New Abilities for Planets

I'm working on a mod to make space more 'dangerous.'

I know that there's effects that allow for things like decreased accuracy in asteroid fields, for instance. But is there a way to make an ability that'd deal random damage to ships? For instance, a 50/50 chance that something to the tune of 50-100 damage'd smack a ship because of "FLoating Debris?"

4,860 views 12 replies
Reply #1 Top

I don't think so, at least in the way you're intending. But a lot of other things that were once thought to been impossible have now been done thanks to some rather creative ability makers, so that might not mean much.

Reply #2 Top

I don't think that's a good idea...Too easy to be buggy and constantly deal damage to your fleet till it's dead.  Unless you have it only in effect when a ship enters the grav well, and just once.

(Or, maybe have an ability on the planet like the Kol's flak burst that goes off every 60 sec, with a 50% miss chance?)

-Twilight Storm

Reply #3 Top

Well. my idea was to have it be slow- and encourage people to NOT camp in the uninabitable areas. It's for a set of maps my friends and I use. And if a fleet sits in the middle of randomly moving debris long enough, yeah- it'll be beat up! that's kidna the point :)

Reply #4 Top

And yes, I had planned it to be like the KOL. I didn't put a timer in the description, but I meant to. XP It might miss, it might not.

Reply #5 Top

Maybe make it 50 damage with a 45 second cooldown, that way a healthy scout has a chance of getting through, as long as it doesn't dally, and a Colony frig will at the very least get to capture an extractor and maybe escape the GW.

-Twilight Storm

Reply #6 Top

say that's pretty much what I'd assumed. I don't know HOW to code it yet, though!

Reply #7 Top

If I had Sins on this comp, I have an idea, but I have absolutely NO idea how to explain what's in my head.

Maybe if you post the whole current code for the planet you want to change?  At the very least, someone with expierience modding could come up with something.

-Twilight Storm

Reply #8 Top

That's just it though- it's an ABILITY. I need to add the whole thing over again. the planet (Technically, asteroids and space junk) won't change at all- just one tiny ref code.

Reply #9 Top

Well, if you do figure it out, please tell us.  I'll keep thinking about it, but I'm not a modder (Yet)

You have given me an interesting idea for planet based defenses, tho.  I wanna use Flak Burst, but not use antimatter and have it constantly fire into roughly 1/3 of the GW at any enemy object in range every 10 seconds or so, but at 10 dmg per hit, before mitigation, dealing anti...whatver armor LRF has.  (Light, I think)

-Twilight Storm

Reply #10 Top

Passive ability, periodicaction tick, OnChance, ApplyBuffToTargetsAtOrbitBody. perfectly possible.

Reply #11 Top

You could check out the Distant Stars mod. It puts new effects on all the planets. Only one does damage though, and that's the one for white dwarf stars, I think. It could help.

Reply #12 Top

Carbon; Think you could elaborate a bit more? :)