actually i got the best economic empire in the galaxy, atm.
only problem is that im being over run, coming from every corner which is very annoying,
This is arguably the most difficult part of the learning curve: figuring out how to balance the development of your economy and your fleet. Neglect your economy and you'll lose in the long-term, neglect your fleet and you'll lose in the short-term. You have to find the sweet spot, but every situation is different to begin with.
Sounds to me like you erred too much on the side of economy here, but if you hold it together a long-term win should be in the bag. In your situation, try to regroup and focus on building units. You need to bulk up your fleet if you're going to survive, and that probably means producing a big swarm of Javelis LRM.
and im afraid to build bigger fleets which will leave my empire in recession and my economic income will be in the toilet.
As I said, it's a balancing act. It means you usually can't have a perfect economy, but have to make sacrifices. Instead, try to make ends meet with less and be frugal. Keep your units alive for longer so they need to be replaced less often, and pick lower-level techs which have high utility.
I've been able to maintain the strongest fleet with the weakest economy in many matches before. The key is to stretch every penny and every unit. Deploy your forces intelligently and keep expanding yourself.
any tips? for having larger fleets but still maintaing a good income?
Most of the time when your fleet
and economy is significantly larger than the enemy's, the game is in the bag. Instead, the question you should be asking is how to
cope with smaller fleets or weakened income.
You will be surprised on how many ships even a small Economy can support.
This is very true. Aside from the occasional case of massive feed, when you see someone beating back two players simultaneously it's not because they have a resource or fleet size advantage (they're probably inferior in both respects). It's because they're using what resources and units they have more effectively.
If you keep your casualties to a minimum, even a small amount of income will result in your fleet growing over time, and this can leave to very tiny economies supporting hundreds of command in units. I've reached over 1000 command on less than 20 credits per second.