I actually tried it once when I lost my Sova to big a chunk of LRM's. The brick survived a little longer, but its lifespan was still around 30-40 seconds.
Thanks (that's what I figured). Now I don't have to bother trying it myself.
I had hoped that the sync bug fix would also revert the Skirantra buff.
This isn't a comment on the skirantra either way, just a general comment on the devs and balancing. They are just damn, damn slow with it. Let's just assume for a minute just for the sake of argument that the skirantra scramble bombers does need a little nerf (not saying it does or doesn't). In this case, I knew the adjustment wouldn't be coming this patch. The question is... why?
Why does it take them years to balance this game? Why does it take them months to tweak a stat on a ship that obviously needs it (not speaking of skirantra specifically, just any ship in general)? One might say "because they have to rewrite code and test it, blah blah." But they don't. All they have to do is open a text file and change a number or two. One might say "because balance changes are more difficult than you think - changes propagate throughout the game and have unintended effects that one might not foresee - this all requires months of deep thought, testing, etc." Sure, sometimes. But in the case of the skirantra (again, ASSUMING there needs to be an adjustment), this doesn't apply. We already know what the state of the skirantra was before buff. We know what it is after buff. We know what the state of the game would be if we reverted. Finally, we can also conclude that putting the skirantra somewhere between where it is now and where it was before certainly couldn't BREAK the game. At worst, it still isn't in the sweet spot, at best it is, and on average one might think it would at least be better than what it is now. How much testing would this take.. a couple games? Okay, maybe a dozen at worst case? They really lack the time to throw a couple devs together for a day and play test it? Then open a file and change a number or two?
How long have other adjustments taken? How long did carrier cruisers remain ridiculously OP? How long did the illum remain ridiculously OP (yes, because of a bug, but this wasn't a difficult, elusive sync bug, it was something they discovered the source of rather quickly because they made a post about it). How long were lrm ridiculously OP (and in my humble opinion they are STILL OP, just not as ridiculous as in earlier patches)? On and on.
Okay, we know that the devs are bright enough chaps, so they aren't too stupid to do balancing. I guess they just don't care enough or can't be bothered because they have other priorities? I could actually understand this somewhat, and be willing to cut more slack if we were talking severe rocket science here. But again, some balancing tweaks seem easy and obvious, yet they still take months, if not years.