At this point I am simply adding a template to the Galaxy file map. It isn't a mod item in this case (that's next). I simply want a player to be able to start with a starbase constructor and an envoy ship at his HW.
Other ships and modules create fine--these don't and I am not sure why. Here's the template sample*:
template
templateName "PsiHome"
subTemplates 0
groups 2
group
condition
type "PlanetOwnerIsRaceNormalStart"
param "Psi"
owner "PlanetOwner"
colonizeChance 0.000000
items 7
item "Frigate:Psi:StarBaseConstructor"
item "Frigate:Psi:Envoy"
item "Tech:Module:TradePort"
item "Psi:Module:HangarDefense"
item "Psi:Frigate:Scout"
item "Psi:CapitalShip:Colony"
item "Psi:Frigate:Heavy"
*In the above, everything is created except the Envoy and StarBase Constructor (the PlanetOwnerIsRaceQuickStart section is the same).
I just saw another reply about this same thing and it appears starting constructors and envoys require modding?