Problem adding new capital ship.

Hello everyone, a im working with a mod from another user and im trying to add a new capital ship, I create the new ship enity using the one from onther ship that have similir caracteristics, i change the name of it, edit the damage output, the hull points, the name, an another values like the ability of atacking figthers...

The i open the player entity file and i add the ship but when i try to activate the mod the game get a mindump.

 

Please someone can tell what am i doing wrong?

3,462 views 7 replies
Reply #1 Top

Where did you get your reference files?

Reply #2 Top

Do you add the ship entity to the entity.manifest file in the mod?

Reply #3 Top

You also need to add it to the "PlayerTech" or "PlayerPSI' or "PlayerPhase" entity file in the GameInfo Folder.

Reply #4 Top

add the ship to the string file

Reply #5 Top

I figured out my string file problem.  Back 2 work...

 

Reply #6 Top

Quoting AlexKon, reply 5
I need the text version of the string file for my mod.

How do I convert the binary version from the GameInfo?

It wasn't provided in ForgeTools3.
End of AlexKon's quote

The text version of the string file is in the install folder of the game C: ( or whateever drive you have your game installed on)/ ProgramFiles / StarDockGames / Sins of a Solar Empire . There is a String folder for vanilla one for Entrenchment and one for Doplomacy. They do not need conversion, just copy them out of the install.

To convert a copy of the GameInfo folder out of the install GameInfo folder you need a converter. There are several available on this Forum.

"Sins Data converter" and "Harpo's sinstextbinner" are a couple of them. You 'll find the post's on the first couple of page's of this forum.

Reply #7 Top

Super Zero the super mod hero has answered all my questions via PM. :)