How would you make Capital Ships more feasible for fleet intigration?
Looking to create a mini-mod for Capital ships.
About a year ago I said I would make a mod that would completely change the role of Capital Ships in the game, and give them a more central focused role in combat. My general opinion of the matter about what role Capital Ships should have in the game, is that they should comprise of the primary source of strength in any fleet. They should be extremely durable, have incredibly long range, and should influence the outcome of any battle far more significantly than they currently are able to. Currently, in terms of cost efficiency, they are not worth building beyond the first (free) Capital ship in any real game, over a handful of smaller ships. I think they should represent the same amount of core strength of a fleet as they did in real historic naval battles, where a single battleship could easily defend a carrier with its AA armament and take out the majority of air threats while taking minimal damage, and at the same time be able to easily take out a small group of lightly armored and armed ships before they could even get in range. Similarly, I think that the Capital Ship Carriers should be able to hold much more fighters/bombers and provide the fleet with far more strategic advantage than they currently do, since heavy carriers in historic battles also held the 1st most important role in World War II.
So what do you all think? Has anyone ever given such a mod for Capital Ships a thought already, and already have any ideas? Obviously, I believe that balance still has to be taken into consideration, but as it currently stands I do not think that the cost of 50 fleet capacity, the cost of researching a crew, and 3000 credits (and however many crystal/metal) does not justify its strength in a fight.