Spelljammer
Ok, so I doubt very many of you know what Spelljammer is, so let me explain first.
Spelljammer is, basically, DnD in space. It has sailing ships and the like all in space. What I'm wondering is if anyone would be willing to support a mod like that. (I don't know alot about modding, but I'd be willing to learn and give this one a shot if I had help.)
Wow, it seems like people are at least interested, even if heated in their debate.
Ok, so, Now taking Mod team applications!
Information about the mod:
To anyone who is familiar with spelljammer, I intend to use the 3e rules as published in Polyhedron magazine as the basis, however there will be many more ships (as they only present us with 3 ships in each category). Most ships will fire along the Port and Starboard arcs, with a few exceptions based on faction, other than that, I'm not sure what gameplay changes would be necessary, but if there are any I'll keep you posted.
The factions will be:
Human, their ships look like traditional sailing vessels. Their capitol ships have some of the weakest "spell" in the game, but they are considerably tougher than most other ships, and carry the most armament. All of their ships fire along a port/starboard arc.
Elf, their smaller ships look insectoid, while larger ships more clossely resemble actual sailing vessels, though their sails are often oriented along the sides of the ship. Their weapons tend to vary from ship to ship, and they focus a great deal on protective magics.
Drow, the evil cousins of the elves. Their ships all look like spiders, one way or another. Their weapons are almost exclusively forward facing, even on capitol ships. Their ships are also the most meneuverable, and have a variety of abilities that allow them to quickly destroy the enemy. This is good, since their ships are fragile.
Illithids, Evil squid men. Their ships resemble cephelopods or aquatic creatures from the deep. Their weapons are rather balanced in their arcs. Their magic tends to be very focused on disrupting the enemy, such as taking control of a ship for a period of time, or even unleasing tentacles to grapple and crush an enemy vessel.