Concerning Particles

So, I was messing around with particle forge last night trying to make some effects for missiles. I haven't got a question about particle forge, but rather a question about the maximum number of particles.

I've noticed while playing the game that if a certain number of missiles are on the screen at once, they'll disappear. The enemy still takes the missile damage but there won't be any particles emitted.

Obviously, this means that Sins will only handle X amount of particles at one time, if this number is exceeded it'll just stop all current effects from emitting any particles. What I want to know is if this number is hardcoded, an engine limitation (probably a combination of the two) or if there's a configuration file somewhere that bumps up the limit.

This also brings me to me second question; is it possible to increase the amount of particle emitters for a single effect within particle forge? I've been wanting to create some really long smoke trails for missiles, but I can't have enough emitters to have a satisfactory smoke effect. If I can't increase the amount of emitters (which would probably be a bad idea anyway), would there be a way to work around this - as in, still have long smoke trails?

Also I'm currently running with Entrenchment. Does Diplomacy do anything that allows for more simultaneous particles?

3,415 views 4 replies
Reply #1 Top

there is a file labeled user in the settings folder within the mod area folders.  With in this file you can edit the maximum number of partcile for sins.  Not sure on the second question but doubt it. If particle forge wont let you add more emitters you are probably at the max number of emitters allowed.  Also diplomacy particles are the same for entrenchment.

 

thanks jtaylorps

Reply #2 Top

there is a file labeled user in the settings folder within the mod area folders.  With in this file you can edit the maximum number of partcile for sins.  Not sure on the second question but doubt it. If particle forge wont let you add more emitters you are probably at the max number of emitters allowed.  Also diplomacy particles are the same for entrenchment.

 

thanks jtaylorps

Reply #3 Top

https://forums.sinsofasolarempire.com/363233

List of sins hard code limits as of Entrenchment. Diplomacy upped some of them. Mainly the Mesh, and Texture limits. However you must be careful that your mod doesnt make sins exceed its 2 gig hardcoded ram limit. Or you will be dumping left and right.

I never used particle forge yet because there is zero documentation on how to use it.

Reply #4 Top

Thanks for the replies, you've both managed to round up what I really needed to know.

I take it's not possible to increase the RAM limit at all then? While 2GB is still a fair amount to work with, it could still be a bit of hindrance for rather ambitious projects.

As for using Particle Forge; yeah, there's no documentation or tutorial anywhere. Right now I'm just using existing effects and editing them.