can it be done

Hello, i was hoping someone out there may be able to help me with this.

 

What i would like to do is make an ability that when a ship reaches 1 hp that it will blow up resulting in a -effect to surrounding ships larger ships greater the area these negatives would be - engines - weapons antimater loss ect

 

any feed back would be great "ideas how to do this wether it would be good ornot ect"

 

Thank you

4,867 views 5 replies
Reply #1 Top

Well,  ships don't also go to one, mostly just skip it, so you might want it as 100..

Reply #2 Top

I'm not sure why you're wanting to set the trigger at 1 hit point, but you can certainly accomplish the exact same thing by setting a buff to begin on the ship's destruction.  Apply a buff to all enemy targets within a radius and apply the appropraite entity or bool modifiers. 

Reply #3 Top

Quoting Mystic, reply 2
I'm not sure why you're wanting to set the trigger at 1 hit point, but you can certainly accomplish the exact same thing by setting a buff to begin on the ship's destruction.  Apply a buff to all enemy targets within a radius and apply the appropraite entity or bool modifiers. 
End of Mystic's quote

 

well mystic im unsure how to set it to when the ship is destroyed but i thought setting a trigger to the hp amount woulb be an easyer step if you have any other info it would be great thanx for the feedback

Reply #4 Top

You'll want to use the trigger type: OnOwnerDeath

For any other ability- or buff-related needs, you might want to take a look at these two posts:

https://forums.sinsofasolarempire.com/366795

https://forums.sinsofasolarempire.com/306405

Also, you'll ant to look at the entity bool modifers to find the appropriate status effects you want to apply.

 

 

 

 

Reply #5 Top

thanx mystic that was great help