this ability needs reworking.  I sympathize with those who say that malice is top priority for a buff, but frankly there's a stack of 5 or 6 capital ships that need to be addressed before we even get that far.

Reply #4 Top

Quoting Darvin3, reply 3
There are three problems with the current animosity.  First, enemies can just retarget (as you pointed out).  Secondly you may not even want your Radiance to be attacked, rendering this doubled-edged ability worthless.  Thirdly there's just no real role for for this ability in Advent's larger combo-based military, especially once you've got a mature battleball.

I don't like your suggestion because it is much too similar to the existing Guardian abilities.  It may be worthless in large battles because it quickly depletes the Radiance of its health and shields, and too powerful in medium-small ones by stacking with the guardians. 

That said, I totally agree this ability needs reworking.  I sympathize with those who say that malice is top priority for a buff, but frankly there's a stack of 5 or 6 capital ships that need to be addressed before we even get that far.
End of Darvin3's quote

Darvin, saying that you dont like Agent's idea because its much too similar to the existing Guardian ability would be like saying that the colonize ability of the Progen is much too similar to the colonize ability of the Missionary vessel...

I for one think its a good idea, far better then what we have right now anyway. I think IC should consider Agents' proposal unless someone else can come up with better way to improve this ability.

Reply #5 Top

I just thought of something, what if Animosity does what Agent said and also increases the mitigation of the Radiance to 75%/85%/95% for the duration. This ability really needs something to make it good, because what we have now just plain suck...

Animosity

- Antimatter cost: 65

- Cooldown time: 35

- Range: 3000/4000/5000

- Max Targets: 8/16/32

- Duration: 20

And all you have to do is redirect the attack of your ship to stop it, definitely one of the worst cap ship ability in the game.

Reply #6 Top

Well, it was once believed that Animosity could work alongside Vengeance, but there really is no need to do that.  People ff targets anyways, so its a worthless venture to use Animosity.

Let's look at the idea behind the ability.  Why does it exist?  Its purpose is to take enemy fire to save friendly ships.  I just thought of something...  What if animosity forced enemy ships to target the Radiance by constantly rebuffing them and then have a little added effect...  Currently, it just sends out one buff which is why you can override it, but if you made it rebuff more or less constantly, then you could force enemy ships to fire on it.

As for the added effect, what if it yields a dramatic increase in DPS>AM conversion?  So, instead of just EAA and its 10%, you would have an active ability that converted 50%/100%/150% of incoming damage to AM?  That would be far more powerful and would allow the Radiance to have the AM to use Det AM almost constantly.  Also, Ani could decrease ability cooldowns, making Ani a great combo with Det AM, which is the real reason for the Radiance.  Animosity needs to help Det AM somehow...

Reply #7 Top

It may be worthless in large battles because it quickly depletes the Radiance of its health and shields, and too powerful in medium-small ones by stacking with the guardians.
End of quote

Well the question is, would it be any less worthless in large battles than it is now, and would it be any more powerful in meduim-small ones by stacking with guardians than it is now?  The intention of the devs was obviously for the Radiance to take ALL damage from enemies within range.  This clearly makes the current animosity more worthless in large battles than my suggestion (provided the current animosity actually did anything against a human player).  And similarly, my suggestion isn't any more powerful in medium-small battles than the current animosity.  Actually, someone could fairly complain that I am proposing a nerf to the current animosity.

I'm not saying that my proposal wouldn't need more tweaking in a perfect world, to allow it to scale to the size of the battle, and tank damage.  But again, my question is, would this make animosity any better than what we have now?  I think it would.

Reply #8 Top

 The thing I really don't like is the ship is geared for fighting Advent only pretty much! Soaks up energy damage shore, that helps with the Viscari but it does nothign for TEC lol, actually a bad thing even.

Reply #9 Top

The problem with animosity is the way it works. It was set-up with a simple effect in mind that works when used on an AI but doesnt when used on another human opponent. Currently it changes changes enemy units targets to the Radiance, but another command to those units simply cancels the effect. What needs to happen is that units that are effected lose their ability to target anything but the radiance. They can still be moved, but are unable to attack anything but the Radiance itself. Much like how assault cruisers cannot target anything but structures. That way a human opponent cannot simply issue an attack order to cancel out the effect. They'll have to either attack the radiance, run away, or sit and wait until the effect wears off.

Its not useless because people FF anyway. If its the most dangerous single target your opponent is faced with, then yes it has little use, but if your opponent start ff anything else, it is useful through 1) taking a large chunk of the enemy fleets DPS off what they want to fire at and putting it on something else and 2) dividing the DPS amongst more ships, allowing restorative abilities to better combat the damage (much like shield projections help).

The idea behind animosity is how it can be used with other effects. Ideally you would use it in conjunction with vengeance from the rapture and malice and shield restore from a progen, as well as perseverance from a subjugator. In this way the opposing forces would be taking large amounts of damage from vengeance as well as it being propagated through malice for an even greater effect, and you don't even have to shoot at them. I can think of some other applications for animosity, mainly taking pressure off of other ships and structures that you'd rather save. I can see it working very well to save another cap ship from destruction giving time to escape, or taking fire from flaks or lfs to save strike craft and drone hosts. If it functioned properly it could be versatile, not the best ability ever, but certainly one that could be useful. With other caps with it, its less likely that the Radiance will be the first targeted ship in a battle. Im sure someone would find a Halcyon or a Progen much higher priority because of the power of their abilities, at which point a properly functioning Animosity would work well and could potentially save those ships. 

Unfortunately I don't see IC re-working the ability to function well within the multiplayer realm, but who knows maybe they will. Changing what it does seems like just as much of a stretch as making it workable in MP, but again we'll have to see. I personally would rather have them fix it than change it.

The thing I really don't like is the ship is geared for fighting Advent only pretty much! Soaks up energy damage shore, that helps with the Viscari but it does nothign for TEC lol, actually a bad thing even.
End of quote

TEC support cruisers, light frigates, scouts and capital ships use lasers which are considered energy weapons (im pretty sure). The ability you're talking about has the effect to transfer some of the damage taken by those weapons into AM, but the ability also increases the armor on the radiance, which is a good thing no matter what race you're fighting. Radiance also sports the best AM draining, ability interrupting power in the game, incredibly useful when facing powerful enemy capital ships (look out marzas). Cleansing brilliance (its lvl6) takes quite a bit of micro, but can deal ghastly amounts of damage when fired correctly and used in conjunction with the progenitors malice ability (I vaporized 25 fully upped kodiaks once, and it only took 8 seconds!)

Reply #10 Top

I am surprised that no one has commented on my suggestion yet...

 

Though, just remember, any suggestion has to either match Det AM in value or support it or Ani will never be used.

Reply #11 Top

Actually I use animosity all the time in SP. And I don't think it has to "match" anything in value. It just needs to work better than it does right now in MP. Because lets face it, MP is the only place its truly useless.