EXTREME slowdown.

The game runs GREAT, for about the first five planets. Slowly my framerate drops from approximately the "50" range to the "20." Still playable, but a touch sluggish. I can deal with that- then it drops into the 14.. and the 9 or lower. I'm running a quad core (3.4) system with four gigs of ram, and an NVidia 9800. This SHOULD not happen. Is something wrong with my computer or my game?

8,362 views 16 replies
Reply #1 Top

Are you playing on an extremely large map?

Reply #3 Top

I'm playing on a "medium" map. The one with the star "Matar." and six AI. =P

 

Reply #4 Top

I can play with a large map, with the distant stars mod. I have a dual-core, and rarely suffer slowdown. I suppose it depends on the type of computer and graphics card though...

Reply #5 Top

Quoting DareArkin, reply 3
I'm playing on a "medium" map. The one with the star "Matar." and six AI. =P

 
End of DareArkin's quote

This kind of slowdown sounds like what happens when all the AI needs choke the CPU processing power (the game engine was developed before multicore CPUs became common, so it only uses one core for all AI processing). Normally this just happens on the really large maps since the AI has to look at many more planets constantly. It shouldn't really happen on a medium map with your quad-core, however.

Out of curiosity, if you try the same map but with 3 AI, does it happen at the same time? Later? Not at all?

Reply #6 Top

I... don't know. Let me check.

Edit: Yup.

 

Reply #8 Top

ALready tried that. It was the second thing i did.

Reply #9 Top

This SHOULD not happen. Is something wrong with my computer or my game?
End of quote

That is entirely normal behaviour of the game.

Be happy, when I tried to run it on a 5.9 rated Phenom system, it took several seconds to display a single frame...

Running other apps is no problem anyway. Sins does only use one core and causes minimal GPU load. It's all, entirely, related to the speed of a single core (and probably the RAM speed). On a Core i7 975 it's usually at least possible to play a medium map with minimum speed, although it might show serious slowdown every now and then.

Screet

Reply #10 Top

Get a solid aftermarket cooler OC your cpu to 3.9-4.0 tighten up your ram timings as much as is stable and use core affinity to make sure nothing else is sharing cores with the game. That's about all you can do.

Reply #11 Top

Sins of a Solar Empire is still a single-threaded game which causes heavy lags in big fights and big maps. Whether you have a quadcore or a dualcore makes no difference in the FPS. Since it does not support multicores, i wont ever play it again because the package says "multicore support" => a lie

Reply #12 Top

Im running it on a  AMD 7850 (2.8), EVGA 7950 GX2, and 4 gigs...slower system than yours and i havent had any slow downs.....maybe slightly with 6 AI...

Reply #13 Top

Q9505 @ 4x 3,7GHz

Palit GTX 275

6GB DDR2-1000

 

2 Enemies, Me and a Friend

 

Settings: Big fleets

Map "Balanced Ressources" or something like that, made by Nancey. Running Distant Stars Mod.

 

FPS when scrolled out: 12FPS

FPS when looking into a fight: 6FPS

VRAM usage: 500-600MB of 896MB

 

All in all unplayable

Reply #14 Top

Have you optimized your settings?

 

I have a Core Duo 2.5 Ghz, Nivida 8600 GT, and 4 GB of RAM.

 

With Distant Stars I get 45-60+ FPS scrolled out.

Depending on the size of the fleets and such. ~15-60+ FPS.

Only I get horrible lag when I have ~ 3 or so end game fleets in the same grav well. And/Or 300+ SC in the grav well. I also play with Large Fleets setting but instead of giving 1.5x, I have it set to 3x.

 

Usually play 6-10 people also.

 

Till I optimized my settings, I had bad FPS. Now I can run the game no problem, even increased the Large Fleet setting.

Reply #15 Top

How'd you optimize it?

Reply #16 Top

Well...

-VideoAdapterOrdinal 0
-VideoIsWindowed FALSE
-VideoRefreshRate 60
-VideoFullScreenWidth 1440
-VideoFullScreenHeight 900
-VideoWindowedWidth 1024
-VideoWindowedHeight 768
-VideoMultiSampleType 2
-TextureCompressionEnabled TRUE
-TextureQualityForShipColor 2
-TextureQualityForShipData 3
-TextureQualityForShipBump 0
-TextureQualityForModuleColor 2
-TextureQualityForModuleData 2
-TextureQualityForModuleBump 0
-TextureQualityForPlanetColor 2

...

-NVPerfHUDEnabled FALSE
-MeshMock FALSE
-ShowAsteroids TRUE
-ShowElevators FALSE
-ShowDustClouds FALSE
-ShowPlanetRings TRUE
-ShowDebris TRUE
-ExhaustTrailDetail 1.000000
-ShowConnections TRUE
-ShowInfoCards TRUE
-ShowGravWell TRUE
-ShowNames FALSE
-ShowTeamColors FALSE
-ShowMainViewIcons TRUE
-ShowMeshPlayerOwnerIconAlways TRUE
-ShowMeshTeamColor TRUE
-IsEmpireWindowStacked TRUE
-MaxEmpireWindowStackSize 25
-AlwaysShowEmpireWindowFleets FALSE
-ShowEmpireWindowFleets FALSE
-ShowEmpireWindowBackdrop FALSE
-ShowEmpireWindowAllies FALSE
-ShowEmpireWindowEnemies FALSE
-AutoPinPlanets FALSE
-AutoPinCapitalShips FALSE
-AutoPinFrigates FALSE

...

-ShowTacticalGrid FALSE
-ShowCargoShipMainViewIcons FALSE

...

-IsPostProcessSceneEnabled FALSE
-IsShipBrighteningEnabled FALSE

 

 

Those are straight from my user.setttings file.

 

But the main thing you wanna do and what gave me the biggest boost in FPS was turning off Cargo ship Icons, and keeping my Empire Tree Trimed and small. What I mean by that is turning off all the autopin features and manually unpinning Starbases. I also disabled enemy ships from showing in my empire tree since I usually zoom in and mirco my fleet.

Turning off bloom, and ship icons will have you FPS as you zoom in but it does make your ships a bit harder to see. It took me some getting use too.

 

I also took of elevators, turned off dust clouds and lowerd the quality of planets textures since I dont spend alot of time looking them unless they are buring, which then I cant see half of them anyhow b/c bombing particles.

 

Its safe to say your performance boost will vary. This is what worked for me. Some others have tried this and gotten no increase. Some have gotten what Ive gotten or better.

 

Oh another thing you can do gameplay wise is not use alot of SC. Those are by far the biggest source of any kind of lag IMHO. I usually only build by endgame 20-30 carriers at the max. But I tend to go very very heavy on the flak to make up for it.  But if your a huge fan of SC, then maybe docking some when they are not in use will help you.