Mozzila does not allow me to copy paste, sorry for double posting.I gonna shamelessly promote the forum i visit and mod i played.
The site is managed by BlueWolf and Aero owns the site i think. So, it's good idea to contact them regarding the site.
More preferred if TA opened as open-source. What is so great about TA? It can run fine on WindowsNT as well on Windows 7. Did i tell you it can also run on MAC? TA can run on MAC although the format for mod installation and file hierarchy is a bit different than Windows Oses. I read that it can also run on Wine/Linux, but im not sure. This is for non-Atari version.
You can create your own unit from scratch, the model, texture, scripts,weapons,sounds and etc. You can even create a new whole race of your own to compete with the vanilla races. Or you could just create a TC (Total Conversion), a totaly new game different from the original game, but uses the venerable TA game engine. It's like Sins Of A Solar Empire moddbility, but TA is released a few years earlier. And installing mods/units is simply by putting them in your TA install folder.
Regarding of the inverted colour problem when you're playing TA with Win7 OS, just move the slider of the "Gamma" brightness setting found in Option, Interface in start screen or press F2(Pressing F2 = Pause the game) during a game to adjust the "Gamma" slider. Move it a little bit till the funky colour go away. I have Win7 and using that method, it fixed the problem, but does not prevent it. So, whenever your TA display colour go funky, try this method.
Due to the fact that TA uses CPU more than graphic cards ( it was designed on 1997 which not so powerful graphic card exist, so it use CPU instead), i would like to see that Stardock version can use the GMA 4500MHD i got on my laptop.
I'm playing on 1336 X 768 resolution full screen, and it's the max for my TA install.
1st Independant TA fansite forum, . Visit TAUniverse forum for updates of mods,map releases and etc.
For TA files, mods, patches,TCs,races,maps on the massive but rudimentary libary of FileUniverse.
For 3rd party units, visit UnitUniverse.com - The Source for Total Annihilation Units
TA :Escalation Beta mod - The mod i like to play often, we got a mod profile page on moddb. I had posted a few stuffs regarding TA Escalation on my profile page on moddb too. Clicking them will redirect you to that page. Current release for TA : Escalation is Beta 4.0
TA: Escalation (TAUniverse forum section)
Total Annihilation: Escalation mod - Mod DB
TA: ESC Videos ( On TAUniverse forum section) I had made a short video of demonstration of C.O.R.E but it's laggy.
Escalation Eyecandy! ( Warning for 56K users, very large images, 1336X768)
Total Annihilation Lightning Weapon Thesis (on my moddb profile page)
TA : Excess II mod - a new mod which redesigned the game from scratch, new models, new stats, etc. Made by Voh, totaly awesome. The mod featured one of the most detailed models i ever seen. Aircraft engines swing when the aircraft moves, and assault bikes sometimes do wheelie. That's just a few example of it. More awesome when it's played with TASpring totally eyecandy. Current release of TA: Excess II is TA ExcessII Alpha E.
TA: Excess (In TAUniverse forum section)
TA3D, a project designed to run TA, but in 3D. This program uses all the resources from TA exclusively and it have no arbitray limits found on TA. The project featured several types of camera views, even strategic zoom. Note that TA3D may feature some similarity to TASpring, but both projects are different from each other.Current release is 0.6.0 beta 8 .Visit www.ta3d.org for further information.
TA3D forum (In TAUniverse forum section)
TA Devolution, one of the greatest mod created. This mod make both sides, Arm and Core totally unique. Note the Captain bonus which upgrades nearby units to have more weapons etc, and Captain Veterancy Bonus, which mean, the Captain can use more powerful weapons as it racks more kills.
TA: Devolution (TAUniverse forum section)
TABA, one of the first mod which featured upgradeable units. Upgradeable units are once thought impossible for TA, but the mod succesfully use the concept.
TABA ( TAUniverse forum section)
Wait, someone on TAUniverse also created a space TC for TA.There are two mods, the Final Frontier mod ( can be found on FileUniverse) and Independance Wars.
TA: Independence War (TA:IW forum section in TAUniverse)
There are two interesting TC which users of TAU had created, TA:Supreme Commander and TA: Gundam Annihilation. TA:SC is an attempt to replicate Supreme Commander in TA, but discontinued due lack of modelers. Gundan Annihilation is a TC of Gundam, in TA. The mod is discontinued by the creator as he opted to jump into the TASpring engine.
Now, if Stardock collaborate in TA3D project, you can expect to see TA in 3D near you, but with less bugs.
Check TAUniverse - FAQ for modding, installation information etc. This FAQ is not intended for TA-Atari release because Atari might change something in the TA coding.
Btw, all this are NOT for TA-Atari version. Atari might change something which idk.
It's too bad that so many of those sites are dead now. File-universe is linked exhaustively by every still-working TA site and yet it is dead itself.
*edit* Nevermind, seemed the links to the site itself were the problem, that link has almost everything imaginable.
http://files.tauniverse.com/fu/Files/TotalAnnihilation.aspx
A question, some of the TA mods I have managed to find say they should be installed after a "clean" install(which only covers the CD install method). How would I do a clean install for Impulse?